Surely that's their job.Wouldn't adding space legs to the game mean ALOT of work for the dev's?
Surely that's their job.Wouldn't adding space legs to the game mean ALOT of work for the dev's?
I'm tired of reading these kinds of insulting "arguments".
People who say such things should have a look at the concepts with which the game was planned and teased from the very beginning.
How is elite anything other then adventures in space. And you would be wrong. One of the best games I've played.The post I was responding to was this.......
"ED is basically an adventure game set in space, where currently you are stuck in your seat and is very limited. Anything that can expand on those adventures is a good thing in my view."
I stand by what I said. If that's how you see Elite then it's quite plain you don't really like it.
I don’t think this is as big of an issue as you might think. All they really need is the bridge, and then a corridor to the other external doors visible from the outside. Beyond that maybe a few things like capt cabin which would be on all ships.Yeah, but say we could walk around our ships, each ship would need an interior and all module options designed, plus interactive stuff to do in and around our ships
I was with you till hereI think a no firearms policy would be mandatory.
The post I was responding to was this.......
"ED is basically an adventure game set in space, where currently you are stuck in your seat and is very limited. Anything that can expand on those adventures is a good thing in my view."
I stand by what I said. If that's how you see Elite then it's quite plain you don't really like it.
If you can describe Elite this way then it's clear that the game isn't really to your liking, and what you want is a different kind of game. Rather than go find such a game you're trying to turn this game into that game. And I think this is true of all who want space legs.
I'm tired of reading these kinds of insulting "arguments".
People who say such things should have a look at the concepts with which the game was planned and teased from the very beginning.
I love this idea.Would be great if along with either atmospheric landing or space legs you would have the option to create a new Commander in a "nightmare" setting, where death is permanent. No telepresence, flesh and blood.
It could be used as lore compatible bgs interaction, and also a good challenge for seasoned commanders. Extra pressure from players, extra glory (and questionably fun since grinding to get a better ship can be a chore).
This of course shouldn't erase your standard progress.
A no firearms policy would likely be decided by the security rating of the system I would have thought.In the spirit of assuming we get space legs that is:
I'd like to just walk about in the parks and gardens on a space station.
Visit a bar for a space pint or coffee.
Maybe be offered a lucrative contract by some nefarious character while there.
Or even go into police station office to fines.
I think a no firearms policy would be mandatory.
And you are simply wrong, that's why I said:.......
"I'm tired of reading these kinds of insulting "arguments".
People who say such things should have a look at the concepts with which the game was planned and teased from the very beginning."
It's been mentioned a number of times. And who says it's been ignoed. Just because it isn't in game doesn't mean they are not working on it.I'm not aware of any serious commitment on the part of FD to space legs, though a lot of things went on the wishlist (I can't remember the actual name of it) that they then ignored.
No it's not a different game. It should enhance and complement what's already in game if done well. It wouldn't be a different game, it would be the same game, but expanded.The thing about space legs is that it's not the space legs itself that's wanted; it's the content that you hope will go with it - and that's a different game. To me it's like saying "what this game needs is a board with some tokens, a couple of dice, and paper money". What that guy wants of course, is Monopoly.
I'm not aware of any serious commitment on the part of FD to space legs, though a lot of things went on the wishlist (I can't remember the actual name of it) that they then ignored.
Newsletter 32: 'To Launch, and Beyond with the Lifetime Expansion Pass'
We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors from these ship cockpit views in this video:
Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece.
Of course this will be further expanded to include walking around on the surfaces of planets too.
Alpha and Premium Beta customers, and those who have already bought the £35 Lifetime Expansion Pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.
Elite: Dangerous Development Plan (hosted on Kickstarter page - Dec 2014)
You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo. All of those things are phenomenal game play opportunities where that ship might actually be the ship of another player, so just think where that all ends.
Elite Dangerous Expansion Pass Store Page - [IE the point of sale] (circa July 2014):
We intend to continue expanding the game both with new content and new features. A good example of this is planetary landings. We have an ambitious goal for landings to include new gameplay and a rich variety of worlds to explore. To achieve our goal we want the planets to come to life. We also want to add leaving the ships so you can explore space stations or board enemy vessels or even just to look around your own. We intend to release small, free updates after launch, but major expansions including rich new features will be charged for, unless you have bought the expansion pass
Newsletter 29: Lifetime Expansion Pass - to be withdrawn from sale
For example, our current roadmap is to add (in no particular order):
Alpha and Premium Beta customers, and those who have already bought the £35 expansion pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.
- Landing/ driving / prospecting on airless rocky planets, moons & asteroids
- Walking around interiors and combative boarding of other ships
- Combat and other interactions with other players and AIs in the internal areas of star ports
- Accessing richly detailed planetary surfaces
- Availability of giant ‘executive control’ ships to players
---
Throw in things like periodic suggestions by FDev that it's still their intent...
- 'The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later.' (Translated Sandro - Jan 2018)
- 'The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too.' (David Braben - April 2017)
- 'All of the things, and there are lots of other things as well, that we want to do are a way away, because to do them well... Doing an animated character is only part of the problem, you've got to have things to do with it, it's got to be rich, and a great experience. So don't hold your breath, but when it comes it'll be great.' (David Braben - Dec 2016)
The thing about space legs is that it's not the space legs itself that's wanted; it's the content that you hope will go with it - and that's a different game. To me it's like saying "what this game needs is a board with some tokens, a couple of dice, and paper money". What that guy wants of course, is Monopoly.
Here are some examples of FDev’s serious commitments to Legs ....................
.......Yep. It would be a ‘whole new game’, as FDev themselves have said. (Which is why it’s possibly telling that the DLC dev run is as big as the launch dev run )
Now, do you want to be the boot, or the ship?