what else are they making harder for new players? How many hours it is taking now?

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mining was superinflated for years. Way over the top compared to other activities.
It was either hyperinflate other activities or correct mining.

In layman terms; a correction of a wrong, balancing, not "nerfing" (I dislike that word, together with "grind")
 
I love when these posters claim the game was harder and easier now

People aren't allowed to disagree with your opinion?

ignoring factual examples of the increased difficulties and providing no examples of things that supposedly are easier LOL

Ok

1) Credits - they now rain from the sky. It used to be way harder to get credits. Took me a year to be able to afford an Anaconda hull, let alone actually upgrade it.

2) Engineering - was made way easier, not just with the rework, but with the addition of material/data traders, making upgrading engineers a whole lot quicker. No more searching for hard to get materials.


I also love the two posts saying the game isn't dying, and that the onus is on me. Like wake up. Half the youtubers are gone. The top row on twitch has two people with 100 bots and 20 viewers followed by a guy with 5 viewers..

So YouTubers are a measure of player numbers rather than erm.. actual player numbers? A game's success depends on the number of YouTubers? God help us all!
 
What I do know is that the 6 people I bought the game for, only one plays.
It's not for everyone. My best friend introduced me to the game but he barely plays as he can't find the time. You can't force it on people. They might want to pay an RTS. Or run around in the park instead.
We disagree about meta alloys
you say same as ever to get them
I say you might want to look at what people are doing with meta alloys today
What are they doing today? Go buy one in Maia or go find a barnacle. Nothing strange about either approach.
Mining used to pay 1.5 mil a ton, you are comparing 12 million vs 500 million, you don't seem informed on the disparity in these
What are you comparing here? Realistically you ought to compare credits per hour of each activity. Mining - probably 120m per hour. Trading 100m an hour. Robigo 100-120m per hour. On foot CZs 80m per hour. I'm fairly sure someone's going to dispute these figures but in my opinion each activity is relatively similar in terms of pay per hour once you've got the hang of it.
 
People aren't allowed to disagree with your opinion?

So YouTubers are a measure of player numbers rather than erm.. actual player numbers? A game's success depends on the number of YouTubers? God help us all!
read the thread or even the top post at least
I said repeatedly if I am wrong, I am wrong. I said repeatedly it is okay to disagree

Cut that too, you tried to put the onus on me, then you didn't like my source. Get your own source if you don't like mine.
 
What are you comparing here? Realistically you ought to compare credits per hour of each activity. Mining - probably 120m per hour. Trading 100m an hour. Robigo 100-120m per hour. On foot CZs 80m per hour. I'm fairly sure someone's going to dispute these figures but in my opinion each activity is relatively similar in terms of pay per hour once you've got the hang of it.

In that specific case, I am saying that at least a few times where there were peak players, players were making over 500 million an hour

afaik material traders were added way back in 2018
 
In that specific case, I am saying that at least a few times where there were peak players, players were making over 500 million an hour
And I've done that. But that seems excessive given the actually small pool of assets you have to buy in the game. 500m per hour is a fleet carrier in 10 hours and a fleet to go with it in another 20. Pffft. Well I might as well switch this off now and go outside. Seems like I've completed this game.
 
read the thread or even the top post at least
I said repeatedly if I am wrong, I am wrong. I said repeatedly it is okay to disagree

Then why did you say...

I love when these posters claim the game was harder and easier now

Seems like you don't like dissenting opinions.

And are we discussing opinions here or facts? If opinions, there is no right or wrong. Your OP did come across like you were trying to prove a point, a fact. Which is being debated.

Cut that too, you tried to put the onus on me, then you didn't like my source. Get your own source if you don't like mine.

Well yes, you made various claims, and counter claims are being made. But the onus is usually on those who make the initial claim. Also, what sources did you provide, because i don't see any sources in your OP, you made some statements.

Those statements are pretty strange as well.

Meta alloys harder to get now? You can just buy them. And there are FCs in the bubble that have stocks of them.
 
And I've done that. But that seems excessive given the actually small pool of assets you have to buy in the game. 500m per hour is a fleet carrier in 10 hours and a fleet to go with it in another 20. Pffft. Well I might as well switch this off now and go outside. Seems like I've completed this game.

Seems to be a huge difference in our mindsets

Getting the fleet carrier is just a hoop of pointless work that I have to do to actually enjoy the game..
 
And are we discussing opinions here or facts? If opinions, there is no right or wrong. Your OP did come across like you were trying to prove a point, a fact. Which is being debated.

The game is dying right now, in a dip lower than in years, fact

Opinion, engineering is harder now than ever before because of some facts and some small sample size observations
It is not black and white, some things are facts and some are opinions
Some of the factual data is not a large enough sample size
 
We disagree about mining
You say you can sell 780k easy anyway
I say 780k is a pipedream- have to find the cores, find the selling spot, and not get taxed for your carrying quantity...
I don't think there is a dispute in places simply not having the demand when you arrive being a frequent occurrence, but maybe there is dispute.


We disagree about Robigo.
My evidence is the prices now and quantity of missions now compared with those shown in Hawkes video pre-nerf
If I am wrong, I am wrong, my sample size is small for this

We disagree about meta alloys
you say same as ever to get them
I say you might want to look at what people are doing with meta alloys today

You claim missions are paying more now compared with what time period?
When the stars align, and I have rep with an expansion system, then I get a good mission payout for sure
other times, I think every mission is like 1 million per pirate I have to kill
So I need more details if that is true, it might be.

12 million foot payout for CZ lol
Mining used to pay 1.5 mil a ton, you are comparing 12 million vs 500 million, you don't seem informed on the disparity in these tasks
Time vs effort. 14 mil for 10 minutes in a cz
Do you get 14 mil for 10 minutes mining?
 
I reject the fundamental assertion that credit earning rate has anything to do with difficulty. Once you pass a very low level, asset accumulation outpaces the rate of actual content consumption and gameplay proficiency.

In that specific case, I am saying that at least a few times where there were peak players, players were making over 500 million an hour

Correlation does not equal causation.

Put five zeros on to every payout in the game and it's not going to result in a massive influx or return of players because nothing is going to fundamentally change regarding gameplay. I'm sure there are some players who only play games to collect numbers, but they aren't going to be a large fraction of active players over any significant period of time...unless the game is well and truly dead.

Getting the fleet carrier is just a hoop of pointless work that I have to do to actually enjoy the game..

You need a fleet carrier to enjoy the game?

The game is dying right now, in a dip lower than in years, fact

I'm certainly not enamored with the current state of the game, but more credits and Engineering would probably make my experience even worse.

Opinion, engineering is harder now than ever before because of some facts and some small sample size observations
It is not black and white, some things are facts and some are opinions
Some of the factual data is not a large enough sample size

Engineering is objectively easier now than it was at any point prior to 3.0, at the very least. Due to various mechanism results are more predictable, more potent, and faster to obtain.

I don't think it's changed much post-3.0, other than with the addition of Odyssey Engineers, which have little to no impact on any of the Engineering that existed before them.
 
Opinion, engineering is harder now than ever before because of some facts and some small sample size observations
Engineering isn't hard or necessary. It's just with everything in Elite you can take the hard route or the easy route. You can spend days, years even grinding away if you don't know what you're doing and never acheive better rank of good credits. Or you can do some research and do it easily.

Engineering? Go follow Fox's guide. As long as you have a decent ship and a few credits then, useful engineers all unlocked in the span of a week's playtime. Simples. Materials are also simple to get if you follow the right guides. It's not hard, it just requires the player to engage their brain rather than repeatedly beating it against a wall.

That said, the game does not make any of this obvious from within the game. There are hints and pointers but you are certainly not spoon fed and information sources like inara and EDSM are leagues beyond in game sources. But we all have Google for that 😁
 
It looks like the main disagreement is how long should it take to get a fleet carrier and what is the point of the game

Getting a fleet carrier for me, it should take only 20 hours to be setup with as it is just another tool to do the things I want to play the game.
For others here, it seems that somehow that is the end of the game and the point is just to get one.
 
It looks like the main disagreement is how long should it take to get a fleet carrier and what is the point of the game

Getting a fleet carrier for me, it should take only 20 hours to be setup with as it is just another tool to do the things I want to play the game.
For others here, it seems that somehow that is the end of the game and the point is just to get one.
This is not the right game for you. But if you sooo desire the FC, with the known Credit meta you can grind one fast... also within 20 hours could be difficult now since the MA CG is over.
 
I love when these posters claim the game was harder and easier now

ignoring factual examples of the increased difficulties and providing no examples of things that supposedly are easier LOL

I also love the two posts saying the game isn't dying, and that the onus is on me. Like wake up. Half the youtubers are gone.
The top row on twitch has two people with 100 bots and 20 viewers followed by a guy with 5 viewers..
Alright wise guy. You make the accusation, the burden of proof is on you. Innocent until proven guilty and all that.
Repairs used to cost a lot more. Don't have pictures because that was years ago.
Income from combat used to pay the least and nothing paid well at all comparable to today.
Jump ranges were pretty small. No boosters, no engineering at all was available.
Mining yielded terrible return on time spent and you could only laser mine.
Power play... well power play hasn't changed since inception so far as I can tell so it still has problems.
Twitch != life of game.
 
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