Just finished a run of four of these.
They always have issues. They fall in the "
It just works!™" category of gaming technology.
What I do is check after tagging a ship uplink is checking which mission is marked complete, and if it's the wrong one (sometimes it just works) make a physical note of that; the system and the megaship name.
Because you'll need to visit that one again eventually; but only after you've run through all the others.
You're also supposed to get some kind of mission message, but those are blank and always from the same contact.
It's a mess. And these things are what keep your customer base agitated and frothing at the mouth -- and one of the reasons why the community reacted the way they did when Odyssey was released straight out of a short Alpha run because, you know, things tend to end up like this.
It sort of just working.
What would
really impress the customer base is Frontier finding these things on their own and making them actually work, without relying on bug tickets and community upvoting mechanisms.
-edited because writing this post sort of just worked too when it came to grammar, etc-