What exactly is the purpose and future of on foot game play in ED?

People wanted (demanded, complained for) "Space Legs". Now we have Space Legs and the question arises (to what end?)...

I'm glad that folks got what they asked for. However, I never understood why this game needed them. I only got off my ship once (on purpose) to see the bridge of my FC while transitioning hyperspace. Couldn't get back aboard my ship fast enough. Even now, if I exit my cockpit by mistake I break out in a cold sweat (in VR) and have to dig for the keyboard to get back aboard...

I don't expect I'll ever want to play this game on foot.
To the end that some people enjoy it, it doesn't need anymore justification than that. I'm glad you're content with staying in your ship and it's great that you have the option to carry on enjoying your ship based gameplay and pretend legs doesn't exist without penalty. The scope of the game was never supposed to stop at ships though and it's also great that there is ground stuff for those that want it.
 
Those used to have bad guys and were a harder scenario because there wasn't much cover and the power and ammo were right in the middle. Then somewhere along the line the bad guy spawns vanished....
If you go with a Larceny mission they're deserted, however if you just drop on one randomly there are often scavs about.
 
Strictly speaking no engineering for foot or ship has been mandatory.
Right, but as someone whos done extensive settlement raiding, settlement restoration, ground combat zones, and some exo, g5 weapoms and suits perform just fine. The engineering effects are nice bonuses, but if someone didnt want to grind the engineer access out, they can perform well without it
 
Right, but as someone whos done extensive settlement raiding, settlement restoration, ground combat zones, and some exo, g5 weapoms and suits perform just fine. The engineering effects are nice bonuses, but if someone didnt want to grind the engineer access out, they can perform well without it
I did it in G3 well into the Thargoid war. My first G5 suit was done for the AX restoration jobs.
 
Strictly speaking no engineering for foot or ship has been mandatory.
When I want need to escape another CMDR in a ship, I'd never make it without the engineering (Shields, Engines, Power Distributor and Power Plant at a minimum)...sometimes I barely make it as it is. Recent results were 30% hull, 0% shield and another where I escaped with 4% hull, no shield. I usually run up a against different builds and so need to be fully prepared...

This one I made a few mistakes...

Source: https://www.youtube.com/watch?v=sXTWfKloWd4
 
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On-foot gameplay needs a rework for better FPS combat, more weapons, suits, bigger carry capacity, Thargoids on-foot, ship boarding, and better integration with other game careers.
 
The 'on foot' whole shebang needs to be scrapped. Its rubbish.
Compared to shooters.
AI is pants. The weps are just crap.
The suits yeah ill give them credit.
I G5 and modded 3 suits and 3 weps. Since then I haven't gone near on foot gameplay.
I reckon they outsourced it and got what they deserved. Crap!
The recent exploit (data spamming) for powerplay 2.0 sums it up.
They just went down the wrong road!
Space legs for landing on and exploring planets. And we got a sh**show instead.
Im seriously starting to lose faith. Hauling hauling hauling.
Opportunity missed.
Missed the point of space legs! Why does everything have to be pew pew and really poor at that.?
Damn shame.
 
That's my main complaint about Odyssey from the start - and not only mine - it's a parallel, almost separate game within Elite Dangerous, instead of expanding spaceship gameplay in all areas. And in almost all cases it's not worth actually doing (except exobiology for credit making), unless you just enjoy that FPS stuff for itself.
I suppose the main reason it feels like that is because it's designed as an optional DLC - mixing it up with main game loops too much would most likely put players not owning it at more or less disadvantage (alhough I suppose it would be doable with careful design process). That said, exobiology earns so much credits that it alone makes this DLC kind of p2w.
Elite is first and foremost a space game. I don't know why people say that on-foot gameplay doesn't belong in Elite or its a "separate game within a game".

It would be incredibly stupid for a game that's pretty much a space sim at its core, to not have the ability to walk on planets in your spacesuit. Space isn't just walking around in ships.
 
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"sepparate game within a game".
That would be because when you look at the on foot content. It isn't integrated into the game. It's an element to the side of what came before. the only real cross over is that weapons fire goes both ways and you use a ship to get to the ground. Beyond that they really don't interact. Credits are the only resource shared. It's got it's own engineering(which is a system that players rejected for ships) it's own mats and it doesn't interact with the stuff that came before it nor does the stuff from before interact with it beyond guns. We can't scan foot stuff from SRV. Foot stuff can't data link or composition scan. We can't walk around hubs or enter abandoned sites. They share a galaxy but it would have been better for everyone if each one was a stand alone game that had a game engine tuned for what it is. Instead of what we have currently which is a very compromised solution.
 
That would be because when you look at the on foot content. It isn't integrated into the game. It's an element to the side of what came before. the only real cross over is that weapons fire goes both ways and you use a ship to get to the ground. Beyond that they really don't interact. Credits are the only resource shared. It's got it's own engineering(which is a system that players rejected for ships) it's own mats and it doesn't interact with the stuff that came before it nor does the stuff from before interact with it beyond guns. We can't scan foot stuff from SRV. Foot stuff can't data link or composition scan. We can't walk around hubs or enter abandoned sites. They share a galaxy but it would have been better for everyone if each one was a stand alone game that had a game engine tuned for what it is. Instead of what we have currently which is a very compromised solution.
Sure, the implementation isn't the best, i agree with that. But Odyssey and on-foot gameplay would've been the natural progression for a game like Elite anyway.
 
Sure, the implementation isn't the best, i agree with that. But Odyssey and on-foot gameplay would've been the natural progression for a game like Elite anyway.
Not really there was already so much space gameplay that hadn't been fleshed out. It was always going to be a huge stretch to add it and have it not suck. In a perfect world with infinite resources maybe natural progression. In elite. No it was just pandering to the screaming fans and it has cost us dearly.
 
Not really there was already so much space gameplay that hadn't been fleshed out. It was always going to be a huge stretch to add it and have it not suck. In a perfect world with infinite resources maybe natural progression. In elite. No it was just pandering to the screaming fans and it has cost us dearly.
There was already a precedent set as in us being able to land on planets in the first place with Horizons expansion. It was obvious once we had that in the game, the next step was always going to be on-foot content, these 2 things are closely intertwined. Once you do it, you have to do the other thing aswell. Look at EVE, where you have this highly detailed character creator for absolutely nothing because after developing it, they decided to ditch their "on-foot" gameplay and now it just feels weird and incomplete. All you see is your spaceship and your character is non-existent. You can't interact with your character at all and every single interaction between players are trough their ships.

It's like having a NFS game with the devs making a DLC about you being able to paint your car but then they decide to shift focus on developing road markings for the various tracks, instead of them continuing on the obvious progression path as in you being able to fully customize/tune your car.

I'm willing to bet people would not complain about on-foot content if Odyssey also included ship interiors, wich is a very ironic thing because most people complain about on-foot content but would have no problem with Frontier spending half their budged on ship interiors, wich technically is also on-foot content. At least they somewhat partialy fixed it ( altough "fixed" is a very big word ) with us being able to AT LEAST explore our fleet carriers, even if it's in a very limited way.

If for example, Frontier choosed to not develop Horizons and making us able to land on planets in the first place and solely focusing on spaceship gameplay, then you could argue on-foot would be a waste of time, but again, once we we're able to land in the first place, on-foot was a natural progression to the game, at least that's my opinion and how i view this whole thing.
 
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