Newcomer / Intro What are you up to?

Had 9 of them killed and then got one shot.

I tell you, a sniper rifle that takes two shots to the head to kill at point blank range is nigh on useless.
Upgrade the Executioner a bit and it only takes one shot - from up to 100m (or even 150m with range+), anywhere...^

*in fact some peeps have actually been complaining that a single plasma shot to the shoulder, elbow or foot shouldn't be lethal ;p
 
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Upgrade the Executioner a bit and it only takes one shot - anywhere...^
Cool...though one shotting-unshielded enemies at range is a hoot...

*in fact some peeps have actually been complaining that a single plasma shot to the shoulder, elbow or foot shouldn't be lethal ;p
Well then, I guess they shouldn't have upgraded it...another good reason not just go out and engineer everything immediately...I'd rather just play the game...and then incrementally upgrade only what I think I need in order to get to the next level of what I cannot yet achieve...its more fun for ME this way...YMMV*... 🤷‍♂️

* not necessarily you, per se...
 
I'm waiting to see if the rumoured reworking of a key game feature coming soon is going to include on foot engineering. I have to be a murder with no morals to get anywhere significant in materials collection which breaks role playing for me. That makes me play a game mechanic instead of trying to live a story in the ED galaxy. The one suit modification I really want us night vision, and is only done by an engineer at the end of a long chain of other engineer unlocks that make me do other things I'm not interested in enough to do them.
I gave up on personal equipment engineering once I discovered the mountains I'd have to climb just for a night vision feature on a suit that I already get on my SRV and ship.
I'm happy with ship game play and doing Exobiology in a grade 3 Artemis suit I found to buy.

Colonia is an option. 10*Faction Associates, 10*Digital Designs, 10*Cocktail Recipes = Night Vision unlocked. All those are coming from Hab Data ports (and partially from missions, if you want to do missions). But no kills required at all. You can pick delivery missions. You can visit tourist settlements and check their free public Data Port in the main building (and cut into another Hab, no shooting, cut, dl data, run away while they shoot at you - i was a bit concerned with assaulting tourists, so i went that way). Night Vision itself will require a list of other data, mb harder to get it without kills... But again, scavs, support missions - it may be hard but it's possible, i'm sure. Colonia Ody engi backs up all Bubble Ody engi, just as with ships. Things are easier there, and at some point you may go there anyway, so...
 
Colonia is an option. 10*Faction Associates, 10*Digital Designs, 10*Cocktail Recipes = Night Vision unlocked. All those are coming from Hab Data ports (and partially from missions, if you want to do missions). But no kills required at all. You can pick delivery missions. You can visit tourist settlements and check their free public Data Port in the main building (and cut into another Hab, no shooting, cut, dl data, run away while they shoot at you - i was a bit concerned with assaulting tourists, so i went that way). Night Vision itself will require a list of other data, mb harder to get it without kills... But again, scavs, support missions - it may be hard but it's possible, i'm sure. Colonia Ody engi backs up all Bubble Ody engi, just as with ships. Things are easier there, and at some point you may go there anyway, so...
My favorite feature of Colonia is that jail is only one jump away...
 
Here goes then, everything I have:

Artemis suits *:

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Mavericks:

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Doms - one for CZ's in the dark, one in the light, and one for assassinations:

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10 rifle type guns for various situations:

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3 pistolia:

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* Image of suit itself went AWOL - not sure why o_O

This is what happens when one has too much time on one's hands :D
That's quite some arsenal you have there Tyres. :oops:

I've taken a break from figuring out the carrier this and that's for now and am doing a high on-foot CZ myself that I came across at the moment, albeit with nothing like all that stuff you have there so far. :p
 
Well then, I guess they shouldn't have upgraded it...another good reason not just go out and engineer everything immediately...I'd rather just play the game...and then incrementally upgrade only what I think I need in order to get to the next level of what I cannot yet achieve...its more fun for ME this way...YMMV*... 🤷‍♂️

* not necessarily you, per se...

Indeed - and i also avoid grind (as far as possible...) as it basically defeats the purpose of RP & game enjoyment - but yep, i built up suits & weapons incrementally over quite a time, having quite a bit of good FPS fun along the way... and despite all that's been said about settlements before by supposed (oft self-proclaimed^) FPS-experts, I really like OD and its various settlement / stealth mechanics - so i keep going back for a bit of fun, even - unashamed game-geek here :geek: ;]
 
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Colonia is an option. 10*Faction Associates, 10*Digital Designs, 10*Cocktail Recipes = Night Vision unlocked. All those are coming from Hab Data ports (and partially from missions, if you want to do missions). But no kills required at all. You can pick delivery missions. You can visit tourist settlements and check their free public Data Port in the main building (and cut into another Hab, no shooting, cut, dl data, run away while they shoot at you - i was a bit concerned with assaulting tourists, so i went that way). Night Vision itself will require a list of other data, mb harder to get it without kills... But again, scavs, support missions - it may be hard but it's possible, i'm sure. Colonia Ody engi backs up all Bubble Ody engi, just as with ships. Things are easier there, and at some point you may go there anyway, so...
Colonia is a month out of each year place to stay. Feb/March is the next time. I plan to travel out from Colonia to the western edge on the galaxy while I'm there. Slowly heading for the southerly point right now.
I'll consider some in foot stuff while in Colonia. I built a Cobra MKIII for on foot activity last time I was there. My only Cobra MKIII.
 
My favorite feature of Colonia is that jail is only one jump away...
I've never been to the hallowed colony tbh (still waiting for a multi-jump plotter for my FC that will get me there overnight & in time for breakfast^) but that does sound good - having once fluffed a settlement job to the point of death & notoriety (I think it was California Nebula somewhere) ...and then ended up 2000+LY away (somewhere beyond Maia IIRC) without my ship :p
 
Don't hold your breath. This will probably never happen as FDev appear to want it to work the way it does (individual jumps) and an automated external way of doing it is against the Terms of Service, AFAIK...
Not Expecting Anything Really (TM)
…but i think it still would be a great idea, in terms of opening out the galaxy & enabling players to get around a bit more, long distance… the real hurdle might be getting over the complaints of those who got there the hard way - then again, we’ve all been through grindy days which became easier later on for newer players - a good thing imo, if it makes the game just a bit more realistically playable for more people?

With more than 99% of the galaxy still unexplored, surely easier long-range travel won’t chew it all up anytime soon?

Out of memory.
We wish to hold the whole sky,
But we never will…
:]
 
Yikes, good job I came across this:

"Pilots who lost their ship will redeploy at the last Station, Surface Port, or Fleet Carrier that they docked at; if the last station they docked at had no shipyard function, they will redeploy at the closest station with a shipyard to the location where they had lost their ship. Criminal pilots will redeploy at the nearest Detention Centre in the jurisdiction where they were apprehended."


I haven't enabled the shipyard on my carrier as I don't want one, but I might enable it temporarily when I go out into the black after reading that.

Worst case scenario: Carrier is at Beagle Point but loses ship due whatever mishap. Commander then gets redeployed to the nearest station with a shipyard but own carrier doesn't have one. So commander ends up back at Bubble (or I guess Colonia) while carrier and all the rest of the fleet is several hundred thousand LY away...

Unless other fleet carriers that DO have shipyards count, if so guess you'd better hope there's another carrier around not far away. :geek:
 
Yikes, good job I came across this:

"Pilots who lost their ship will redeploy at the last Station, Surface Port, or Fleet Carrier that they docked at; if the last station they docked at had no shipyard function, they will redeploy at the closest station with a shipyard to the location where they had lost their ship. Criminal pilots will redeploy at the nearest Detention Centre in the jurisdiction where they were apprehended."


I haven't enabled the shipyard on my carrier as I don't want one, but I might enable it temporarily when I go out into the black after reading that.

Worst case scenario: Carrier is at Beagle Point but loses ship due whatever mishap. Commander then gets redeployed to the nearest station with a shipyard but own carrier doesn't have one. So commander ends up back at Bubble (or I guess Colonia) while carrier and all the rest of the fleet is several hundred thousand LY away...

Unless other fleet carriers that DO have shipyards count, if so guess you'd better hope there's another carrier around not far away. :geek:
I have respawned on other player's carriers that I have never been docked at before. BUT, they were nearby in the bubble, only a system or two away from where I was when I "lost my ship"...
 
Don't hold your breath. This will probably never happen as FDev appear to want it to work the way it does (individual jumps) and an automated external way of doing it is against the Terms of Service, AFAIK...
It's possible to set Voice Attack up with the means to cut and paste from Spansh into the Galaxy Map for normal ship jumps in a huge chain on the neutron highway, so would it be possible to do the same for FCs?
 
I haven't enabled the shipyard on my carrier as I don't want one, but I might enable it temporarily when I go out into the black after reading that.

Worst case scenario: Carrier is at Beagle Point but loses ship due whatever mishap. Commander then gets redeployed to the nearest station with a shipyard but own carrier doesn't have one. So commander ends up back at Bubble (or I guess Colonia) while carrier and all the rest of the fleet is several hundred thousand LY away...

Unless other fleet carriers that DO have shipyards count, if so guess you'd better hope there's another carrier around not far away. :geek:

This is part of the joy of having a mobile home - you don’t need the optional shipyard (it’s for other players - or so your squad/friends can bring a bit more of their fleet along too), without it your ship will still respawn on the FC.
 
I haven't enabled the shipyard on my carrier as I don't want one, but I might enable it temporarily when I go out into the black after reading that.
You don't need the shipyard on your carrier. That's for others, not you.
 
It's true, but it's kind of more complicated. Real necessary materials, such as MIs (missions rewards and crashed satellites) and Power Regulators (mostly mission rewards), are hardly obtainable with support missions. But.

Hab is the most common building. Hab data can the rarest also (e. g. Opinion Polls). Support missions will offer a lot of data port attempts.
Hab is also a very good source of Assets. Even if you're full on Assets, you'll need more, Graphene, Tungsten Carbide and alike are required in hundreds.
Health Monitors are also coming from Hab, and you will never be short on em.
Every settlement has Pow. Every Pow is a good chance on a Suit Schematic.
Then an occasional Cmd with good data... And Res, Argi or others do have a chance for good data too.
This is so true.

  • Power regulators: not often given as mission rewards and I've never seen more than one on offer. So I've needed to purposely fail power-ons to get the ones I need. Factions all over the bubble hate me now :D
  • Manufacturing instructions: needed in vast quantities. For almost everything. These can be a drag to amass although you can get 5 on some mission rewards. One idea I saw posted somewhere was that MI's could be given as CZ rewards, This, to me, makes good sense.

There's an old adage: you'll find lots of the mats you don't need - the ones you do need will always be very elusive. The game is sentient and knows what you are thinking.
 
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