Yeah, I think the solution is to pre-empt the need to feed the animals rather than wait until they are noticeably hungry. At the hungry stage they start making the food and then by the time they are back to distribute the hungry animals could be starving. Then, the animals take a while to realise where the food is and run to it. Fixing the initial timing should improve the situation.
Heck, with the advancement of learning AI in gaming. How about they just introduce a computerised version of a zookeeper's learning process. Over time they can realise when the animals will need to be fed and make the food just before they start getting hungry. Similar with the cleaners, overtime they can learn where the messes are likely to be and go there more often. The mechanic can learn which vending machines/solar panels wear out the fastest and prioritise those. The list goes on. Unfortunately, its all processing time, and not everything can be thrown onto the graphics card for processing.
Heck, with the advancement of learning AI in gaming. How about they just introduce a computerised version of a zookeeper's learning process. Over time they can realise when the animals will need to be fed and make the food just before they start getting hungry. Similar with the cleaners, overtime they can learn where the messes are likely to be and go there more often. The mechanic can learn which vending machines/solar panels wear out the fastest and prioritise those. The list goes on. Unfortunately, its all processing time, and not everything can be thrown onto the graphics card for processing.
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