- Slipping sideways full-pelt and managing to perfectly align with a target and smash him to bits, feeling "proper Elite"
- Iced-up cockpits
- Practising docking with no rotation assist because we thought we'd need to
- Being able to shoot cargo bay doors and pirate cargo without having to buy a "cargo hatch popper" module thing
- I think the biggest thing is the whole way Alpha and Beta supported a very quick, efficient, jump-in-and-enjoy-yourself play-style with no significant consequences to ship destruction. So the gameplay was fun and you didn't mind all that much when you got your backside handed to you. You'd take on anacondas; you'd try sneak attacks with everything powered off; you'd kick off outside a station and see if you and your mates could take on the feds; you'd try different things; you'd be a bit "out there" with ideas. And generally, it was fun, ignoring the plethora of bugs naturally (hey, it was a test phase after all)
- I miss the early (ie. crap) implementation of gimbals
- Having to stealth your way 20km into a station with naughty cargo on board
There are far more things I don't miss, thankfully, like face-planting into black asteroids, 1-second instaDeath, stuttering, spawning inside asteroids, stations disappearing and re-appearing with you bouncing around in their hulls, etc etc
