Newcomer / Intro What are you up to?

Maybe it's because I'm not allied? I don't know, I was chased on both my runs (a small sample, to be sure). I'll let you know if it dies down later.
The reason is that one of your passengers asked for you to "kill ennemies", and their ships are going to hunt you, scan you if you can't escape interdiction and shoot at you.

Best if you have the choice, is U-turn, disembark them and replace them by passengers who will not bring trouble for you, you can be ally, there is a trigger there too, after a while, passenger demands will increase in regularity and there is a point where one of them is gonna be one of those guys.
 
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I decided to give the Robigo run a try.

My first thought was that I'd refit my Python, but it's already set up nicely for cargo hauling to Medium pads.

So I decided to just buy another one instead.

It turns out I had just enough mats to buy a double-engineered FSD, so that worked out well. I spent a bit of time on the new ship, painted it red, and called it Red Rider.

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When I got to Robigo Mines I found that I was not allied with one of the mission givers (although I am allied with Sirius Corp). So my payouts were a bit reduced because of that. It won't take long to become allied, though. I'm already Friendly and I've only done a couple of runs so far.

Even so I made 43 million in just those 2 runs, plus I got a few grade 5 mats as well.

I did have enemies sent after me, but I was able to just evade the interdictions, or jump away before they happened. No one tried to scan me anywhere.

So yeah, it was actually pretty fun, and now I have another way to make some nice credits.

Thanks for the great info on this :)

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This is the loadout I went with. It seemed to work fine for me.
I've been doing Robigo runs today on my alt account, mostly for the mats. I do get passengers wanting first class cabins which is why I put those in my size 6 slots. I don't bother with a shield. 20 million is about the most I can get on one run taking credit only rewards, but it can be lower. I'm sure I used to get more.
The Python I'm using is one built for other purposes with power plant and distributor downsized enough to get the jump range over 30ly so I can do 2 jumps each way on the trip.
I have allied reputation with all factions and had only one mission with an enemy in a Fed Gunship that was easy to outrun.
 
I've been doing Robigo runs today on my alt account, mostly for the mats. I do get passengers wanting first class cabins which is why I put those in my size 6 slots. I don't bother with a shield. 20 million is about the most I can get on one run taking credit only rewards, but it can be lower. I'm sure I used to get more.
The Python I'm using is one built for other purposes with power plant and distributor downsized enough to get the jump range over 30ly so I can do 2 jumps each way on the trip.
I have allied reputation with all factions and had only one mission with an enemy in a Fed Gunship that was easy to outrun.
I think that since those "hostile" passenger events are credit related, it might depend on player's credit history, the "ceilings" trigger the appearence of a bad passenger and if you're not careful, you'll be chased by the guys they want you to kill.

I think this is relatively recent, I don't recall those events occuring previous to the time when I was trying to get my Carrier although the shield issue with the Anaconda occured at this time, it was only at the very end of it, when I was reaching the amount of credit needed to buy the Carrier.

In short, the more money you made or are likely to make, the more triggers you're going to be hit with.

For those who don't understand what triggers are, they are algorithm landmarks needed by a game to change behavior and create an event, all games are using them, they can be positive, neutral or adverse and in some cases used to nerf a particular aspect of game.
 
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Yeah. But if I put a woman's voice on something and my wife found out, I'd get bricked.

23 years of marriage later and she's still that way when it comes to other women.
I think my wife would roll her eyes, except she'd never be interested in what's happening in Elite.
My NPC pilot is named Lazaro, a somewhat crusty almost middle aged man, so, you know, I had to create a bit of balance....
 
At the moment I'm doing trade loop between Marley City | Alectrona and Yurchikhin Station | Andhrimi, at 12,841.92 Cr a rotation, it might not look much but it is only one jump, so I'm pleased with it...

Alectrona is the perfect spot: Sells Tritium, one jump trade loop, has an Hazardous Resource extraction Site for bounty hunting and most probably a few hot spots for mining.

I think I'll hang there for a while.
 
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Pics or it didn't happen. ;)
I misremembered slightly...

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Bodies 4 and 5 are Terraformable HMCs...
 
The thing is, you need 6 billion+ to comfortably buy a fleet carrier. If you really want to have fun with a fleet carrier, you need to find a way to get the credits as fast as possible if you want a carrier in a few months instead of a few years.
I didn't do much in the way of Robigo runs for the credits for my carrier. I had the better fortune to be building the credit balance during the time there were a lot of community goals for hauling commodities to stations that were paying 30K to 45K per ton which is way better than the 25K to 30K on a good day you can get for regular trading. I got to do all this in the glorious Cutter and the process was somewhat involving because you had to keep searching for new markets with the required commodity. I also like the fact I 'helped' build the Colonia bridge while earning between 1.5 and 2 billion credits.
I did a variety of things for credits, but I also did a lot, and I mean a lot, of the same thing to get the credits.
You cam also haul cargo or passengers at the same time as doing something else productive while sat at the computer table.

If you get it into your head you want a carrier, you will do something profitable repeatedly or wait years to get the credits.
For some people, credits per hour is a measure of success - keeping score, in the game. The fun is, what can I do to earn credits faster in this sandbox galaxy I have to play in?
100% agreed.

People make their credit in ways that are most accessible to them, some prefer combat or bounty hunting, some trading, some mining, but the fact remains that the amount of time and efforts you have to spend into getting a given amount of credit has increased dramatically, I can't talk about Odyssey, but already 2.0 seems to be a lot less convenient for farming materials for example.

It didn't take me much more than a month to get my Carrier but I've done a LOT of rotations and it was boring, but now that I have the Carrier I'd say it was well worth the effort.

I'm still doing trade routes for my money and a bit of bounty hunting to change the pattern a bit, it pays less but I get more fun out of it.

A look at my CODEX stats says a lot about the way I made my credit and use of the Carrier (1055 Jumps).

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Found my first Odyssey bios yesterday!

Sorry, no pictures - I was about delivering mugs and gin when my travels (finally...) took me to an inhabited landable atmospheric body with multiple settlements (one of them a (orange) Horizons settlement - on an Odyssey body?). Trying the tips from this thread, after visiting the first settlement, instead of boosting straight up to OC, I flew low and slow across the landscape for a while. Not low and slow enough - I saw a few things flash up on the (rather rugged, at this place) ground. After a while, with one more of those flashes, I turned around to give it a closer look - and yes, that was something I hadn't seen before. Getting close enough, the ship's scanner pinged, so I scanned it - and got a bio codex entry, but no place to land even a Vulture. Continued to the other side of the ridge, scanner pinged again - second codex entry for bio. This time with a spot to put down.

Got out, sampled the thing (a fungus - and yes, it looked quite like the stuff I see occasionally growing on dead wood), but couldn't get a second sample from this one patch. Continued to the next settlement to deliver more mugs and gin.
 
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