What did you do in Planet Zoo today?

And about the empty shops, maybe you could try to lower the prices a bit? I hope you can save your zoo!

Not a single visitor thinks they are expensive and I use the same prices in all my zoos and never had this problem before. I'll try it anyway, thanks!

Just had a Idea. Maybe add some Shops close to the Talk Points if you add Educators again. I think this would be a great Opportunity to sell the Guests something to eat, drink or some Souvenirs 😉

I had 36 talks and many of them were close to shops. I even added vending machines, but it made it worse because all the machines were losing money 😱
 
You said you used alot of coolers, maybe it has to do something with it? They can be expensive to power if there is too many of them.
 
You said you used alot of coolers, maybe it has to do something with it? They can be expensive to power if there is too many of them.

That would affect only my expenses, it shouldn't stop visitors using the rides/shops/getting educated.

I'll play again later today and see how the situation evolves. Thank you all for your tips!
 
That would affect only my expenses, it shouldn't stop visitors using the rides/shops/getting educated.

I'll play again later today and see how the situation evolves. Thank you all for your tips!
Oh, sorry, thought the main problem was losing money, but if the visitors are also not using the guests facilities properly, than It is indeed a whole another problem.
 
@Aramar how trained is your staff? In the long run, it's much better to have fewer staff employees and have them all trained up to 5 stars than to have lots of them and none trained. If you have, for example, 3 habitats that are fairly close, and a keeper's hut/staff room somewhere near, then 1 fully trained keeper is able to handle all 3 habitats. The same goes for mechanics. Educators are also pretty expensive. I always put one educator down, train them fully and then have them in their own work zone, where I include all the animal talks that are somewhat near each other and then also put all the staff rooms in their work zone. So when they go from A to B to C to D they have staff rooms in between to rest.

I also suggest deleting the empty shops as they seem to lose a lot of money over time. Also, check the flow of your guests. They complain they are hungry/thirsty, but there are plenty of shops spread out. My bf had the same problem in one of his big zoos.

I would try raising the prices of everything as much as possible. Try breeding the exhibit animals and selling them to get a little bit of money. I would delete the monorail for the time being if it's losing you money.

Also, check your animals. Animals like lions can be quite expensive in terms of food. Try to enforce some population control, put animals on birth control to stop the breeding for a little while. Make sure you have enough donation bins. Also as Foxy mentioned, try increasing the radius of speakers as much as possible (as long as they don't overlap).

I don't know if you have tried any of this, but I hope it helps and you can save your zoo!
 
@Aramar how trained is your staff? In the long run, it's much better to have fewer staff employees and have them all trained up to 5 stars than to have lots of them and none trained. If you have, for example, 3 habitats that are fairly close, and a keeper's hut/staff room somewhere near, then 1 fully trained keeper is able to handle all 3 habitats. The same goes for mechanics. Educators are also pretty expensive. I always put one educator down, train them fully and then have them in their own work zone, where I include all the animal talks that are somewhat near each other and then also put all the staff rooms in their work zone. So when they go from A to B to C to D they have staff rooms in between to rest.

I also suggest deleting the empty shops as they seem to lose a lot of money over time. Also, check the flow of your guests. They complain they are hungry/thirsty, but there are plenty of shops spread out. My bf had the same problem in one of his big zoos.

I would try raising the prices of everything as much as possible. Try breeding the exhibit animals and selling them to get a little bit of money. I would delete the monorail for the time being if it's losing you money.

Also, check your animals. Animals like lions can be quite expensive in terms of food. Try to enforce some population control, put animals on birth control to stop the breeding for a little while. Make sure you have enough donation bins. Also as Foxy mentioned, try increasing the radius of speakers as much as possible (as long as they don't overlap).

I don't know if you have tried any of this, but I hope it helps and you can save your zoo!
Thanks, all my staff is fully trained. I don't want to deactivate this option in sandbox until we get a select all button for staff. I never had this problem with any other zoo, but it's true that this is the largest one I've ever built. I'm going to sell some animals and save money here and there. Fingers crossed!
 
That would affect only my expenses, it shouldn't stop visitors using the rides/shops/getting educated.

I'll play again later today and see how the situation evolves. Thank you all for your tips!
Did you already test if they also don't use the Shops in your other Zoos? If that's the Case I would immediately verify the Game Files. I'll let you know if I get another Theory what could be wrong
 
Not a single visitor thinks they are expensive and I use the same prices in all my zoos and never had this problem before. I'll try it anyway, thanks!



I had 36 talks and many of them were close to shops. I even added vending machines, but it made it worse because all the machines were losing money 😱
I suspect it might be the number of your animal talks that is causing the problem because the guests are probably constantly recalculating their navigation to go to the next available talk. To be honest I would say 36 is unrealistic in a real zoo setting - most of the time even in large zoos you might get 10 different talks throughout the day. That's not to say you are wrong for wanting to use the mechanic but I think it is probably what is pulling away your guests from their other activites like getting food and drink or getting on transport rides.

Max I have in my zoos is currently 6 talks and they are paired so that their are 3 months a year with a talk, two at once at different sides of the zoo so people aren't pulled to one side or the other.

Might be completely wrong about this but have you tired following some guest groups and seeing if they keep changing their destination to the different talks?
 
I like the Roof of the Enclosure. Just looks like it could end like the Mandrill Enclosure in my Forest Zoo (the Ropes were too wide apart and the Mandrills were climbing on Top of it😆)
Edit : only noticed that Glass Tunnel now. I like the futuristic looking Design of it but personally I think it would fit better with a different Enclosure Design
Yeah, I wanted to make it "realistic" as in "looks closed" while not using 10 million pieces for a real mesh roof. The pieces are not climbable (unlike the ropes), so they shouldn't escape. At least the heatmap doesn't show escape points.
And there are only a few tunnels on thw workshop and I didn't manage to create a nice one on my own. I might tweak it a little in the end, possibly.
 
Yeah, I wanted to make it "realistic" as in "looks closed" while not using 10 million pieces for a real mesh roof. The pieces are not climbable (unlike the ropes), so they shouldn't escape. At least the heatmap doesn't show escape points.
And there are only a few tunnels on thw workshop and I didn't manage to create a nice one on my own. I might tweak it a little in the end, possibly.
Some Things are really a bit hard to design. Sometimes because of the Hitboxes. I wanted to have a Tunnel with the curved Glass Walls but my Lions weren't able to walk trough it, so now it's the same Design I'm normally using
 
My zoo is saved! Thank you all for your tips. The problem was the animal talks. I was using them to make people spread all over the zoo, mostly because my new huge African area was empty, but having so many talks kept visitors wandering all time. I reduced the animal talks to just 3, but since it is a big zoo they still needed to walk long distances to get there and they were ignoring everything on the way. After removing all the talks, the satisfaction has risen to 72 %, the education is going up too and people are queuing for the rides. They are still thirsty and complaining from heat, so I'm going to set the coolers at 25 C, although they are now using most of the shops again. And yes, animals are stressed again because there are people watching them 😂. My money has increased from just 40K to more than 200K.
 
So glad you were able to save your zoo, @Aramar! :)

I finally finished the habitat for the Clouded Leopards, just lacking education boards and a sign I need to put together. It is way too big for them, but I like it. I also added an exhibit for the Leaf Insect and they are SO hard to spot! I'm not too fond of the exhibit species, but they look extremely cool.
 
Once my zoo crisis has been solved, I went back to building. This time I finished the huge savannah habitat. I hope that my laptop can handle this big habitat with so many animals. I didn't add many rocks or bushes to save on pieces. There are all the savannah animals except the warthogs (which I used as wild boars in the European section). There is a large complex with several shelters, although they are all connected since we can only have one gate. Visitors have a large viewing area, but the animals can also be seen from the monorail station and the monorail track.

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Finished the Jaguar Enclosure and they immediately escaped😆
Oh, I know that feeling. I finished my habitat, immediately my ostricht got pregnant and as soon as the baby was born, he escaped. It must be a flying ostricht to be able to get to the monorrail track 😂
 
Those cats are really creative when it comes to escaping :D

I made two billboards to accompany my habitat for the clouded leopards. (Which means I spent more time in the graphics tool than the zoo today!) As the enclosure turned out to be so big and I used a lot of concrete, I decided to give it a story. So basically the habitat was sponsored by a construction company which provided the material, which is why their logo is displayed on a huge ad as well as the education board. :D The text basically tells some animal facts as well as praisese "Concrete Industries Inc." for sponsoring the habitat.

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My Asia themed franchise zoo is (finally) expanding! long ago in the early summer (nearly a year ago, really??) I started out a themed zoo with Giant Pandas, Red Pandas, Siberian Tiger, the Macaque, the Himalayan Brown Bear and the Gharial. Had always planned to put in the Indian Rhino and Indian Elephants, which are now in, as well as the Dhole, and the next stage of expansion will include the Clouded Leopard and Babirusa, and Sun Bear. Really loving the new pack and I've got all but the monkey in various other zoos, but I want to focus in on this zoo with most of the pack, since it is an Asia themed Zoo. No pictures at this point but once I'm done adding these last three I think I'll take some.

Also spending a bit of time every day on my big big ex-franchise now sandbox zoo, no longer really fit for franchise due to money drain, but I'm expanding that from 42 habitat animals to 54 over the last couple of weeks, with the packs that never made it in when it was a franchise zoo - Australia, Aquatic and of course East Asia. Really hoping to just build this zoo to see how big a zoo can get in the game - right now at about half the map.
 
Okey today i build an enclosure for the chimpanzees and because it has gotten way too big, i bought some bongos and put them in. The animals came from the same part of africa, so i think it works.

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the climbing structure is from the workshop.

Now i will build an enclosure for the orangs on the other side of the path ;)
 
Okey today i build an enclosure for the chimpanzees and because it has gotten way too big, i bought some bongos and put them in. The animals came from the same part of africa, so i think it works.

the climbing structure is from the workshop.

Now i will build an enclosure for the orangs on the other side of the path ;)
I really like that Barrier.
Not sure if a Enclosure with Chimpanzees and Bongos would be realistic but it's important to keep Chimpanzees and small Animals separate (but not in the Game. They really should make a Update for it)
 
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