Newcomer / Intro What are you up to?

With the stock FSDs - I tend to buy a couple of extra A rated ones and store them - just in case I need them somewhere, where they are not available. And when upgrading FSDs at an engineering site, I tend to transfer all those stocked A rated ones, which I could upgrade there, and upgrade them. This way I have pretty much always an A rated FSD in stock, eventually even upgraded already.
Yes exactly what I do. I always have a few 5A FSDs in my module storage. Similarly, I store a range of fuel scoops, including an 8C, in case I ever need to fly a ship over a longer haul and can't get one.
 
Any chance of posting the build? Be interested to see it.
Sure, but please understand that I'm not recommending this build. It's just something I'm toying with, and it isn't complete by any means. It's partially engineered, up to whatever I could get with materials on hand.

I would not take this to anything but maybe a RES site or LOWRES site.

I've been having fun testing it in the LOWRES though, and now that I'm starting to get some reputation at the system I'm in, the massacre missions are starting to pay pretty well. They don't care if you're in the LOWRES instead of the dedicated Mission Signal Sources, which I'm avoiding so far. I wind up killing a lot of pirates that have nothing to do with the missions, but I do wind up finishing the missions, too. And strangely my combat rank is going up, even though stuff is mostly novice or thereabouts. I dunno. I'm just trying it out.

When flying it my input consists of minor repositioning of the T10 to give the turrets good firing arcs, and the occasional order to the fighter (I just hire an Expert one before I go, then get rid of them after). I have a shield cell bank just in case, too. It's oddly relaxing.

I do keep the hold full of Tritium to attract the pie-rats. They realllly seem to like Tritium for some reason.

Anyway, here's the build as of this moment. Like I said, it's incomplete and in flux. Don't say I didn't warn you.

 
Quick question or opinion.
What's the best experimental effect to use on an engineered FSD?
I've currently got the Deep Charge effect applied but was thinking about the mass manager or the stripped down.
 
Save some first disco's for us. CMDR! :D
Greetings!

There is still lots, lots to discover in the galactic fringes (outer galactic rim, top and bottom of galactic plane). It is true that the intergalactic border has already been established by the pioneers years ago (so it's best to explore the limits with the understanding that one will no longer set records like farthest from Sol or the easternmost system and so on), but there are many areas which are located right behind the border that await your first discovery. Examples:

1. Southwest rim of Formidine Rift and southwest rim of the Errant Marches-these are not that far from Sol. Plenty of area to work with:
Screenshot_2021-04-12 Elite Dangerous Astrometrics Interactive Map(4).jpg


2. Achilles Altar rim. It is one of the closest regions to Sol.

Screenshot_2021-04-12 Elite Dangerous Astrometrics Interactive Map(1) achilles altar.jpg


3. Lower Mare Somnia rim. It is remote and about 53000 LY from the bubble. The undiscovered area is narrow but long.

Screenshot_2021-04-12 Elite Dangerous Astrometrics Interactive Map(2).jpg


4. Hieronymous Delta. Another remote region located in the 50000's LY from Sol but has a very large, wide, largely unexplored "sea." I call it Mare Septentrionalis (the North Sea).


Screenshot_2021-04-12 Elite Dangerous Astrometrics Interactive Map(3).jpg


Also, don't forget the top and bottom of the galactic plane. For example, I found about 60 previously undiscovered system in the Synaisa sector (about 30,000 LY from the bubble, in Ryker's Hope). Those 60 systems were the highest I could climb. Any higher requires a fleet carrier. In addition, I found many, many previously undiscovered black holes and neutron stars.

If you look at the ED Astrometrics saturation map, you will note that most of the unexplored regions are not located in the galactic rim....guess where? The center of the galaxy.
Screenshot_2021-04-12 Elite Dangerous Astrometrics Interactive Map(5)s.png


You note that I use ED Astrometrics a lot. It is an extremely valuable source, together with EDSM, for planning explorations, particularly to the galactic rim. It saves time (i.e. since I focus on previously undiscovered systems, I can use both sites to see if a system has already been discovered). Also, it makes me aware that some pathways are simply impossible (e.g. looking for a nonexistent shortcut to bridge Tenebrae and Dryman's Point without doing a big detour).

CMDR Janet
 
Last edited:
4. Hyeronimus Delta. Another remote region located in the 50000's LY from Sol but has a very large, wide, largely unexplored "sea." I call it Mare Septentrionalis (the North Sea).


View attachment 219595

I spent ages in the Hieronymous Delta on my return trip from DW2 - In the end I got so discouraged by not finding much of great interest (bios, NSPs, etc*) that it put me off mapping-out an area such as you are doing. It is all very well travelling for weeks plodding through the Abyssal Plain without seeing a tag but when you can't find much to break the monotony it is hard to keep at it. Takes a certain mindset that I don't seem to possess I suppose. If it were not for the fact that I have a few accounts I think I would not go back out into the black again (one or other of them usually wanders about out there somewhere, although at the moment they are all back in the bubble until Odyssey releases).

* One always hopes to discover novel features I suppose.
 
I sold the Vulture. Two hard points, inadequate fuel tank and not much room to fit a scoop.
Shame, because it sounded fantastic.
I flew the Krait to Qwent Research Base.
It was trickier landing than the DBX (or that's just in my head), but I do like it. I'm thinking it's a miner.
Wished I'd checked the 3rd-party sites on Qwent first, as he doesn't have much to offer. I'd been before but it was so long ago.
On the upside, I got myself a Dolphin.
Wow, everything Lorenzo and others have said about it is bang on the money. 45% heat when scooping!
I've engineered the FSD and Powerplant as far as I can [lack of mats], so I'm taking the Dolphin on a scavaging trip.
 
I sold the Vulture. Two hard points, inadequate fuel tank and not much room to fit a scoop.
But they are LARGE hardpoints, on a smallish ship. It's a terrible multi-role ship, and I would not want to explore in one, but it's a delightful little combat ship.

I have one I call Bunzilla. Check out them shields :p

 
I sold the Vulture. Two hard points, inadequate fuel tank and not much room to fit a scoop.
.......

One MC and one Beam (both gimballed as I am rubbish) and they are potent in CZ and RES. I actually always have a class 1 scoop on my Vultures since I had to do a self-fuel-rat rescue once. (Advantages of having a second PC.)

Vipers are more fun but Vulture manoeuvrability with the extra "kick" of the large weapons makes up for that. ( ͡ᵔ ͜ʖ ͡ᵔ )

One thing that bothers me using the Vulture is the lack of a smaller hardpoint to fit a corrosive MC - it feels a waste to fit corrosive to a large MC. ¯\(ツ)
 
I don’t like the Vulture partly because it only has two weapons and partly because it is so marginal on power before engineering.

The Dolphin was a great ship even before it had its occasional heat problems fixed so impressively, I have bubble taxied in it, run rares, visited geo and bio sites.
 
But they are LARGE hardpoints, on a smallish ship. It's a terrible multi-role ship, and I would not want to explore in one, but it's a delightful little combat ship.

I have one I call Bunzilla. Check out them shields :p


Nice load out. I'll save that for later reference, if you don't mind.

....I actually always have a class 1 scoop on my Vultures since I had to do a self-fuel-rat rescue once. (Advantages of having a second PC.)
I took it on a four system run but realised I had no fuel scoop installed after the first jump into an unoccupied system. Checked my route and realised I'd be stranded if I continued.
Maybe I'll get one again when I start on my combat ranking, but it's range seemed limiting. Maybe that's just the Explorer mindset I need to change?
 
But they are LARGE hardpoints, on a smallish ship. It's a terrible multi-role ship, and I would not want to explore in one, but it's a delightful little combat ship.

I have one I call Bunzilla. Check out them shields :p

Nice load out. I'll save that for later reference, if you don't mind.
as have I, that is a nice little beast!

i've been far too busy with RL work over the last few months to be able to contribute as much as i'd like, baah
although my FDL is an MC monster i fancied an all laser build for those extended BH CG runs, took some inspitaion from @Tyres O'Flaherty 's mamba and have started building an all laser one for myself:

still need to finish of the PP & PD, drives are g5 dirty with drags, once done ill be taking it to scarlett cops in the sirius system to test out its targeted PP destruction capabilites
 
400 hours in and I've finally splurged on a 'Conda for exploring. Boy, what a fun ship

Just wait until you are 400 hours into an exploration trip and you finally get fed up with the wallowing supercruise manoeuvrability as you map planets in a system.

I will never, ever take an exploraconda trip again. Yes it is great to have all those slots available but it sure gets old after a while. I don't know what my next expedition ship is going to be (after Odyssey gives us the new stuff) but is certainly will not be an Anaconda.
 
Maybe that's just the Explorer mindset I need to change?
Nah. The Vulture is a fun ship, but as I said previously it's not a multi-role ship. It only does one thing well, and even then it has limits because it's a small ship.

I didn't get 'into' my Vulture until much later in the game.

Although, now that I think on it, back when I bought my very first Vulture, it was before Engineering existed in the game. I put 2 pulse laser on it and had a field day doing RES sites and CGs until I could afford a Python (that was my big goal at the time). At that point, with no Engineering anywhere in the game, the Vulture was pretty potent, power issues notwithstanding.

Once I got the Python, my income increased substantially and I went on to my more preferred tasks (less combat, more everything else lol).

And after that I didn't own a Vulture for years.

But I do now :)
 
Back
Top Bottom