I'd just be wary of that change since Powerplay BGS ends up with many cases against their own superpower, especially for Hudson/Aisling.1) make superpower Hostile rep apply universally for factions belonging to it.
I'd just be wary of that change since Powerplay BGS ends up with many cases against their own superpower, especially for Hudson/Aisling.1) make superpower Hostile rep apply universally for factions belonging to it.
No, but wishing that this game was fun for you is. Just let go already, you sound like someone stuck in a toxic marriage unable to muster the strength to go for the divorce.You make it almost sound like wishing a game was fun is too much to ask.
FD tried that with CQC. I quite like it myself but it isn't popular.Personally, I'd suggest the way forward would be to create something (snip) which is targeted solely at PvPers from the outset.
The entire thing would need to be completely abstract from the rest of the game.
Pretty sure it'd be possible with a bit of creativity, though.
no way would frontier just make such a major DLC out of the blue based on complaining players..... this DLC was always on the cards imo we just didn't know when. ( anyone who followed the game knew it was coming at some point anyway)
that is not to say it couldn't have been done better
Superpowers should mean something, but for some reason do not. I wrote this ages ago https://forums.frontier.co.uk/threa...ignment-numbers-have-bgs-consequences.543240/OK sure, I'll bite
1) Fix Hostile Rep Status: Make the Hostile rep state function the same as when Wanted, activating anonymity protocols to allow docking, deny most station services and make superpower Hostile rep apply universally for factions belonging to it.
2) Introduce the "Criminal Mission Board"; accessible when using anonymity protocols. Functions like a normal mission board, except instead of missions arranged by the local faction they help... arranged by the local faction they hinder. Missions are offered by anonymous contacts instead of faction representatives, and mission payoff increases based on how bad your rep is with that faction
3) Military Career Path, perhaps as part of a Powerplay rework... first-pass would also be a mission board offered through a (local superpower or powerplay) contact, which offers missions to disrupt activities of other neighbouring superpower-controlled factions or powers.
4) Tier 2 NPCs; Odyssey gets part-way there with the concourse/base mission contacts, but they need to be fleshed out with proc-gen services offered by these contacts, access based on reputation with that individual, services could include purchase of goods otherwise illegal in the system, wiping a level of notoriety by expending rep, limited pre-engineered tech broker services etc.
5) More utilisation of extant mechanics in procedural/dynamic ways.
Its not popular because FD dropped it almost as fast as Powerplay (something which would be a decent PvP feature).FD tried that with CQC. I quite like it myself but it isn't popular.
I would pledge.[...]
Ship Interiors: If Scam Citizen can raise $500m without even releasing the game then im pretty sure we can cobble together enough money between us to pay a dedicated team of developers to make ship interiors. There really is no excuse any more from FDev other than "we cant be bothered".
You have to look "Beyond" the shortcomings and focus on the futureDidn't this happen before? What they'll do is take a year off and.... do nothing.
that is the double edged sword / shoe on the other foot / insert what ever here - of them getting players to pony up front via kickstarter pledging far more than the base cost of the game by teasing loads of cool stuff they want to put in to the game but only if they hit their money goals.The moral of this thread is never ask a bunch of randoms what they want.
FD just need to design their product how they feel it should be, and If I don't like it I'll play something else.
Agreed, and gladly so. Though my LTE means I wouldn't have to.I would pledge.
I would even buy ship interiors as a full price DLC.
There's the problem with these ideas. I don't doubt that you'd like that, but I think it would get old very quickly! If it was an option I'd have it turned off after doing the routine about 3 times.... At the very least: When I click disembark, I rise from my chair to my feet. Walk to the door at the rear of the cockpit, and interact there (same as the concourse elevators) and fade to black at the exterior door of my ship. I then am in control to walk down the stairs/ladder to the surface. ...
Quite - noting that those who propose that <insert existing pan-modal feature(s) here> be made Open only don't seem to care about that - they don't seem to consider that players not in Open have any right to affect "their" feature(s). Also noting that we all bought the game on the same terms and that other players (some of whom are the ones making the proposals to remove content from other players) remain an optional extra with the galaxy still being shared between all players.Indeed.
The fundamental issue is one of taking stuff away that people already have.
Doing that is a bad thing.
Indeed.Personally, I'd suggest the way forward would be to create something like Powerplay (I guess Powerplay, itself, could be re-purposed but that goes straight back to the issue of taking stuff away from people who already have it) which is targeted solely at PvPers from the outset.
If an Open only feature were to be introduced from scratch then it should not affect those who don't engage in it in any way - so no BGS effects (nor affected by the BGS), etc..Problem is, of course, that you can't reward PvPers with "stuff" that they could take out into the rest of the game that'd grant them some advantage.
The entire thing would need to be completely abstract from the rest of the game.
Pretty sure it'd be possible with a bit of creativity, though.
Getting from the "blue circle" to the lift in dock got old very quickly, especially in the Cutter. If such a feature was introduced in a subsequent DLC and could not be disabled then it would encourage players not inclined to walk through their ship every single time they want to enter or leave it to not play that version of the game and stick with Odyssey, some of the time at least.There's the problem with these ideas. I don't doubt that you'd like that, but I think it would get old very quickly! If it was an option I'd have it turned off after doing the routine about 3 times.