Newcomer / Intro What are you up to?

No, it was cancelled - basically when FDEV dumped console development the DW organisers told FDEV to stick it in that valley in the Ramtops as a large number of DW participants were from consoles. As fas as I can see @Erimus Kamzel (the main organizer) has "left the building" now.

I too read a post / thread about the decision in the past few days (as @aRJay mentioned) but I can't seem to find it now. Maybe @marx can help with the link to it.
Sure, see this post. Also, for context, 20% of the DW2 participants were from consoles. While personally I'd say that's not a lot, I think it's quite understandable that Erimus & co. wouldn't want to tell previous console participants and organisers(!) that they couldn't take part in DW3 if they didn't switch to PC.

Then there's also that exploration has changed a lot since DW2 has ended. On one hand, there are far fewer people exploring, so if one were to measure success by how many players signed up (which is a metric I wouldn't measure by, but there'll always be people who will), there's a significantly smaller pool to draw from at the start. On the other hand, finding interesting POIs is significantly easier since Odyssey, and organising meet-ups is significantly easier since carriers were added. Also, exploration communities today are mostly active on various Discords now, and most of the time built around squadrons. Whether that's better or worse is a matter of debate, but it's certainly another thing that's different from how things used to be in DW2's time.


Moving on, a minor note to add to Sapyx's post:

So, for an example, Sol - Earth's sun - is class G2 V: breaking this down, G means yellow, 2 means at the cooler end of the "yellow" range, and V means a normal main-sequence star. So if you find another G2 V star, it ought to be about the same size and brightness as our own sun; a G4 V star would be slightly smaller and cooler, a G0 V star slightly bigger and brighter.
To others: don't forget though that outside of the converted catalogue stars (HIP, HD etc), the Forge doesn't generate stars which could be exactly like our Sun, nor does it generate ELWs which could be exactly like our Earth. You can get similar ones that are really close, but you couldn't get an ELW that's a perfect copy of Earth.
But then, that only matters if you want that. While there's debate over super-habitable Earth-likes (whether there'd be ELWs which would be better for life than Earth), you could certainly get star systems that would be better than ours.
 
I have been summoned from my yetidom... o_O
Great post, TY :)

There are correlations between what star type the primary star is, and the likelihood of there being interesting or valuable planets in the system. It is in effect "random" - I've put "random" in quotes because it's chaotic procedural generation rather than true mathematical randomness, but our puny human minds cannot intuitively tell the difference. In theory, you could pre-calculate a star system no-one has ever been to, if you simply enter the star system's name into the algorithms the Stellar Forge uses to generate planetary systems. But since those algorithms are super-secret secrets, the best way of running those algorithms is to actually play the game.
Just the name - or the region/sector as well?
 
Just the name - or the region/sector as well?
The Forge generates systems from a single seed number, which is inserted into the same algorithm(s). The name of the system, which includes the sector (like Synuefe) is used in the seed: however, the galactic regions (like the Inner Orion Spur) were added years after the game's release, so they aren't used for the system's generation.
Well, except when the game has to determine whether an NSP or surface bio should appear, that is. But those are made after the system is generated.
 
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The Forge generates systems from a single seed number, which is inserted into the same algorithm(s). The name of the system, which includes the sector (like Synuefe) is used in the seed: however, the galactic regions (like the Inner Orion Spur) were added years after the game's release, so they aren't used for the system's generation.
Well, except when the game has to determine whether an NSP or surface bio should appear, that is. But those are made after the system is generated.

Ah ofc - the name includes (or rather is a "phonetic" version of?) the sector coordinates?
 
Ah ofc - the name includes (or rather is a "phonetic" version of?) the sector coordinates?
In a sense, yes. Sector names are generated from the sector's position in the galaxy, and then a system's position within the sector is also encoded in its name. Just the name alone of a system can get you a good estimate of where in the galaxy it is. For more on this, I'd recommend reading the sector naming guide on the DISC wiki, and my guide to boxels / subsectors.
 
In a sense, yes. Sector names are generated from the sector's position in the galaxy, and then a system's position within the sector is also encoded in its name. Just the name alone of a system can get you a good estimate of where in the galaxy it is. For more on this, I'd recommend reading the sector naming guide on the DISC wiki, and my guide to boxels / subsectors.

Thank you for those links! The DISC Wiki seems to be inactive, but your Boxel/Subsector guide is good food for thought & inspiration for exploration as ever :)
 
Man, if I had a drill at hands, I might have been able to get to that ressource node...

I Need A Drill 1.jpg

It's not behind that rock...

I Need A Drill 2.jpg

...because that rock is way too big.

I Need A Drill 3.jpg

See? I'm still standing on top of the rock here.


Now I'm dreaming of modular SRVs - not just on paper, but for real.
I already have quite a few ideas of what kinds of modules I would like to see...
And a few of them would come with some new gameplay mechanics, too.
 
Man, if I had a drill at hands, I might have been able to get to that ressource node...

View attachment 393274
It's not behind that rock...

View attachment 393275
...because that rock is way too big.

View attachment 393276
See? I'm still standing on top of the rock here.


Now I'm dreaming of modular SRVs - not just on paper, but for real.
I already have quite a few ideas of what kinds of modules I would like to see...
And a few of them would come with some new gameplay mechanics, too.

That is quite some rock - like a mini-Uluru! 🤓
 
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So here is an experiment in mad mercenary science - it is actually possible to complete an on foot assassination mission with an air strike successfully… ;)

Source: https://youtu.be/n-WmKLLxBDg
I would have watched it, but at the moment I have to be careful about how many videos I watch.

I bit the bullet and ordered the extra RAM and will also fetch a can of perri-air pressurized air to clean up the coling system of my laptop while I have it opened.
 
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