I mean getting out of your ship to engage with the station trader or mission board people in person would have been something sure it doesn't reward you anything but at least from an immersion or lore sense it works. Some people might actually enjoy doing this and living INSIDE Elite a bit more.Yes, they should have focused on the exobio, exploration and trading aspects of on foot gameplay, instead.
It is as if on-foot combat related activities must all be the same garbage the last 20 years of FPS games have pumped out, rather than something somewhat different.That way realistic expectations would not be for a new <insert FPS game name of choice here>.
I'm certain that, in their heads, their expectations appear perfectly realistic...Obviously this approach wouldn’t work on forumites who tend not to have realistic expectations.
Hence the endless threads about…
I'm certain that, in their heads, their expectations appear perfectly realistic...
Conversely the existing station on-foot gameplay has a bunch of immersion problems for people that accessing it through an in-ship mission screen would have avoided.I mean getting out of your ship to engage with the station trader or mission board people in person would have been something sure it doesn't reward you anything but at least from an immersion or lore sense it works.
Do you know that Frontier are unable to do so? Perhaps Odyssey was hamstrung by the extended and unsuccessful attempt to put that release on console and the fallout from that.Yes, I got that.
My point is that since Frontier are unable to release on-foot content in a state where people are willing to play it (no matter how popular the underlying concept is) they're obviously better off (and so are we!) when they're releasing implementations of concepts that they can implement such that people are willing to play them.
We know nothing for sure but if we look at the state of the game after powerplay 2.0 and Colonisation. There's unfortunate evidence that they're unable to do so. Neither feature has delivered a level of depth or stability that would indicate a capacity to do the far more complicated job of making the on foot stuff broadly fun.Do you know that Frontier are unable to do so?
Not holding out much hope for Vanguard then?We know nothing for sure but if we look at the state of the game after powerplay 2.0 and Colonisation. There's unfortunate evidence that they're unable to do so. Neither feature has delivered a level of depth or stability that would indicate a capacity to do the far more complicated job of making the on foot stuff broadly fun.
Not really but that's mostly because it's a multiplayer focussed update centred around people hanging around a single ship in a game where I tend to dive off into the black on my own. It's not targetted at me but if it can go without doing something like removing all on foot loot for 6 months like powerplay did to all non powerplay systems. It'll be OK. They'll get there eventually I just don't currently see a capacity for the scale of work a full on foot rework would be at this stage. They might get there in the future but I am judging them based on what they deliver.Not holding out much hope for Vanguard then?![]()
The evidence suggests that Frontier think so, since they haven't released any significant on-foot content (other than the temporary Thargoid Spires) in the last three years and their "add more value to Odyssey" route recently has been "make it into a ship pack"Do you know that Frontier are unable to do so?
Since it primarily failed to get onto consoles because it also wouldn't run at anywhere near acceptable performance on a below-leading-edge PC of the time either, I don't think "spend more time on features, less time on optimisation" would have stood much chance of saving it.Perhaps Odyssey was hamstrung by the extended and unsuccessful attempt to put that release on console
I do wonder how many people use a trip to Inter Astra rather than the Shipyard fade-to-black to switch between active ships. (It never even occurs to me that I could, though I don't change ships that often in the first place)
it's a still not fixed feature. If you log to main menu and use the stuck recovery option it'll put you back in your ship when the on foot mechanics strand you.There was NO way to recall it to my location. I literally had to take a stupid looonnnnngggg boring shuttle ride to the planet I was on, before I could recover my ship.
I have got myself up to deadeye since April when I came back to Elite after almost 4 years away. with three sets of G5 armour... and let me tell you a secret... I have enjoyed every minute.Ok, so how much grind is involved to get all this stuff?
Oh, I agree that combat aspects and danger should be a part of ED and particularly on foot. What I wanted to express is that FDev emphasized too much FPS with its combat zones. And funnily, this aspect has zero risk because you respawn in the next dropship.I am very happy that they didn't choose that recourse.
I know it seems odd, but some of us actually enjoy the combat / strategy aspects of EDO on foot gameplay and have no wish to tag yet another bit of salad, or deliver yet another parcel to Charlee who lurks by the outer guard post on a settlement.
I get explorers and traders just want uninterrupted blissful meanderings between bodies, nothing amiss with that, but combat and its derivatives should still rate high in an alleged dystopian galaxy.
Much more than just combat zones, perhaps you ought to check out the variety of missions available? (after all, Combat Zones require a war in the system, which will also spawn a heap of Space CZ, so I suppose the same metric could be applied to ships, the focus being CZ in war systems?)In short, there are so many more challenges for on foot game play but the focus was... combat zones.