What DDF Proposals would you like to see Frontier work on?

Pick Three DDF Proposals You Would Like Frontier To Work On

  • Player To Player Trading

    Votes: 79 21.0%
  • Persistant NPCs

    Votes: 176 46.8%
  • Background Simulation

    Votes: 162 43.1%
  • Ship Naming

    Votes: 116 30.9%
  • Player Logs

    Votes: 72 19.1%
  • Smuggling

    Votes: 79 21.0%
  • Exploring

    Votes: 177 47.1%
  • Passengers

    Votes: 139 37.0%
  • Salvaging

    Votes: 179 47.6%
  • Ship Crews

    Votes: 150 39.9%

  • Total voters
    376
Persistent passengers and crew are very, very much appreciated as they are a big part of the FFE fun missing in ED. P2P trading would specially be beneficial to a P2P System that also integrates storage and better communication / collaboration.
On the other hand exploration with salvaging in mysterious remnants of ancient cultures would be nice too (imagine using your mining laser to cut an ancient wreck, to get inside^^)

I need persistant things in my 'game world', for the immersion etc, but i wonder if the P2P basis of ED can actually handle that? The MP compromises are a big part of my current disinterst in the game (vs FFED3D currently), and i just wonder if that MP framework can actually work with many of the DDA stuff, that is my main concern for ED.
 
I need persistant things in my 'game world', for the immersion etc, but i wonder if the P2P basis of ED can actually handle that? The MP compromises are a big part of my current disinterst in the game (vs FFED3D currently), and i just wonder if that MP framework can actually work with many of the DDA stuff, that is my main concern for ED.

You're correct and it won't. P2P "instances" don't allow it, unless FD follows the "weekly update" formula they are currently using. Won't that be fun? :(
 
I think - no I know - that David and Michael know FFE, and they know exactly why we still love the old game. They know the DDA and know what's on the list. But remember, that E : D is a project meant to live at least 10 (TEN!) years. In ten years a lot can change. From background infrastructure to design overhauls.

Anyhow the first successful step seems to be done. The game was released and feeds (pays the bills for) more and more developers.
more devs means more ideas and higher chances to get off the path, but on the other hand also increases the chances to only widen the path.
 
Bumpedy-bump-bump!

Well it looks like Persistent NPCs, Salvaging, and Exploring are the most popular choices at this point in time, with the Background Simulation, Ship Crews, and Passengers not too far behind.

TBH, I'm surprised Salvaging has received so much support.
 
TBH, I'm surprised Salvaging has received so much support.

Yeah, interesting to see how obsessed people are when it comes to browsing the bins :D
We have to add a new feature called "Second Hand Bazaar" very soon after these salvaged treasures are piled up by the SC roadside...
I like how the list goes.
 
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Yeah, interesting to see how obsessed people are when it comes to browsing the bins :D
We have to add a new feature called "Second Hand Bazaar" very soon after these salvaged treasures are piled up by the SC roadside...
I like how the list goes.

Raw word on the subject from you....
 

Viajero

Volunteer Moderator
I see persistent NPC´s is among the top voted... Well, watch this Kerrash stream video at the 07:30 mark... :p

[video=youtube;4RD6rmO_28s]https://www.youtube.com/watch?v=4RD6rmO_28s[/video]
 
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I voted:
Persistent npc's and background sim, they are sort of linked by necessity
Also salvaging because it is something that has been high on my list since beta
 
I think I'll do the next poll when Frontier either announce what's in the next update (1.4) or when they make their announcement at Gamescon in August.

Please see the first post for the extra options I'll add, and if you can think of others, please suggest them.
 
I think I'll do the next poll when Frontier either announce what's in the next update (1.4) or when they make their announcement at Gamescon in August.

Please see the first post for the extra options I'll add, and if you can think of others, please suggest them.

I really can't be bothered to read through the DDA again for what is, in all likelihood, a wild goose chase. But the biggie to me, is the transponder. FWIW, I don't think Module storage was a DDA suggestion: FD were dead against that sort of thing. I'm not sure FD ever formally had multiple CMDR slots in the DDA proposals either.
 
I really can't be bothered to read through the DDA again for what is, in all likelihood, a wild goose chase. But the biggie to me, is the transponder. FWIW, I don't think Module storage was a DDA suggestion: FD were dead against that sort of thing. I'm not sure FD ever formally had multiple CMDR slots in the DDA proposals either.
If I do another poll, it won't be labelled as DDF proposals, just which features you'd like Frontier to work on.
 
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Viajero

Volunteer Moderator
Adam Lusardi said:
Poll Question: In-depth game play. Answer: Y/N

"In depth" definition is in the eye of the beholder. Current iteration of the game already offers plenty of in depth gameplay options should one care to try them. The fact you may not like them does not mean is not in depth.

Your proposed question also is vague and lacks specificity in the first place, and is therefore shallow and has no depth in itself. Might aswell have proposed:

"Poll Question: The game that Adam Lusardi wants. Answer Y/N".

Much more useful to describe actual mechanics.
 
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"In depth" definition is in the eye of the beholder. Current iteration of the game already offers plenty of in depth gameplay options should one care to try them. The fact you may not like them does not mean is not in depth.

Your proposed question also is vague and lacks specificity in the first place, and is therefore shallow and has no depth in itself. Might aswell have proposed:

"Poll Question: The game that Adam Lusardi wants. Answer Y/N".

Much more useful to describe actual mechanics.
The mechanics you mention are in the DDA. Its just how you flesh these out. The quote empty room just putting in the furniture in or something like that springs to mind. Starting with Tier Two's and their interaction in play.
 
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