What feature do hope will be updated/refreshed for early 2023?

By far the most efficient ED gameplay method for completing goals is to be working on several goals simultaneously. Each individual goal will take longer (less efficient), but collectively more will be accomplished and more goals completed (more efficient).

We used to have a single 'bin' for mats, IIRC initially 30, then 100, then 300. Balancing inventory against likely future needs was a challenge. But once each mat got it's own bin there was no longer a need to prioritise mats collection, I just grab whatever, whenever the opportunity arises and will only go looking for something specific if I run out of something (more likely I visit a mats trader to get specific things I need).

Most of my bins are usually full.
 
this is a pain for me. since launch my character has played a .... sort of good guy and it was quite easy to do and I was able to get most of the bits and bobs I need. I have never done a piracy mission or a massacre mission but always do the "kill bad guy" ones. yes I know elite has a very large grey area on good and bad guys but still......

but with the on foot stuff, maybe it is just me but it seems really hard to get anywhere without your character being a crazy mass killer. I feel - again perhaps because I don't know the mechanics as well as the ship part - that the game is forcing me to break character if I want the "good stuff"

Part of my character’s backstory was being “saved” by Federation-backed Neo-abolitionists, and consequently went from being a trusted Imperial Slave, with all the rights and privileges that entails, to the horrors of being an employee of a Federation Corporate State… unable to get out of debt created by her “rescue.” (aka abduction) Thankfully, her master valued her enough to stage a daring rescue. So while she’s normally very law abiding, she’s willing to aid brave freedom fighters against the Evil Galactic Federation, and can get outright murderous when it comes to the upper echelons of Fed. Corporate States.

As for the on foot stuff, I’ve had no problem acquiring G3 suits and weapons with at least one of the mods I consider essential via Pioneer Supply. I just make a point of taking missions to distant outposts, rather than seeking to maximize my credits per hour. I’ve found that G3 is more than sufficient for on-foot missions. But I’m only willing to outright murder the guards and overseers of FCS. Otherwise, I only kill legal bounties. Outright slaughter is so uncivilized.
 
What needle?

Seriously. I mean, I played the game long before Engineering was a thing, got my main ships engineered to G5 before they started tripling up the drops, and I’ve added only a few ships to my collection post Engineering 2.0, which is fairly casual to do in comparison. I also spent two years out in deep space exploring.

The most common complaints about material gathering seems to be in the nature of not seeing a $50 bill when you pass it in the street, because you’re far too busy watching Netflix on the phone to pay attention to what’s going on around you. Take HGEs, for example. They’re everywhere, and fairly easy to drop into on your way to a station… assuming you don’t take the slowest, and most frequently interdicted, path to your destination.
G5 before tripling drops and you ask me what the needle is? There was noway to tell contents of planets and you just rolled and rolled the dice. And when you were done rolling you were binning eandom stuff in the hope you wont need them, which was wrong of course. Ah and the cargo ingredients. You give me a hard time believing you managed to G5 anything under that regime.
 
G5 before tripling drops and you ask me what the needle is? There was noway to tell contents of planets and you just rolled and rolled the dice. And when you were done rolling you were binning eandom stuff in the hope you wont need them, which was wrong of course. Ah and the cargo ingredients. You give me a hard time believing you managed to G5 anything under that regime.
It was certainly possible. I had my own fleet (though smaller than it is today) G5 engineered before the engineering revamp came. I'm hanging on to the size 5 legacy shield of my Cutter to this day still, you simply can't make one like that anymore.
 
It was certainly possible. I had my own fleet (though smaller than it is today) G5 engineered before the engineering revamp came. I'm hanging on to the size 5 legacy shield of my Cutter to this day still, you simply can't make one like that anymore.
God that must have been painful. I scraped together only 2 meagre shield boosters (full bins, mind you, randomly acquired by "just playing") and said "erf this" when I saw the requirements with cargo ingredients - wasn't that for tier 2 already?
Nah, you didn't get anywhere with engineers by "just playing". That goes for the rest of the grinds, too: I had maybe 400m cash plus the ships I had accumulated (Python and FAS the biggest - and I had to cheese smuggling runs for these or I would never had the cash to buy them) and only made to Warrant Officer. "Just playing" gets you nowhere in ED.
 
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G5 before tripling drops and you ask me what the needle is? There was noway to tell contents of planets and you just rolled and rolled the dice. And when you were done rolling you were binning eandom stuff in the hope you wont need them, which was wrong of course. Ah and the cargo ingredients. You give me a hard time believing you managed to G5 anything under that regime.
It’s called having a strategy, and realizing that the best way to achieve your goals was to pursue them in parallel, rather than serially. It did help that my main ships at the time were an exploration Hauler and my Cobra Mark III, so it wasn’t like I had thousands of modules to do. At the time, credits was still scarce enough that BGS work consumed most of my income, and I really wasn’t in a hurry to move to larger ships because I still prefer how smaller ships handle in Supercruise.

It also helped that my raw materials bin was overflowing due to enjoying flyving the SRV, and prospecting on planets as part of a group effort to plumb the secrets of the Stellar Forge… at least until Frontier moved that function to the detailed surface scanner. :( And of course I was busy collecting other things, just in case I needed stuff for synthesis. So by the time Engineers dropped, I had sufficient stores to get my two workhorses to G3 and G4, with three G5 modules IIRC. And when those bins filled up again, I’d G5 whatever I could, and use the rest to improve the G3s and G4s. Because G3s and G4s were highly underrated under the old system.

Fun fact, some of my G4s, thanks to random rolls, were actually better than many G5s, and some G3s better than many G4s, and approached G5 quality occasionally. So some of those low quality G5s were stored to be used in new ships, which I started acquiring rapidly post-Passengers, once income inflation reached ridiculous levels. It also helped that the Diamondback Explorer (and before that, the Asp Explorer) shares a FSD size with so many medium and several large ships, so when I acquired a new ship, I always had a G5 (or occasional super-G4) FSD waiting, along with power plants, weapons, shields, etc. It’s a trend that continues to this day.

I will admit I never bothered to G5 my thrusters until after the Passengers update, falling short of Prof. Plain’s unlock requirements. My ships had some pretty sweet G3 thrusters, though.
 
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It’s called having a strategy, and realizing that the best way to achieve your goals was to pursue them in parallel, rather than serially. It did help that my main ships at the time were an exploration Hauler and my Cobra Mark III, so it wasn’t like I had thousands of modules to do. At the time, credits was still scarce enough that BGS work consumed most of my income, and I really wasn’t in a hurry to move to larger ships because I still prefer how smaller ships handle in Supercruise.

It also helped that my raw materials bin was overflowing due to enjoying flyving the SRV, and prospecting on planets as part of a group effort to plumb the secrets of the Stellar Forge… at least until Frontier moved that function to the detailed surface scanner. :( And of course I was busy collecting other things, just in case I needed stuff for synthesis. So by the time Engineers dropped, I had sufficient stores to get my two workhorses to G3 and G4, with three G5 modules IIRC. And when those bins filled up again, I’d G5 whatever I could, and use the rest to improve the G3s and G4s. Because G3s and G4s were highly underrated under the old system.

Fun fact, some of my G4s, thanks to random rolls, were actually better than many G5s, and some G3s better than many G4s, and approached G5 quality occasionally. So some of those low quality G5s were stored to be used in new ships, which I started acquiring rapidly post-Passengers, once income inflation reached ridiculous levels. It also helped that the Diamondback Explorer (and before that, the Asp Explorer) shares a FSD size with so many medium and several large ships, so when I acquired a new ship, I always had a G5 (or occasional super-G4) FSD waiting, along with power plants, weapons, shields, etc. It’s a trend that continues to this day.

I will admit I never bothered to G5 my thrusters until after the Passengers update, falling short of Prof. Plain’s unlock requirements. My ships had some pretty sweet G3 thrusters, though.
Strategy I had none. I didn't use spreadsheets nor 3rd party apps. The SRV was fun - I enjoyed the sonar blipping and signal resolution minigame. It's just the the yields were meagre. The only thing I could pull off reliably was restocking the SRV with synthesis, but even finding anything more advanced than T1 materials for restocking or the combat buff? Forget it. Once I used the T1 combat ammo buff vs goliath. It wasn't worth it imo - waste of mats for too short a benefit. Especially considering we had to juggle inventory space for a bloated list of ingredients of which it is impossible to remember what is needed when and which.
I never even found a single plutonium to buff jump range and I used the SRV extensively. For sight seeing, base assault, POIs. It just didn't contribute anything useful - just a mix of stuff that was useless.
Engineer 2.1 basically the embodiment what I hate in RPGs: Showering players with trash items of which you never know if you might need them, nowhere to stash them except for your limited inventory and forcing you at some point to trash it and you can be sure that in ED that mat I trashed I later rued. It's just perpetual frustration. Rolling the dice not getting what you desire and later discarding the unwanted stuff for what you desire - except you can bet you want it later.
 
Strategy I had none. I didn't use spreadsheets nor 3rd party apps.
I didn’t need to use spreadsheets or 3rd party apps (aside from consulting coriolis.io occasionally) to implement my strategy. It was simply realizing how the system worked, and utilizing its strengths, rather than frustrate myself with its weaknesses.

And those strengths were this:
  • Super-G4s were superior to average G5s. They had similar strengths, but not as many flaws.
  • Super-G3s were superior to poor G5s, and average G4s. See above for why.
  • G4 materials were much more common than G5 materials, and were often used in G5 engineering
  • G3 materials were much more common than G4 materials, and were often used in G4 engineering
Combine that with always engineering a new ship’s modules before acquiring the hull, and buying intermediary ships to do so, and and you’ve got a chill engineering experience. It’s the reason why I have a Type-9, despite only occasionally taking it into Open-CGs. It’s actually my intermediary for my Anaconda (should I ever decide to get one) and my Imperial Cutter.
 
I didn’t need to use spreadsheets or 3rd party apps (aside from consulting coriolis.io occasionally) to implement my strategy. It was simply realizing how the system worked, and utilizing its strengths, rather than frustrate myself with its weaknesses.

And those strengths were this:
  • Super-G4s were superior to average G5s. They had similar strengths, but not as many flaws.
  • Super-G3s were superior to poor G5s, and average G4s. See above for why.
  • G4 materials were much more common than G5 materials, and were often used in G5 engineering
  • G3 materials were much more common than G4 materials, and were often used in G4 engineering
Combine that with always engineering a new ship’s modules before acquiring the hull, and buying intermediary ships to do so, and and you’ve got a chill engineering experience. It’s the reason why I have a Type-9, despite only occasionally taking it into Open-CGs. It’s actually my intermediary for my Anaconda (should I ever decide to get one) and my Imperial Cutter.
I couldn't even make G1 reliably - why would I bother about G3 and G4 when I couldn't even get the basics going?
 
I couldn't even make G1 reliably - why would I bother about G3 and G4 when I couldn't even get the basics going?
I guess that’s why I often refer to the “forum recommended” method of engineering (both pre- and post-2.0) as inefficient, the equivalent of passing by a $50 dollar bill on the street because you’re too busy with other things to pay attention to the world around you.

Take surface scanning missions, for example. By taking one, you get credits, reputation, and data. You’re also already on the surface of a planet, and there’s usually at least one metallic meteorite in WAVE scanner range. A one or two minute flyve, and you’ve netted yourself 15 G4 and G5 materials as well. Even Engineering 1.0 would’ve given you five. Outcroppings and mesosiderites were good sources of G3 and G4 materials, and much more common. Chances were good that unless you stuck to the shipping lanes (where travel is slowest), you passed several HGEs on the way there (each giving 15 G5 materials, or 5 in E1.0), and more on the way back.

At least that’s how it used to be, regarding HGEs. When Frontier changed their spawning behavior, HGEs I’d encounter en-route dropped. But it’s still a rare session where I don’t encounter any.
 
I miss the old HGE system. No relogging, just cruising along and being a little patient.
Ohhh god no
the above the orbital plane and go out X amounts of ls at a slow speed and then one might pop up ? I prefer the new system . At least I know that the HGE is there but I may not be quick enough 🤣 to get there ( 1000000ls and 2 seconds to get there ) .
 
Ohhh god no
the above the orbital plane and go out X amounts of ls at a slow speed and then one might pop up ? I prefer the new system . At least I know that the HGE is there but I may not be quick enough 🤣 to get there ( 1000000ls and 2 seconds to get there ) .
Here’s why I preferred the old spawn system. Traveling above the orbital plane is much faster vs traveling straight to your destination, as well as much less prone to interdictions (player or NPC). Most mission destinations were far enough from the primary to guarantee at least one HGE would spawn. And when one did spawn, it would always be along your flight path, so no need to divert.

This new one might be better if you’re farming HGEs, but I still prefer to gathering my materials as I go about my d normal activities.
 
Surely the relogging is optional, unless one wishes to 'grind'?
With up to 50 or more required pieces of G5 manufactured materials required to max a ship out it's not really optional if you want to get anything done in a timely manner, especially not with a large fleet of ships that you all want to engineer.
 
With up to 50 or more required pieces of G5 manufactured materials required to max a ship out it's not really optional if you want to get anything done in a timely manner,
Oh, I'll remember that - I appear to have done exceptionally well without relogging, and in a timely manner... I guess the key word is 'timely' though, some might consider today to be timely, others 'soon'.
(I only have 40 ships on this account - most of them pretty much fully G5 engineered, where it matters, less on my other accounts, of course)
 
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