Newcomer / Intro What are you up to?

I've been bounty hunting at LFT 926 again but I might find a war zone to get in with Juri. I am a little concerned that bashing away for TDW will not being much in game reward.
Turns out I need to spend more time with Selene to unlock some of her pals too. Anyone got any recommendations on what she can do for my Vulture?
 
Turns out I need to spend more time with Selene to unlock some of her pals too. Anyone got any recommendations on what she can do for my Vulture?
Depends on your build. What she can do in any case is all kinds of work on your bulkheads and hull reinforcements (if you have them). What she could do specifcally depends on your overall loadout. The Vulture is usually short on power, but also needs to take care of its total mass if you want to keep up the agility. For me, that means lightweight bulkheads with heavy duty engineering. Other people care less about the agility and want a hull tank, so would use a different combination of bulkheads, hull reinforcements and engineering.
 
I traveled back to the bubble over the last few days. I decided I'd like to reposition my exploration area to somewhere else, not quite so distant from the bubble, but still far enough away to be isolated.

Plus I wanted to see how the financial aspect of refueling my carrier was going to work out.

While I've been out exploring/mining, I've been collecting a moderate amount of valuable minerals like Painite, LTDs, and other assorted stuffs. My plan has been to bring it all back to civilization where prices are better, sell it off, and buy Tritium to fuel my carrier with that money. But prices on everything were different when I started my journey.

Long story short, it all worked out very well. I was able to sell part of my stash of minerals for more than enough to replenish my Tritium stores.

The Python got a workout during the selling phase, because I had to sell in fairly small quantities to get reasonable prices.

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And Big Tony got to do what he does best, and made short work of hauling the Tritium back to the carrier.

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All in all it was rather fun, and I felt very industrial for the day.

Now to find a new spot to set up a new exploration/mining camp.
 
if you want to keep up the agility
Thanks. That's useful. I'm totally for the agility, but very new to fighter engineering. So much more complicated than explorers. As a new pilot I don't want to compromise the overall survivability too much by going 'lightweight'. Lightweight bulkheads with heavy duty engineering sounds like balance.
 
This is my Vulture build at the moment. It makes no sense to anyone but me. I will probably change the weapons at some point. And I don't need a fuel scoop anymore.

I submit it as an example of how different builds can be :)

 
This is my Vulture build at the moment. It makes no sense to anyone but me. I will probably change the weapons at some point. And I don't need a fuel scoop anymore.

I submit it as an example of how different builds can be :)


Where do you use that with that particular build?

It seems I'm halfway, combat bond-wise, to unlocking - unintentionally - Bris. I may even try an assassination mission :eek:
 
........ Lightweight bulkheads with heavy duty engineering sounds like balance.

Lightweight is what comes as stock when you buy a ship. It is listed as having a mass of 0 - a G5 heavy Duty Armour modification gives you +5 on all resistances and +32 hull boost - at a cost of +30% mass - however, 30% of 0 is not very much. ;)

(You can also apply an experimental at her place for even more improvement - but pinning the Heavy Duty mod is really useful for all your ships.)
 
I've been itching to get out exploring again but haven't been able to brainstorm any destinations so I decided to try some deep space passenger missions which I've never done. All my passenger missions have just been ferrying people and sightseeing around the bubble. I filled my Exploraconda with passenger cabins and explorers/scientists and am setting out on a big loop that begins at Jameson Memorial, heads out almost to Colonia then over to the core and turning back in a path that goes through Arcadian Stream and back to Jameson. I started last week and I have a 3 week 5 day timer, it will probably take all of it.

I'm enjoying being out in deep space but the first two stops weren't very interesting, one a tourist spot called Warm Colors that was just a view of a pretty boring planet in my opinion. The next was an Earthlike Pair that didn't do much for me either but some of the others sound interesting. The Devil's Dancefloor is a stop and it looks pretty cool. The coolest thing so far was a discovery of my own, this large icy body about 17,000 km in radius orbiting about .55 ls from a brown dwarf. It's not going to bring in much reward but it made for a nice afternoon of exploring.

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Where do you use that with that particular build?

It seems I'm halfway, combat bond-wise, to unlocking - unintentionally - Bris. I may even try an assassination mission :eek:
Apart from completeness I have not seen the point of unlocking Bris, but that is because I have no use for an Interdictor.

Currently I am out topping up materials at Geo sites on one of the Crystal Shard worlds, I will move on to the ones in the other system later as I my storage is full from these four then off to trade stuff around.
 
This might be a good month to test out my Olympus binoculars. You can see moons with regular 10x50's.

EDIT: Huh. Mars is out too. So bright I thought it was Betelgeuse.
 
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Currently testing the premise that " I could load up the carrier on the cheapest bubble tritium I could buy"
and "jump to the biggest re-sell price and quantity being indicated on Inara"...worked once or twice.
Risky, because the destination FC is usually showing Docking for 'ALL' on Inara, when you get there it's 'squaddy and fiends only'.
There are also in-game deals to be had occasionally wanting quantity, 16k t units, for good crds, 100k/t crd. You can sometimes work these all by yourself it seems.

My FC is being used as a mobile base around the bubble, a good 3Bcr reserve in hand,and a few more ships.
Big lance, a cutter lance ring miner, I am seeing around 20% tritium reserves in even low density roids generally. Still take a while to load up an FC fully.
A new python, largest cargo config , for Tritium hauling from smaller pad orbital stations. They currently have most of the available cheap tritium.

So, keeping the Fc for now. Slowly building up my internal Tritium storage. Move to collecting mats soon, and then engineering as much as I can.

Oh, one interesting thing I did was by 5 thargoid canisters from a FC. Forgot that there corrosive, and made the 7 jumps back to the FC just.
Then I remembered that if you shoot them, they breakup and give you sensor fragments. Promptly took them out and shot them up.
Yay, 27 sensor frags, went straight to Plain, knocked on the door, nothing special here. I'll pin a blue print later on...
 
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My current Vulture, though I have been running with Efficient Pulses, I've not tried the Efficient Beams yet.
Coriolis Vulture

EDIT I suspect Efficient Pulses are rather pointless but I've not had to worry about pip management much.
I am finding a combination of size 3 engineered beams and 2 burst lasers have the most damage of the gimballed weapons.
They are working well on the krait Mk2. Have look at multi servos experimentals when you do some engineering. use coriolis or edsys to plan..
 
Hmm. I was pondering bursts as an alternative to multi cannons in CZs. Of course I've got to learn how to stay intact enough for my ammo to run out before that's a real concern. See hull breach attacks thread in newcomers.
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At G3 these mods have high dps, and jitter yes, but if you are staying close in on the bigger vessels jitter is less of a problem. insert "side of a barn..." quote.
 
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