Newcomer / Intro What are you up to?

See this is what I mean, you are way above the height you need to be, and I can see the problem you are having, specially with the poor res images, if you were less than 50km up it would be much easier to see, that first line on your altimeter is the one you need to be above, any more than that and you are really to far away to get a good look around.
No offense, but I somehow feel like you didn't understand the images and their description.
 
No offense, but I somehow feel like you didn't understand the images and their description.

I understand the altimeter shows you at 144km up, which is way to high to be of much use at all, the rest is pretty much irrelevant so I didn't really bother with looking at them at all, you need to be the minimum height possible while in SC, just above glide height.

The location maps are useless at that height because you can't see the surface detail from 144km up.
 
I understand the altimeter shows you at 144km up, which is way to high to be of much use at all, the rest is pretty much irrelevant so I didn't really bother with looking at them at all, you need to be the minimum height possible while in SC, just above glide height.

The location maps are useless at that height because you can't see the surface detail from 144km up.
Ah. That wasn't really obvious from your original post.
If you check the surface detail on my pics from after the glide, you might get an idea how the surface detail in 50 km altitude looks like...
 
Dammit, I lost my SRV, I carried two on my last expedition and never had an issue, I switched to one to save weight now I gotta go back unless any of those DSSA carriers have any.

Oh, stumbled on this little guy........
989797.jpg
 
Ah. That wasn't really obvious from your original post.
If you check the surface detail on my pics from after the glide, you might get an idea how the surface detail in 50 km altitude looks like...

Ok should have made it clearer, you are way to high just to move around to hunt for new locations, it's not just the visibility thing, but the amount of time also to get that high and back down. At 50kms you can swap quickly backwards and forwards between analysis and combat mode to get an idea of the ground conditions, at 144kms the actual resolution of ground features even on a decent machine is low enough to make it much harder.
 
Ok should have made it clearer, you are way to high just to move around to hunt for new locations, it's not just the visibility thing, but the amount of time also to get that high and back down. At 50kms you can swap quickly backwards and forwards between analysis and combat mode to get an idea of the ground conditions, at 144kms the actual resolution of ground features even on a decent machine is low enough to make it much harder.
Though the amount of time to get there is negligible, unless you see a few seconds as a severe time loss, I understand that under certain circumstances*, the lower altitude might be advantageous for determining the ground features.

*:These circumstances would most likely include a capable computer that doesn't have to run the game on the lowest settings available to be able to play.




I have just made some test pictures in high res... Well, the result was underwhelming. The only visible difference between the high res and a normal res control picture was the file size, which blew up from about 5 MB to about 95. Yikes. I guess if the detail settings are low, a surplus of pixels per inch doesn't make much difference.

But I think I'll give it another try at a later time, preferably when the sun is back around and I can actually use the camera drone freely.
 
Jumped into my Asp Scout which is now my new ground assault vehicle. For a medium ship, it's pretty manoeuvrable and the cockpit view is most excellent. While I'm doing CZ's, that's pretty irrelevant (for me) but, whenI embark on missions where scavs reside, it is proving totally tubular. Man.
 
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Ok should have made it clearer, you are way to high just to move around to hunt for new locations, it's not just the visibility thing, but the amount of time also to get that high and back down. At 50kms you can swap quickly backwards and forwards between analysis and combat mode to get an idea of the ground conditions, at 144kms the actual resolution of ground features even on a decent machine is low enough to make it much harder.
As the location from the previous pictures only had the Frutexa (scanned, dumped the Osseus for that) and seemingly didn't want to return to the light side, I went on to find some light and took two pictures to show you what I see when I follow your recommendations.
1. The DSS view:
Map @ 47 km.jpg

2. The normal view:
Orbital View.jpg

When I closed in on the area around the left -45 of the altimeter, I noticed some small craters and landed near them.
All I found there was some Bacterium, which is now also scanned. All that's left to scan is the ever-elusive Osseus.
 
But I think I'll give it another try at a later time, preferably when the sun is back around and I can actually use the camera drone freely.
Well, the results are in. Although the higher resolution might help with beauty shots of vehicles or plants, the lack of detail to start with lets it down.
A higher resolution sadly doesn't add any detail, but gives you slightly crisper lines.
 
That was a tough CZ- nearly slipped away from us. The enemy team were a crack unit and proved worthy opponents. I actually got a "no life signs detected" three times. Ouch!

I was wondering while I was being patched up returned to the fray: would it be a major code change to make more settlements be on the light side of the planet? I'm forever in the dark... suspect the change would mean a monster overhaul.
 
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As the location from the previous pictures only had the Frutexa (scanned, dumped the Osseus for that) and seemingly didn't want to return to the light side, I went on to find some light and took two pictures to show you what I see when I follow your recommendations.
1. The DSS view:
View attachment 388628
2. The normal view:
View attachment 388629
When I closed in on the area around the left -45 of the altimeter, I noticed some small craters and landed near them.
All I found there was some Bacterium, which is now also scanned. All that's left to scan is the ever-elusive Osseus.
I would head back up to “orbit” and hunt for the smallest blue patch of Osseus that you can find on the day side then head down so that you arrive headed for one edge of the patch and fly across it low and slow, eg altitude 10-30 and speed 30-60, every so often I would stop and lift up to about 50 then turn in place banked over and nose down to maximise my view of the ground and let me point the scanner at anything to see if it beeped.
 
I would head back up to “orbit” and hunt for the smallest blue patch of Osseus that you can find on the day side then head down so that you arrive headed for one edge of the patch and fly across it low and slow, eg altitude 10-30 and speed 30-60, every so often I would stop and lift up to about 50 then turn in place banked over and nose down to maximise my view of the ground and let me point the scanner at anything to see if it beeped.
The smallest patch? Well there are few holes in this blanket... Very few.
But I will see what can be done this evening. Now it is time for groceries and stuff.
 
That was a tough CZ- nearly slipped away from us. The enemy team were a crack unit and proved worthy opponents. I actually got a "no life signs detected" three times. Ouch!

I was wondering while I was being patched up returned to the fray: would it be a major code change to make more settlements be on the light side of the planet? I'm forever in the dark... suspect the change would mean a monster overhaul.
As all the bodies move in realtime, it will be dawn/dusk/night/daytime whatever is the correct lighting for the moment when you go there. I know that one can get the impression that it's always night, but taken over a longer time it will average out.
 
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