Newcomer / Intro What are you up to?

I may start a second CMDR. Need to look into how that works.
I have an alt that I periodically reset, and it's really quite fun. You face the challenges with experience, that's true, but it's surprising how difficult some things can be in a crappy little ship.

I enjoy the strategy of it, how to pull myself back up from zero. But I don't let him get too far along, otherwise it would be hard to clear save again.

One time he actually made Trade Elite during the mining extravaganza. I managed to transfer most of his 1 billion credits to my main account by selling myself junk on my carrier. But that was an exception. Usually, once he gets to having a good ship, I reset. :)

Anyway, do it. It's fun, and you learn a lot.
 
Here's my Cutter docked inside my carrier today. It's a snug fit, very cozy. :)

Screenshot_0967.jpg
 
I was going to do the same, driven by curiosity about the starter zone. Trouble is, I wouldn't want to do that combat grind again, I'm determined to get to triple elite and the combat elite badge is so hard to get that I can't face it again. I also have no interest in running two commanders alongside one another, so any new one would be a replacement rather than an addition. I thought about making a new pilot a pirate, literally never paying off a bounty, just skipping systems when it got too hot, but figured I'd still be torn between two. So I am sticking with my current. But I see the appeal!
The combat grid is really just a lot of flying and shooting. I stayed at the same pair of high Res's and just trashed all the wanted ships. For the money and mats.
If they had good rank the numbers rolled along on your ranking quite quickly. You have some support in the High Res but if your ship is a capable mid sized engineered for hull, shields, and high dps weapons. Then you can start the fight with out waiting for the security team to show you the baddies.
Finding the wanted elites may be few and far, they mostly spawned behind and at distance. A very good high boost thruster is also very handy.
It always seemed the next good fight was on the other side of the ring, that you had just cleaned up a minute ago.

I am find the second account only partly useful, the alt still needs to grind to get credits/mats/engineers/permits/ranks, even it is from mooching of old uncle yuri's FC.😏
 
absolutely don't stack the "explore the galaxy missions" before you leave the starter zone...
I found you could keep stacking these explore missions, just don't go to these places before your ready to leave the training area.
It's easy money, 10mil crd's or more, not heard of a 100mil crd novice, but looks possible? My alt was quickly out into a cobra and then Krait Mk2 from the starter funds...🕺🍻👍:D
 
Keep getting distracted from starting a new CMDR.

Do I just register a new account with FDEV, then log on to the launcher with that account and this will run the game without having to rebuy/redownload the game?

I don't think my brain is out of first gear yet. Perhaps a nice cuppa will wake me up.
 
A CMDR is identified by the email address (= account) you use to log in at Frontier, so you'll need a seperate email address for every CMDR you want to play.
Each CMDR needs to buy a copy of the game license (there are excemptions from this for XBox/PS, but I don't know any more of those).
Depending on where you buy this game license from (FD, Steam, Epic, other?) and which kind of license you already have, you may or may not need to download the game again.
Assuming you play on PC, you can:
- create another user account on Windows and use this to play ED. In this case, the two installations will be completely seperate

If you bought your licenses from FD directly (no idea if/how this works with Steam or Epic), then you also can
  • use your existing installation and Windows user, just log out of the Launcher (top right) and log into the other CMDR whenever you want to switch CMDRs
  • on your existing Windows account, create a copy of the Launcher and log out/in with your new CMDR once, then use the respective Launcher copy to start the game with the respective CMDR. For added comfort, create desktop links for each Launcher copy and rename them to their respective CMDR names.
In this case, all local game files (including bindings) are shared between the two CMDRs.
 
which I get but if im just using it as a personal carrier with limited services, then maybe there's an argument that it shouldn't take as long to jump as one with all the services and open to everyone, or offer an automated multi jump that's dependant on tritium in your depot

out of interest how long was it initially ?
From the first beta details.
The owner can decide to jump their Fleet Carrier at any time, but this does take some planning.
  • For a Fleet Carrier to jump, it will take one hour to prepare the crew, and the vessel for the jump.
  • Once the jump is complete, the Fleet Carrier will not be able to jump for another hour as it will need time to recharge.

emphasis added.
 
The combat grid is really just a lot of flying and shooting. I stayed at the same pair of high Res's and just trashed all the wanted ships. For the money and mats.
If they had good rank the numbers rolled along on your ranking quite quickly. You have some support in the High Res but if your ship is a capable mid sized engineered for hull, shields, and high dps weapons. Then you can start the fight with out waiting for the security team to show you the baddies.
Finding the wanted elites may be few and far, they mostly spawned behind and at distance. A very good high boost thruster is also very handy.
It always seemed the next good fight was on the other side of the ring, that you had just cleaned up a minute ago.

I am find the second account only partly useful, the alt still needs to grind to get credits/mats/engineers/permits/ranks, even it is from mooching of old uncle yuri's FC.😏

Thank you, yes, but it really does feel a lot of flying and shooting. I sit in CZs for the squadron, solo the highs and mediums and always go for the spec ops (four Elite kills) and it still seems to be crawling along. I'm currently Dangerous and last night went from 38%-40% towards Deadly. Deadly-Elite would be even slower. I like that it is hard - triple Elite should be hard - but I couldn't muster myself to do it twice!! My Krait MkII is now very potent, and I have a fair bit of experience, it's just a lot of killing!! At least the money these days is amazing!
 
Speaking of killing - my squadron locked some of our internal ranks behind achievements. I have a pretty full set for all of the ranks but am held lower than my experience as I have an odd gap, a blind spot - I need to kill a Thargoid and (other than a few scouts, which don't count) I need to. How hard is this, friendly folk of this thread? Is it something I can just fly off and do in a session, or as a novice should I be saving up for multiple rebuys?
 
Thank you, yes, but it really does feel a lot of flying and shooting. I sit in CZs for the squadron, solo the highs and mediums and always go for the spec ops (four Elite kills) and it still seems to be crawling along. I'm currently Dangerous and last night went from 38%-40% towards Deadly. Deadly-Elite would be even slower. I like that it is hard - triple Elite should be hard - but I couldn't muster myself to do it twice!! My Krait MkII is now very potent, and I have a fair bit of experience, it's just a lot of killing!! At least the money these days is amazing!
Very, very similar to me. Iirc I'm at 37% dangerous. It just creeps along, doesn't it? :D

I can't wait to see how slow it is from deadly to elite! I've heard it said it takes as long as getting to deadly all over again. :D

I'm not going chase it: much too grindy but, in all honesty, it doesn't bug me and I'm not that fussed about combat elite anyway.
 
Speaking of killing - my squadron locked some of our internal ranks behind achievements. I have a pretty full set for all of the ranks but am held lower than my experience as I have an odd gap, a blind spot - I need to kill a Thargoid and (other than a few scouts, which don't count) I need to. How hard is this, friendly folk of this thread? Is it something I can just fly off and do in a session, or as a novice should I be saving up for multiple rebuys?
I think I saw a video on this thread with someone fighting a big goid ship thingy doodad. I think, iirc, there were three of them and the d00dz video lasted well over an hour.

Not sure if that is the goid type you need though.

There was all kinds of stuff going on; heat sinks, weapons reload, plasma things, goid swarms, oh my.
 
Speaking of killing - my squadron locked some of our internal ranks behind achievements. I have a pretty full set for all of the ranks but am held lower than my experience as I have an odd gap, a blind spot - I need to kill a Thargoid and (other than a few scouts, which don't count) I need to. How hard is this, friendly folk of this thread? Is it something I can just fly off and do in a session, or as a novice should I be saving up for multiple rebuys?
You can "cheat" em :D Find some planetary object (in pleiyedes) which is scanned by big guy. And fight him there. He will not use drones then, so Krait MK-2 can face-dumb-tank it. However you still need guardian weapons installed.
For proper in-space fight you need master FA-OFF orbiting + using stealth all the way to avoid drones. Or do long hit & run and use repair limpets between.
 
Very, very similar to me. Iirc I'm at 37% dangerous. It just creeps along, doesn't it? :D

I can't wait to see how slow it is from deadly to elite! I've heard it said it takes as long as getting to deadly all over again. :D

I'm not going chase it: much too grindy but, in all honesty, it doesn't bug me and I'm not that fussed about combat elite anyway.

It really does. And yes, I have heard the same, that hitting Deadly is hitting the half way mark. Lawksamercy!!

I think I saw a video on this thread with someone fighting a big goid ship thingy doodad. I think, iirc, there were three of them and the d00dz video lasted well over an hour.

Not sure if that is the goid type you need though.

There was all kinds of stuff going on; heat sinks, weapons reload, plasma things, goid swarms, oh my.

Goodness me. Kind of underlines why I have shown no interest in attacking them until now!

You can "cheat" em :D Find some planetary object (in pleiyedes) which is scanned by big guy. And fight him there. He will not use drones then, so Krait MK-2 can face-dumb-tank it. However you still need guardian weapons installed.
For proper in-space fight you need master FA-OFF orbiting + using stealth all the way to avoid drones. Or do long hit & run and use repair limpets between.

Thank you, that sounds tempting, if not entirely honourable. I have no intention of doing this twice, so a version without the drones appeals. Have the Guardian weapons (any view on Shard vs Gauss, since you mentioned it?). Thank you.
 
Shard vs Gauss,
both 2 + 2 will do. And some guardin hull enforce (for resist) and decon. limpets. Because it still shoots rockets with acid.
So you shard him, then snipe heart, then shard. When he do lighting you still can eat it. On my krait it does 5% to hull or so without drones. When he has 40% he will do disabling attack, so make sure counter measure it OR FA-OFF and boost in the sky so u don't drop to ground.
 
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