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The Cutter is a much better miner - has more cargo space, flies faster and is more manoeuvrable.

:unsure:

It is a better miner only because it has a bigger cargo hold. But since January nerf due to Bulk sale tax, bigger is rarely better.
Flies faster is not really a must when laser mining.
More maneuverable? not really.

My point is that I almost retired my Cutter miner and now i'm mining exclusively in a 320t Conda with 10-11 colectors, 4-2 prospectors, 3 medium mining lasers and deep-core and sub-surface mining capabilities.
And it still has close to 2K shields and 2 large lasers for self defence
 
:unsure:

It is a better miner only because it has a bigger cargo hold. But since January nerf due to Bulk sale tax, bigger is rarely better.
Flies faster is not really a must when laser mining.
More maneuverable? not really.

My point is that I almost retired my Cutter miner and now i'm mining exclusively in a 320t Conda with 10-11 colectors, 4-2 prospectors, 3 medium mining lasers and deep-core and sub-surface mining capabilities.
And it still has close to 2K shields and 2 large lasers for self defence

I see where you're coming from.

I like the 512 ton hold (which I've yet to see full :D ) and it feels like it can manoeuvre around the 'roids more nimbly than the Anaconda. I like her 450m/s boost speed - I've made it so for Justin.

I like your point about self defence - it was something I was pondering myself on the Anaconda. I could fit some pew-pew for close encounters but I'm a runner, not a fighter :D
 
High DPS gimballed weapons are the most efficient way of dealing with CZs. Try engineering overcharged/monstered or high-capacity/monstered gimballed frag cannons on a Krait Mk. II. Put corrosive on one of the medium frags. Target the FSD until you get used to it. I just go straight for the power plant now. You should be able to dominate low CZs.

Medium CZs are doable with a ship like this if you follow the advice about the Spec-Ops.

You can win wars in quiet system with just a few kills each day. However, if you're opposed, even by a CMDR dropping bounties for the enemy faction, then you have to start completing CZs or objectives unless you respond by bounty-hunting for the faction you're supporting, which isn't always possible.

Target the FSD or thrusters first - they can't jump out without them. One thing to do is make sure that your weapons don't have an inertial impact component to their damage model. Enforcers, for instance, will push an Anaconda faster than you can fly if you kill the thrusters but can't whittle the hull down in time.


Sound advice, thank you! I have gotten happy enough with the Low CZ to the point I can almost guarantee winning the battle. The only times that doesn't work is if I do something stupid like go straight for a deadly Anaconda, or let something ram me. I've gotten used to targetting the FSD as well, though I'm sure I can get quicker at doing it. A CZ is a great place to learn how to target sub-systems and get creative with pip management.

Sadly, I don't think I'm going to win this war. What was a quiet system gained a lot of traffic over the last week, and it looks like passing folks are propping up the incumbent faction, possibly unintentionally. The only thing that gives me pause is that 5 Corvettes appeared over the last 2 days, which is a bit suspicious. The controlling faction is not listed as a player faction, so I'm not sure why it would attract attention from other commanders particularly, but who knows!
 
:unsure:

It is a better miner only because it has a bigger cargo hold. But since January nerf due to Bulk sale tax, bigger is rarely better.
Flies faster is not really a must when laser mining.
More maneuverable? not really.

My point is that I almost retired my Cutter miner and now i'm mining exclusively in a 320t Conda with 10-11 colectors, 4-2 prospectors, 3 medium mining lasers and deep-core and sub-surface mining capabilities.
And it still has close to 2K shields and 2 large lasers for self defence

A Cutter takes approx 2 hours to fill up it's hold and 30 minutes to travel, sell and return. That's for 522T. Assuming that the Anaconda, has the same 4 lasers and 12 limpets, it would take 330/522 times as long to mine the 330T, which is 1.26 hrs to fill up and 1.76 hrs for the return trip. That's 187 T/hr compared with the Cutter's 209 T/hr. The Cutter therefore has a 12% advantage for it's mining rate. You have to compare that with the reduction in selling price between 522 and 330 tons.

The limpets are the main controlling factor for mining speed, so if the Anaconda has only 10 limpets, it's overall rate would give it a further approx 7% disadvantage against the Cutter.

I did a long-term test of a Cutter against a Python over 43 hours of mining, which showed that the Cutter has approximately a 20% advantage over the Python in terms of overall earnings rate.
 
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If you want to tell us which system you are talking about, we could start to speculate - but of course that also brings the risk of an increase in unwanted attention.

The war is going to either start going in my direction today after a 4 hour rampage doing massacre missions and Low CZs, or it will be lost. It was "Close Defeat" yesterday. If I lose it, I'll post the system tomorrow, and we can have some speculation :)
 
It is a better miner only because it has a bigger cargo hold.
This is not true. It also has better cargo hatch placement, which means that you can generally get away with fewer limpet controllers. The bridge of the Cutter is also better located for controlling your distance to the asteroid and fragment stream management. I made a quick reference for this some time back:
mining_layout.png

Green dots are the cargo hatches, red dots are the bridges. The cargo hatch on the Anaconda is almost twice as far back as those on the Python and Cutter.

That's 187 T/hr compared with the Cutter's 209 T/hr. The Cutter therefore has a 12% advantage for it's mining rate. You have to compare that with the reduction in selling price between 522 and 330 tons.
Add to that that, unlike the Python, the Anaconda also suffers from the same drawback as the Cutter of not being able to land on medium pads.
 
A brief glimmer of excitement as i bumbled my way up to the attic.I had drifted somewhat off course in my ascent and found myself on the fringes of the formorian frontier, an exotic region far from the home of man, dark and forboding. Stumbling through the darkness,Elle Cyd nosed against several bodies which loomed suddenly in the foreground ,to the detriment of hull plating and several points off the power plant.( now 68%) .In fact so many were these encounters (5 in the last 36 jumps), that i was seriously considering the notion that she was nudging me towards an unforseen destination guided by some innate homing instinct, when lo and behold, my scan lit up a bio poi.
Imagine my dismay, then, when arriving at the indicated site, i was rewarded with a cluster of Crystalline Shards gathered around steaming silicate vapour fumeroles.I don't know by what definition they are classed as biological, but i couldn't discern any signs of life in them,let alone defining traits.Even unshipped the mining laser and shot up the landscape in an attempt to get them to show anything but utter oblivion to my existance..Absolutely intractable,no meaningful dialogue possible.I left them to their arcane worship and moved on,glimmer extinguished.
 
I wish I could write the program for collector limpets that says something like:

10 If asteroid rotates
20 Go fast
30 Endif
40 If asteroid prevents straight line return to ship
50 Go around
60 Endif
70 Last longer in general
80 Stop

LOL. I always see it add an exercise. like a kindergarten teacher trying to get their class over a busy road.
I wish I could write the program for collector limpets that says something like:

10 If asteroid rotates
20 Go fast
30 Endif
40 If asteroid prevents straight line return to ship
50 Go around
60 Endif
70 Last longer in general
80 Stop

I think you have a choice. Manoeuvre yourself into a sweet spot with difficulty or skill. Or. Watch the little 101 cr suckers dance!
 
Not necessarily entirely speculation and fiction. Diatoms can produce silicates.
Fair point.Since none of them yielded anything in terms of mats,to me they were of no value,anyway. I wouldn't mind a hull built from them,mind.Pretty impervious to whatever i could throw at 'em.(admittedly not much by todays standards, but still enough from close quarters with sustained bursts to make a sponge flinch).That tough,it could mean dumping shields and boosters, and do away with the need for limpets altogether.I don't know if a mining lance would cut it?I suspect not.
 
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At a price of 101.000 Cr for the controller, plus 100 Cr. for each refuel, which adds 50% to the lifetime of a limpet :devilish:. Or you can synthesize the fuel for 2 Iron and Nickel instead.
Or how about an onboard refuelling carousel.Each limpet weighs a ton,costs 50,000 cr and has a personality chip, an unique manoeuvre, and probably,over time, a union..The spice must flow, after all, but thats no reason the process shouldn't be entertaining.
 
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