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I can't update my video drivers because the last three sets of radeon drivers have caused 2 other games to not be playable (ctds on launch), and one of those 2 games I pay $60.00 a month to play 4 accounts with. I'm not happy at the thought of having to choose between this game and 2 other games because radeon can't keep their drivers consistently able to run games that came out 4 years ago. I'll drop Elite before that.
Then let's hope it isn't that - all the best wishes - toi toi toi.
 
Then let's hope it isn't that - all the best wishes - toi toi toi.
I hope it isn't that as well. When Radeon borked EVE for me I almost had an aneurysm and then when I discovered it also borked Assassins Creed: Odyssey, I had an aneurysm and cussed for well over an hour. I had literally done a clean install of the new driver so I had to go digging through older driver updates till I found on that worked. And it was December of last years update. So I'mma be kinda salty if it's a driver issue, cause that means I'm going to be out the 40 bucks I paid for the dlc, and the 30 bucks I paid for the base Horizons game, if steam won't refund me. And steam has this funny thing about refunding people. They don't like doing it lol.
 
I can't update my video drivers because the last three sets of radeon drivers have caused 2 other games to not be playable (ctds on launch), and one of those 2 games I pay $60.00 a month to play 4 accounts with. I'm not happy at the thought of having to choose between this game and 2 other games because radeon can't keep their drivers consistently able to run games that came out 4 years ago. I'll drop Elite before that.
60 dollars a month!? Not sure I want to know what games still do monthly subs. I stopped doing that with EQ2.

I do 't know what else to suggest about your lockups. I hate Steam so never use it and I've ordering direct from, and playing via, the FDev store and launcher to be pretty solid.

So... Good luck :(
 
60 dollars a month!? Not sure I want to know what games still do monthly subs. I stopped doing that with EQ2.

I do 't know what else to suggest about your lockups. I hate Steam so never use it and I've ordering direct from, and playing via, the FDev store and launcher to be pretty solid.

So... Good luck :(
EVE Online, 4 accounts $14.99 a month each. I also play The three latest Assassins Creed games, and radeon's last three drivers managed to ctd eve and AC: odyssey (but odly not Origins or Valhalla). I just checked amd again and they have a 5/17 driver update I'm going to try. With luck it will work. W/O luck, I'll have to uninstall and reinstall the game and hope THAT fixes it, and if that doesn't work. I'mma ugly cry.
 
Greetings!

I got a new rig today-it was on sale and it was time to replace the one I had anyway. Reinstalling both Horizons and Odyssey took less than an hour.

When I ran Odyssey again, it was like night and day compared to the other computer. It runs beautifully now, with smooth response. Virtually zero hesitancy. The graphics are now looking great. I am very, very pleased. I even like the rather dark space (compared to Horizons). Details in the game are now impressive to me.

My new rig is an MSI GF75 Thin 10SCSXR 17.3 in laptop, with an i5 quad core processor (2.5 GHz), a 4 GB Nvidia GTX 1650t video card, 8 GB of RAM and 512 GB hard drive.

The other laptop, while being able to run the game, does not have the capabilities of my new one and is over 6 years old. If you have trouble with how Odyssey runs, it would be a good idea to check your rig specs and how old it is-I note that Odyssey’s requirements are more demanding than Horizons’.

Anyway, I just returned from that other planet from last night. A welcome feature is the ability to auto land on planets. This caught me by surprise since I am so used to manual landings.

I plan on staying in the bubble for a while in order to familiarize myself with Odyssey and its intricacies.

CMDR Janet
 
Good thing now is that to do the sensible thing, I don't need to wait unti hotfix 6 (based on past performance, that's the point when FDEV's bigger updates are patched eoungh to work mostly ok) to play at all, I can carry on playing Horizons. :)

Not risking my current trip's data (yeh, RL interfered and couldn't finish this trip before O-launch), still charting "my" sector in Horizons.
Haven't even launched Odyssey yet, not risking it borking my Horizons install / settings or melting my CPU / GPU.
 
Apparently, carrier jumping is a thing again now. My first one caused the game to crash although the FC did move. Which was nice.

Got my 2nd footfall and found a crashed ship with a distress beacon. Scavenged all the stuff from the maglocked portal with the cutter then realised there was an occupied escape pod nearby. Given the amoun of narcotics and personal weapons canisters lying around, it was obvious a pirate dude.

I vowed to pick his pod up, store him on the carrier and bring him to justice. Assuming it was a "him" natch.

Anyway, I couldn't. The pod was buried under a rock and not reachable. So I had to leave him there to die.

Anyway, my second carrier jumped seemed have worked fine although I wasn't actually on the thing at the time.

For my next trick, I'm going mining for the first tme in Odyssey.

EDIT: And it looks like I need to relearn how to find geo sites now. Off to YT.
 
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Anyway, I just returned from that other planet from last night. A welcome feature is the ability to auto land on planets. This caught me by surprise since I am so used to manual landings.

1. I still havent figured out what triggers the autolanding. I was on a ground mission in a shieldless ship when I deployed the landing gear and moving to land, it triggered by itself.

The auto-lander isnt quite perfect though, it damaged the hull when the blue circle changed to red as it neared the ground and scraped itself.

2. I am not sure if this was around pre-Odyssey but I see that beam lasers can draw long lines on the ground. If I could control the beam better, I would be sending naughty sand drawings to Stellar Screenshots.

3. Fleet carrier cargo bug is fixed finally. I might have a bit more tritium in the hold than I am supposed to have due to some bug checking. Wonder if FDev is gonna come after me with a stick. I can only imagine how much credits some Squadrons who decided to abuse it with LTDs or Void Opals would have generated. Could be 10s of billions easy. Enough for 1000 years of FC maintenance I suspect.

4. How do we tell if a landable planet is 'footfallable'? I landed on 2 which told me unsafe temps and didnt let me out unless in an SRV.

5. 3700x, 32 gig, 2060 Super with 8 gig. Runs on 60 FPS all the way (I capped at 60 using the Nvidia app) but there are occasional pauses and stutters during SC/orbital glide transitions and object loads on both ground and space. Think it is more the program code issue than my hardware.

6. The bad experience with my first 3 ground missions is making me stay away from doing them in the meantime. Too many bugs. Doing the Alliance CG now. Dublin Citadel stocks liquor and other booze so it is useful as I swap Superconductors for booze to prepare for my Rackham's Peak trip. I am only the 4th carrier orbiting it. Pretty low for a CG system I think?

7. Anyone noticed they changed the ships headlights? At close range, it generates a twin corona like effect like some modern cars. Not just a flat splotch of light anymore. Quite impressive.
 
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Me and the security boys took down a deadly Anaconda who got too big for his greedy boots. 226k bounty and a boatful of mats. 😎

Now I'll just go get my hull up from 41%.

Don't mess with Pytho. 😎

Elite Dangerous Screenshot 2021.05.22 - 11.27.37 b.jpg
 
1. I still havent figured out what triggers the autolanding. I was on a ground mission in a shieldless ship when I deployed the landing gear and moving to land, it triggered by itself.

The auto-lander isnt quite perfect though, it damaged the hull when the blue circle changed to red as it neared the ground and scraped itself.

2. I am not sure if this was around pre-Odyssey but I see that beam lasers can draw long lines on the ground. If I could control the beam better, I would be sending naughty sand drawings to Stellar Screenshots.

3. Fleet carrier cargo bug is fixed finally. I might have a bit more tritium in the hold than I am supposed to have due to some bug checking. Wonder if FDev is gonna come after me with a stick. I can only imagine how much credits some Squadrons who decided to abuse it with LTDs or Void Opals would have generated. Could be 10s of billions easy. Enough for 1000 years of FC maintenance I suspect.

4. How do we tell if a landable planet is 'footfallable'? I landed on 2 which told me unsafe temps and didnt let me out unless in an SRV.

5. 3700x, 32 gig, 2060 Super with 8 gig. Runs on 60 FPS all the way (I capped at 60 using the Nvidia app) but there are occasional pauses and stutters during SC/orbital glide transitions and object loads on both ground and space. Think it is more the program code issue than my hardware.

6. The bad experience with my first 3 ground missions is making me stay away from doing them in the meantime. Too many bugs. Doing the Alliance CG now. Dublin Citadel stocks liquor and other booze so it is useful as I swap Superconductors for booze to prepare for my Rackham's Peak trip. I am only the 4th carrier orbiting it. Pretty low for a CG system I think?

7. Anyone noticed they changed the ships headlights? At close range, it generates a twin corona like effect like some modern cars. Not just a flat splotch of light anymore. Quite impressive.
1. For me, lowering the landing seems to start the process.

4. In the sysmap, if you click on a planet the its details button, it will show who did first footfall. If you don't the message when on foot, you probably weren't first. Not heard of not being able to disembark...
 
1. For me, lowering the landing seems to start the process.

4. In the sysmap, if you click on a planet the its details button, it will show who did first footfall. If you don't the message when on foot, you probably weren't first. Not heard of not being able to disembark...
So the autolander is now standard procedure on all ships once you lower the gear? Any idea if we can over-ride it?

I was at Gliese 868 1-3 I think. Maybe I was in the wrong suit? Flightsuit doesnt allow you to go walk around in 73K breeze maybe?
 
So the autolander is now standard procedure on all ships once you lower the gear? Any idea if we can over-ride it?

I was at Gliese 868 1-3 I think. Maybe I was in the wrong suit? Flightsuit doesnt allow you to go walk around in 73K breeze maybe?
You can switch off autoland in your right hand panel, ship tab, second item down.

It may be the suit but I doubt it. Never had a problem getting off the ship/SRV. Yet :D
 
got passed the launcher upgrade problems. Traveling to the Kammato cliff from the alpha.
Picked up an Arty grade 2 suite for 2.2Mcrd. Tried some combat , died five times but still won the battle.
Also upped the graphics setting to max, some FPS drop ranges from 25-120 FPS in the various game locations.
Still quite playable. RTX2080 in the laptop... (y)

Edit: seems like the planet surfaces are very bright, almost sun like??....may need to adjust graphic setting on my laptop?
 
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So the autolander is now standard procedure on all ships once you lower the gear? Any idea if we can over-ride it?

I was at Gliese 868 1-3 I think. Maybe I was in the wrong suit? Flightsuit doesnt allow you to go walk around in 73K breeze maybe?
Auto lander is part of the Advanced Docking Computer the landing gear needs to be down and I think there are height and speed limits as well.

You cannot disembark when the outside temperature is beyond the capabilities of your suit, the closer you are to those limits the less time your suit energy lasts.
 
Auto lander is part of the Advanced Docking Computer the landing gear needs to be down and I think there are height and speed limits as well.

You cannot disembark when the outside temperature is beyond the capabilities of your suit, the closer you are to those limits the less time your suit energy lasts.
Aha! I wonder if engineering improves those ranges...
 
OK so they fixed the carrier cargo duplication bug...

And TOTALLY BORKED something else.

I was docked at my FC with 760 beer. (FC had zero beer and 1000 superconductors). I transferred 760 beer to the FC and 760 superconductors to the Type 9.

Logged out. Logged back in and now the 760 superconductors on the Type 9 has changed to beer!

I try transferring the beer to the FC, Nope, nothing happens. Transfer 1 or 2 superconductor to the Type 9, nope nothing happens.

Create a market for beer on the FC and try to sell? Nothing happens when I press sell repeatedly. Try to exit market? Game crashes. Had to log back into Horizons to get the beer off my Type 9. I think my superconductors are totally lost. Waste of my time gathering it.
 
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