Newcomer / Intro What are you up to?

I'll work towards the engineers. I really need to upgrade my ships.

Which upgrades you think are the most useful for traders? FSD is a must, but I'm not sure if I should use the time to upgrade my weapons, I have been interdicted only once.
 
I'll work towards the engineers. I really need to upgrade my ships.

Which upgrades you think are the most useful for traders? FSD is a must, but I'm not sure if I should use the time to upgrade my weapons, I have been interdicted only once.

FSD, thrusters, shields, hull.

I do a lot of trading, I never fight. Not recommending that way of trading, that's just my RP.*

Avoid interdictions.
Beat interdictions.
If you're losing, submit then get out of Dodge.:D


*Unless I'm in my Corvette.
 
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I'll work towards the engineers. I really need to upgrade my ships.

Which upgrades you think are the most useful for traders? FSD is a must, but I'm not sure if I should use the time to upgrade my weapons, I have been interdicted only once.

Depending on the ship, you can increase jump range considerably by light-weighting the scanner pack. It's rather heavy as standard even D-rated.
 
True, they also require a lot of energy if I want the long-range ones.

Just out of curiosity: What are you trading? I tried trading one day, and did a well planned triangel trade rute, but even in a Type-7 the pay was lousy. Instead I went for the void opal mining, and Cha-Ching! I did more $ in an hour of mining than in a day of trading. I then thought I had this excellent idea: Trading opals, since the price vary so much from station to station, but I haven't found a place to buy them, and mining them is really fun. I'm not good at combat, but I noticed the other day, that I was orbiting, and firing at, an asteroid, using vertical/horisontal thrusters with ease in the Conda. If I could only learn how to fly FA-off...
 
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I was orbiting, and firing at, an asteroid, using vertical/horisontal thrusters with ease in the Conda. If I could only learn how to fly FA-off...

If you can do that, then you can do FA-off :)

Asteroid fields are good places to practice as well, since you have a frame of reference all around you to check your vector and speed. Just go at it gently and see how your ship responds to single taps of the thrusters in each direction, and how to cancel that movement out with an opposite thrust. Don't be afraid to stick FA-on back on to stabilise yoursef if you get into a spin.

Oh, and possibly best to try it out in a small ship; an Anaconda isn't noted for it's agility ;) :)
 
If you can do that, then you can do FA-off :)

Asteroid fields are good places to practice as well, since you have a frame of reference all around you to check your vector and speed. Just go at it gently and see how your ship responds to single taps of the thrusters in each direction, and how to cancel that movement out with an opposite thrust. Don't be afraid to stick FA-on back on to stabilise yoursef if you get into a spin.

Oh, and possibly best to try it out in a small ship; an Anaconda isn't noted for it's agility ;) :)

I would say the opposite, actually. I started learning F/A off in a T9. :D
The fact that big ships are less agile also means that they are less twitchy and won't overreact on your inputs. I wouldn't necessarily recommend learning how to dock in a big ship, but for gaining the general feel of things, learning how the ship reacts, which controls you have to apply, etc... the big ships, because they are slower, give you more time to react.
 
I can see how that would work :)

For me, I found that getting a large ship to start moving was ponderous, and much more difficult to correct spins in once it was going, due to the amount of thrust time necessary to change vector.

But, I am cautious with the amount of thrust I apply, very conscious of a small "puff" being enough to set you going in a frictionless environment.

It's just my experience / preference, anyway :)
 
Broo Tarquin has authorised my grade 5 access. Too right, making me take the trip three times just because one can only carry a maximum of 23 units of his tea at any one time... I suppose you can only drink so much of it before you need a comfort break.

I suppose I should feel privileged as the carry limit was much less a while back.

Gone back to Diaguandri now. Empire regions of the bubble make me feel uncomfortable so ranking up in their navy may have to wait :D
 
50 units of Fujin Tea aren't that hard to get.

Yes I know it is the grind to get to such a lofty combat rank that you are referring to. In addition to the other engineers to get to him of course.

Yes, specifically the other engineers to get to him that I don't care about LOL.
 
Just out of curiosity: What are you trading? I tried trading one day, and did a well planned triangel trade rute, but even in a Type-7 the pay was lousy. Instead I went for the void opal mining, and Cha-Ching! I did more $ in an hour of mining than in a day of trading. I then thought I had this excellent idea: Trading opals, since the price vary so much from station to station, but I haven't found a place to buy them, and mining them is really fun. I'm not good at combat, but I noticed the other day, that I was orbiting, and firing at, an asteroid, using vertical/horisontal thrusters with ease in the Conda. If I could only learn how to fly FA-off...

I generally pick up the trading missions of one of the factions in the station where I am, once I accepted the mission I check the destinatin market in EDDB and choose what I can buy before departing. If the mission is a "XXX requires XX tons of XXXX commodity" I look for the best price around and check if I could bring more than the requested by the mission or if I bring other product that will maximaze my profits.

There are no place to buy opals, diamonds, alexandrite or any or the other high paying metals or minerals, all those must be mined. The most expensive commodoties to trade are usually metals like platinium and paladium, battle weapons and performance enhancers. But that doesn't mean you will get the most profit, the important thing is the differencial between buying and selling prices. So, if I by Battle Weapons at, let's say, 6,500 cr/ton and then sell it 80 ly away in 7,000 cr/ton I'm not making too much, but if I buy tea for 1,000 and sell it 30 ly away in 3,000 I'm doing much better, and I risk less in case of a interdiction.

But if you really want credits as fast as possible right now, keep mining opals and diamonds, really.
 
After a round trip to re-pin blueprints (annoying) and fitting an A scoop to my AspX (she now sucks like an Electrolux - 0.88t/s and she fills up just while aligning to the next jump. Very comfy), I'm of the opinion she's a better explorer than my Phantom. Which I may now need to repurpose. Hmm. Food for thought as I have everything I need now (except a pure trading ship).
 
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I don't know who Chris and Sylvia are, but I love their Paradise Hideout. I have made it my home base.

This week I've folded the Jolly Roger away (only temporarily) to do some more engineering. Some Qwent chap has me on the runaround for the Sirius Corporation.

As much as being a corporate dogsbody pains me, it's a necessary step along the road to making the Libertine go faster!

Oh and I also started making vids of my piracy adventures - click the sig if you fancy watching!
 
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