Newcomer / Intro What are you up to?

I was thinking earlier that it could be a good idea to have all your ships in one place so you can store certain modules before a long trip and have them transported to you for engineering.

That could be a confusing hassle if you have lots of ships though,
That would be much easier with a fleet carrier. Room for up to 40 of your personal ships and a heap of stored modules*. And if planned correctly, every engineer is just one carrier jump away...


*: These figures are partly based on hearsay, as I myself do not own a fleet carrier...
 
Fiddled around with some cosmetics and came up with an apposite look for my combat outfit:

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Yes, I know the head stuff makes me look an assimilated Borg; I've just finished watching the final series of "Picard" :D
 
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That would be much easier with a fleet carrier. Room for up to 40 of your personal ships and a heap of stored modules*. And if planned correctly, every engineer is just one carrier jump away...


*: These figures are partly based on hearsay, as I myself do not own a fleet carrier...
The maximum of 40 ships applies to any port not just carriers and your heap of modules can only be 200 high, if you need more the usual trick is buy more ships to fit them in.
 
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Just a suggestion, when you head out there, stay 2-3 hundred Ly to the left of the Colonial freeway for undiscovered systems.
Thanks. I was planning on doing a little zig zagging but favouring the outer edge of the galaxy makes sense. I was wondering whether to use the better ranged Cobra or better fighter Krait for the trip but maybe I'll just buy an Anaconda now that I'm rich.
 
Thanks. I was planning on doing a little zig zagging but favouring the outer edge of the galaxy makes sense. I was wondering whether to use the better ranged Cobra or better fighter Krait for the trip but maybe I'll just buy an Anaconda now that I'm rich.
Annie's are great exploration ships if done right, you can get over a 70Ly jump range. Mines about 58Ly, good enough for me, no weapons or missile defense.
 
Thanks. I was planning on doing a little zig zagging but favouring the outer edge of the galaxy makes sense. I was wondering whether to use the better ranged Cobra or better fighter Krait for the trip but maybe I'll just buy an Anaconda now that I'm rich.
The Anaconda can be annoying there is the expanse of ship filling your view and it turns in wide slow circles while in supercruise, but you can carry a lot of stuff and it can jump a long way.

It is going to be a lot of jumps so make sure you really like the experience of flying the ship you take.
 
Thanks. I was planning on doing a little zig zagging but favouring the outer edge of the galaxy makes sense. I was wondering whether to use the better ranged Cobra or better fighter Krait for the trip but maybe I'll just buy an Anaconda now that I'm rich.

1. The outer edge of the galaxy is a lot further away than that and Colonia is not "on the way" unless you are going right across.

2. I will never EVER take an Anaconda exploring again. I took one on DWE2 and it really spoiled the experience for me. Yes you can make it very "jumpy" but if you are actually going to visit any planets then the awful wallowing in supercruise is really frustrating. @0threeleven seems to like using one for exobiology, personally I think it is too big for ease of landing in a lot of terrain - maybe autoland overcomes that?
 
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?
As far as I understand it - neither.

Until you (or someone) jumps into that system, nobody - not even FD - knows what's in there, except for the main star and the total available mass for that system. Exceptions may apply for catalogue systems or manually added systems. When you jump into that system, Stelllar Forge (that would be an excellent search term, there's a long-ish YT vid that explains the workings in detail) generates the system contents locally on your PC. The process is called "procedural generation" - i.e. it's a pseude random process that always delivers the same results, based on determined initialization values (IIRC the coordinates of that system) and a determined algorithm. Essentially - you don't know what's going to come out of the algorithm unless you run it, but you will always get the same results on repeated runs with the same starting values.

Regarding planets - this is what Stellar Forge tries to implement, usually successfully, based on our current (i.e. 15 years ago) understanding on how stellar systems form and evolve. So, it seems, that ELWs should appear more frequently around stars that are similar to our sun. But statistics is a - and with the percentage of stars visited so far, it's impossible to verify whether Stellar Forge actually will create more ELWs around G2 V stars or not.
 
And, apart from the 'Conda disappointment, was it otherwise worth doing?
I only took part until Colonia IIRC (already been to BP) due to lack of available playtime. If you wanted to stick with the group meetups, it was a demanding pace (for me). Apart from that - very much worth it.
I'm in the iCourier with the pink thrusters boosting past the field in some of these scenes:

Source: https://www.youtube.com/watch?v=Y8A3qsSi_Yc
 
Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is an indication of the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Edited for poor grammar :rolleyes:
Jack :)

Here’s a bit on the stellar nomenclature… apologies for the pop-ups :)

 
Was there ever a DWE3?

And, apart from the 'Conda disappointment, was it otherwise worth doing?

No, it was cancelled - basically when FDEV dumped console development the DW organisers told FDEV to stick it in that valley in the Ramtops as a large number of DW participants were from consoles. As fas as I can see @Erimus Kamzel (the main organizer) has "left the building" now.

I too read a post / thread about the decision in the past few days (as @aRJay mentioned) but I can't seem to find it now. Maybe @marx can help with the link to it.

BTW - yes it was very worthwhile doing, really enjoyable - although if I were not using an alt (well, my main account really) I might have taken a less circuitous route back from Beagle Point. Remember it was not just a "go for a trip" thing, we (the community) built Explorer's Anchorage for example.
 
Hi :)

As far as I understand it - neither.

Until you (or someone) jumps into that system, nobody - not even FD - knows what's in there,

I kinda suspected that. Generally this is what I'm experiencing. :)


Here’s a bit on the stellar nomenclature… apologies for the pop-ups :)

Thanks for the link, it's been quite helpful. (y)


It might be interesting for me to keep a detailed record of my discovered Systems, to see if there's any recuring data as far as System bodies are concerned. It might be worth the effort. ;)

Jack :)
 
- maybe autoland overcomes that?

autoland overcomes a problem that doesn't exist. I can fly my ship down, move over to a surface that's already perfectly flat and says it's suitable for landing, turn on autoland on and it will fly away to find the most difficult landing spot possible that's as far away from the feature I want to look at that's possible to be. Make no mistake, the first thing to do with your new exo ship is turn autoland off!
 
It might be interesting for me to keep a detailed record of my discovered Systems
You probably have it already - in the logs on your PC. They're sort-of human readable (JSON), but tools like EDDiscovery (local) or EDSM (website) will present them in a better readable format. Ideally both, since you can use EDD to automatically feed your progress into EDSM.
 
Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is an indication of the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Edited for poor grammar :rolleyes:
Jack :)

This is a job for @Sapyx ! :D
I have been summoned from my yetidom... o_O

The stellar classification system described here (eg. "F4 VI") is essentially the same one that real-world astronomers use to describe real-world stars. Since we can't actually see stars up close becasue we don;t actually have real-world FTL starships, this classification system invented in the early 1900s relies on factors that we can actually measure from Earth, like the visible-light spectrum.

In the example above - "F4 VI", the "F" is the spectral class - in essence, how hot the surface is, and/or the "colour" of the star. M is red, G is yellow, B is blue, and so forth. TGhis letter is the one we can select in the navigational filter for star class.

"4" is the spectral subclass; these numbers range from 0 to 9. Real-world stars are a continuum of temperatures, with no sharp boundary between red "M" and orange "K". So we have these numbers to give an indication of where within the "F" range the star in question lies. An F4 star is roughly in the middle of the F range, partway between "A" and "G", but slightly closer to the cooler "G" end of the F range. An "F0" star is so hot it's almost a class A, while an F9 star is so cool it would be almost a G.

The roman numeral at the end is an indication of the absolute magnitude (or size) of the star. Group I is the largest, the hypergiants. Group II is supergiants, Group III is regular giants, group IV is subgiants. Group V are main sequence or "normal-sized" stars, also known as "dwarf stars". Group VI are "sub-dwarfs" (smaller than normal stars) and Group VII are white dwarf stars. Within a group, star classes are generally proportional to size and mass - a M7 V star is slightly smaller and cooler than an M5 V star, but an M5 III star will be much bigger and heavier, because it's a red giant.

So, for an example, Sol - Earth's sun - is class G2 V: breaking this down, G means yellow, 2 means at the (edit) warmer end of the "yellow" range, and V means a normal main-sequence star. So if you find another G2 V star, it ought to be about the same size and brightness as our own sun; a G4 V star would be slightly smaller and cooler, a G0 V star slightly bigger and brighter.

In essence, this data is just telling you basic information about the star, how big and bright it is. It tells you nothing about any planets which might or might not be within the system.

There are correlations between what star type the primary star is, and the likelihood of there being interesting or valuable planets in the system. It is in effect "random" - I've put "random" in quotes because it's chaotic procedural generation rather than true mathematical randomness, but our puny human minds cannot intuitively tell the difference. In theory, you could pre-calculate a star system no-one has ever been to, if you simply enter the star system's name into the algorithms the Stellar Forge uses to generate planetary systems. But since those algorithms are super-secret secrets, the best way of running those algorithms is to actually play the game.

As a general rule, the hotter a star, the bigger the "Goldilocks zone" is within that star system and the more likely it is you'll find valuable planets like ELWs and terraformables. But there is a sharp cutoff - data-crunchers have found that stars hotter than about A5 suddenly have far fewer Earth-like planets. This is why the standard advice for ELW-hunters seeking to min-max their output is "set filters to star class F". While star classes A9 to A6 are even better than F at generating ELWs, the fact that A0 to A5 are much worse and the fact that you can't set the filter to subclasses means that overall it's most worthwhile to just set it to F, where the whole range F0 to F9 are good. Empirically, about 1 in 40 class F systems have an ELW in them, and about 1 in 5 have at least one valuable terraformable.
 
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