what else are they making harder for new players? How many hours it is taking now?

Status
Thread Closed: Not open for further replies.
What is wrong with you complainers? This game is fantastic, not dying and worth every Cent i spend for it. If you don't like it, play something else. Stop complaining.
If only they would. Sick of all this negativity. Why don't all you miserable gits leave and play something else. You're all boring us to tears.. BTW, you aren't in the majority, complaints always top the forums, the real majority are too busy engaging and enjoying this fantastic experience. And I've been in since alpha, and still not jaded.
 
Repairs used to cost a lot more.
Income from combat used to pay the least and nothing paid well at all comparable to today.
Jump ranges were pretty small.
Mining yielded terrible return on time spent and you could only laser mine.
Power play... well power play hasn't changed since inception so far as I can tell so it still has problems.
Twitch != life of game.

I can agree that at some point when there were few players before, the game was also bad with the features you mentioned.

However, Twitch, youtube, and steam stats are all indicates of the game dying currently.
It has come back before and will again.

However, of the 6 people who I bought the game for, only on plays.
I am not sure how he or I will play with things how they are now.
I think I will eventually get a carrier and all 20 engineers, not because the game is fun in doing so that has taken me hundreds of hours so far.

I want to be able to simulate being the owner operator of a space business, which is to me the point of the game.
For me the point is to play it as a sim. To sim the trucking, mercenary stuff, and do these things with friends.

However, I can't bring my friends along because the game has the flaws for beginners.
Hundreds of hours for making your ships just useful against Thargoids, foot combat, pvp, of pve.

And also, before Horizons when pay wasn't high, at least your ship could perform to standard without these time sinks and hoop jumping.
 
I can agree that at some point when there were few players before, the game was also bad with the features you mentioned.

However, Twitch, youtube, and steam stats are all indicates of the game dying currently.
It has come back before and will again.

However, of the 6 people who I bought the game for, only on plays.
I am not sure how he or I will play with things how they are now.
I think I will eventually get a carrier and all 20 engineers, not because the game is fun in doing so that has taken me hundreds of hours so far.

I want to be able to simulate being the owner operator of a space business, which is to me the point of the game.
For me the point is to play it as a sim. To sim the trucking, mercenary stuff, and do these things with friends.

However, I can't bring my friends along because the game has the flaws for beginners.
Hundreds of hours for making your ships just useful against Thargoids, foot combat, pvp, of pve.

And also, before Horizons when pay wasn't high, at least your ship could perform to standard without these time sinks and hoop jumping.
None of that has anything to do with how hard the game is. I thought you claimed to be an engineer? Try again.
 
Last edited:
I want to be able to simulate being the owner operator of a space business, which is to me the point of the game.
For me the point is to play it as a sim. To sim the trucking, mercenary stuff, and do these things with friends.
I can appreciate the approach, because it is the same i wanted to do/play. So i earned it with hard work, business deals with other players, patient and advertising my company. It Was still easy to get there compared to the past i am sure.
 
If only they would. Sick of all this negativity. Why don't all you miserable gits leave and play something else. You're all boring us to tears.. BTW, you aren't in the majority, complaints always top the forums, the real majority are too busy engaging and enjoying this fantastic experience. And I've been in since alpha, and still not jaded.

I think I can make a pretty good argument for this game falling short of my expectations, well short of what it used to be, and so far short of the original vision I was sold on during the Kickstarter as to be almost entirely unrecognizable...while still acknowledging it's the best (active) game of it's kind.

I can enjoy a 3/10 or 4/10 game, especially if there are no alternatives in the genre.

I also fully recognize that my opinion is a minority one, which is not a problem in the slightest...except for the fact that it prevents me from having a more enjoyable game, because I know full well what I find enjoyable could not possibly sell well enough to justify it's creation or maintenance. So, I settle, and extract enjoyment where I can from what I can. And that's here, with this game.

Anyway, my problem with the OP's assertions are that many of them seem to be demonstrably false, rather than a simple matter of preference or opinion. It's not the positivity or negativity I take issue with, subjective aspects are just that, it's baseless claims around objective criteria. The OP and I clearly want different things, but that's not my criticism...my criticism is that the OP is pushing historical inaccuracies and highly dubious correlations.

Back in mah dhay

BACKINMAHDHEY

It took 20 hours to buy a C rated module

TWENTEH BLOOODY HOURS

AN WHEN YEH SCRATCHED THE STATION, YE BHLEW OP INSTANTLY

AN, AN NO ENGINEERS, OR FUEL SCOOPS, OR FANCY SHIPS. WE AD A COBRA AND BLOODY WELL LHAKED IT. Only those fancy London boys flew Anacondas

You forgot the part about how much more fun it was!
 
bACK IN mah dey BACKINMYDHEH

IN STATIONS WE WERE BLOODY LUCKY IF WE GOT LANDING PAD NUMBERS

NHO BLOODY STUPID FUEL RATS TO SAVE STUPID EXPLORERS WITH THE FANCY LIMPET THINGS

AN, AN MINING- YOU AD TO SCOOP EVERY BLOODY LITTLE FRAGMENT

AN, AN WHEN YEH RHAN AHT O FUEL, YOU BLOODY WELL DIED!

AND EVEN THEN YOU AD NO SELF DESTRUCT, SO YOU AD TO HEAT TA SHIP UP TA DIE AN ALL LIKE A RIGHT WALLY
 
I begun to play ED at release in Dec 2014. At that time making Credits was not that easy. I needed 3 months to get a stock ASP, 6 months to get a stock Python, 1 year to get a stock Anaconda. Today you can get your Anaconda the same day you begin to play! Back then the best cargo hauling profit I could find was around 100k Cr. for one haul, so I needed 100 cargo runs at least to get 10 million Cr...
 
Last edited:
In my day frontier dropped SKIMMERS on your HEAD if you tried to LAND. Kids nowadays!
BACKINMAHDHEY

THE FDL FANCY MANS SHIP AD A SIZE 5 POWERPLANT. I AD TO BLOODY WELL CHOOSE WHAT GUNS I USED, NOT LIKE NOW WHERE I CAN SHOVE IT ALL ON.

WE ALL USE TO GATHER AN TALK ABOUT VULTURE POWERPLANT OUTPUTS AND PLAY WI' HOOPS IN STREET TOO

OR DROPPING INTO A CZ, RHIGHT IN TE MIDDLE AND THE OLE LOT GIVIN YOU A RIGHT BLOODY KICKING. NONE OF THIS LA DE DAH G5 ENGINEERING OR NEW CZ 'CHOOSE A SIDE'
 
I want to be able to simulate being the owner operator of a space business, which is to me the point of the game.
For me the point is to play it as a sim. To sim the trucking, mercenary stuff, and do these things with friends.

I want these things too, but the virtually non-existent economy is far more of a barrier to a business simulation than just about anything else I can conceive of.

I'm not really sure how you could have the simulation you want, while at the same time trivializing asset acquisition even further. I mean what the hell is the point of a business in a post-scarcity society? You want to make 500 million credits an hour mining minerals, without devaluing those credits...but where is the demand for these minerals coming from? Who is buying millions of tons of LTD or void opals at top dollar, where could they possibly get the capital to do so without run away quantitative easing, and how could the fallout from that be differed indefinitely? Massively inflated money supply, artificial demand propping up prices, simultaneous with broad price fixing, makes exactly zero sense and completely eviscerates any sort of verisimilitude that is the ultimate goal of any kind of simulation game, in my view.

"I want to simulate being the owner of a business in a setting where money is free", is a subjective desire that cannot be wrong, but it's damn surrealistic.
 

Ozric

Volunteer Moderator
OK I think we can calm it down a bit please.

scouser-calm-down.gif
 
I mean what the hell is the point of a business in a post-scarcity society? You want to make 500 million credits an hour mining minerals, without devaluing those credits...

as it was in 2020 with the highest player counter in history of the game before Odys

why do so many think getting the FC is the end of the game instead of the start?
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom