What Happend to the Dream?

I read the first bit about player clans and quit then. I do not want to see player clans, corporations and system ownership in this game. I may agree with some of the rest but can't be bothered to read anymore.

You quoted the entire OP post?

Why, just why!

Isn't one wall of text enough???
 

Jex =TE=

Banned
My answer to the thread title... I'm living the dream right now. (Well, not right now obviously as I'm posting on the forum instead). Bill Turner wants me to be friendly with the Alliance, so I've buzzed over to Lave and I'm doing planetary scans and data deliveries in my Cobra III. It's everything I would have wanted the game to be back in the 80s, when I had to imagine what colour my ship was and what the interior of a Coriolis station was like.

Also docked at Lave is the Anaconda I arrived in and the Asp for occasional passenger missions, but I summoned the Cobra because it was the right ship for flying around Lave.

When I leave here I'll take some Lavian brandy home.

You mean the game is doing the scans for you - you just sit there and do nothing. So your description sound exciting but when you break it down, your not really doing much. What your description does is fire the imagination and that's what we all wanted from the game, a space scifi but what we got was RNG and a button to press and that's basically it. We'd like the game to give us scanners that we can actually use so let's hope S3 does just that - it's not hard to do! :)
 

Jex =TE=

Banned
Yes, because I don't want to see it in the game. What part of that do you not understand. It was his dream not mine. I don't give a knats what other major online games have. There is no discussion to have. I don't want to see it in-game. Simple as that. I have stated why as well.

There's over 400 BILLION systems nobody is "taking over" this galaxy to think that would happen is ridiculous LOL. You keep the core worlds free of player influence and you make the payments for stations huge, as in the blillions. A clan with a station in system xb-319y that you've never heard of and will never visit won't affect you at all.

The alternative is to sit back in the 80's and try and pretend there's no social networking now that if you don't want to be a part of, don't expect games to last long without.

The galaxy will never be taken over, the game will be long dead by then as it would take a few thousand years in real time to actually do.
 
You mean the game is doing the scans for you - you just sit there and do nothing. So your description sound exciting but when you break it down, your not really doing much. What your description does is fire the imagination and that's what we all wanted from the game, a space scifi but what we got was RNG and a button to press and that's basically it. We'd like the game to give us scanners that we can actually use so let's hope S3 does just that - it's not hard to do! :)

Eh? Well if you take the view that playing a game is just pressing buttons and the computer is really doing stuff for me, I suppose you're right. Moreover, this "Alliance" that I'm trying to get friendly with is really only a figment of some bytes of stored magnetism. But no game is ever going to be fun from that point of view! I prefer to accept the appearance of the rendered world and control panel, and say that in the game context I am doing planetary scans. I did a fair few last night. In my Cobra. The same Cobra I flew in the 80s (at last I can see what colour it is).
 
There's over 400 BILLION systems nobody is "taking over" this galaxy to think that would happen is ridiculous LOL. You keep the core worlds free of player influence and you make the payments for stations huge, as in the blillions. A clan with a station in system xb-319y that you've never heard of and will never visit won't affect you at all.

The alternative is to sit back in the 80's and try and pretend there's no social networking now that if you don't want to be a part of, don't expect games to last long without.

The galaxy will never be taken over, the game will be long dead by then as it would take a few thousand years in real time to actually do.

I never said that players shouldn't influence the game, they already do. But what you are describing there would make the whole thing pointless anyway. What would be the point of having a clan in a system or station that virtually nobody visits anyway. It would be pointless. So it would be a whole heap of dev work for pretty much no reason at all. Seems like a complete waste of time to me. I would mech prefer to see the game get developed in other areas.
 
Given Frontier's propensity to capitulate to player demands (read: if we cry loud enough); I suspect, eventually, we will get a clan-type system.

I never said that players shouldn't influence the game, they already do. But what you are describing there would make the whole thing pointless anyway. What would be the point of having a clan in a system or station that virtually nobody visits anyway. It would be pointless. So it would be a whole heap of dev work for pretty much no reason at all. Seems like a complete waste of time to me. I would mech prefer to see the game get developed in other areas.

It wouldn't be pointless for the clan Wing ( prefer Inara's terminology :D ) in the system or station.
It wouldn't be pointless for a CMDR who role-plays (perhaps she's a struggling pilot, out to make a name for herself. She starts up a business in X, and in time, she comes to control all import/export of the entire system. She makes friends who join her organisation, she makes enemies. ... Over time, her burgeoning enterprise becomes an intestellar empire that spans dozens of systems. She has sufficient financial and political clout (new game mechanic) to influence political direction in the major faction she follows (eg: bubblegum princess); turning the tide of policies and tenders to her favour. Meanwhile, those will ill-intent, scheme and plot her downfall).
 
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Jex =TE=

Banned
Eh? Well if you take the view that playing a game is just pressing buttons and the computer is really doing stuff for me, I suppose you're right. Moreover, this "Alliance" that I'm trying to get friendly with is really only a figment of some bytes of stored magnetism. But no game is ever going to be fun from that point of view! I prefer to accept the appearance of the rendered world and control panel, and say that in the game context I am doing planetary scans. I did a fair few last night. In my Cobra. The same Cobra I flew in the 80s (at last I can see what colour it is).

No you are not doing planetary scans - what exactly are you "doing" to scan the planet. Break the process down for us. We didn't pay £70 to have to use our imaginations, money was paid for a product and we'd like something called a "game" in there as this is a game - it's not a novel or a film or a play so we'd like some gameplay please.
 

Jex =TE=

Banned
I never said that players shouldn't influence the game, they already do. But what you are describing there would make the whole thing pointless anyway. What would be the point of having a clan in a system or station that virtually nobody visits anyway. It would be pointless. So it would be a whole heap of dev work for pretty much no reason at all. Seems like a complete waste of time to me. I would mech prefer to see the game get developed in other areas.

All you're showing here is how much you don't play multiplayer games or get them, or the current social norms going on today. It won't be pointless to the clans that own them is the point. It would give the game more life - something to actually strive for because right now, what exactly is there to do? Go for triple elite? Get more ships? Hardly gameworthy goals which is why hardly anyone is playing.
 
Given Frontier's propensity to capitulate to player demands (read: if we cry loud enough); I suspect, eventually, we will get a clan-type system.



It wouldn't be pointless for the clan Wing ( prefer Inara's terminology :D ) in the system or station.
It wouldn't be pointless for a CMDR who role-plays (perhaps she's a struggling pilot, out to make a name for herself. She starts up a business in X, and in time, she comes to control all import/export of the entire system. She makes friends who join her organisation, she makes enemies. ... Over time, her burgeoning enterprise becomes an intestellar empire that spans dozens of systems. She has sufficient financial and political clout (new game mechanic) to influence political direction in the major faction she follows (eg: bubblegum princess); turning the tide of policies and tenders to her favour. Meanwhile, those will ill-intent, scheme and plot her downfall).

And that is exactly what I don't want to see in the game. We already have powerplay. All they need to do is expand that, make it a bit more involved in the BGS and include a missions system into it.
Add another 10 or so powers and you have a system there for clans which doesn't impact on other players too much. We don't need a new clan system when we have something already in-game that could do the job with a bit of tweeking. All that is needed is a power specific communications channel and we are all good to go.
 
Imagine visiting a system and you see a station under construction.. not because Frontier put it there; but because a Wing managed to generate enough money and resources to actually get it built.
Or .. perhaps a station in ruins, CMDR's picking through her skeleton to find things they can salvage.

A much more living and breathing galaxy, imho.
 

Jex =TE=

Banned
And that is exactly what I don't want to see in the game. We already have powerplay. All they need to do is expand that, make it a bit more involved in the BGS and include a missions system into it.
Add another 10 or so powers and you have a system there for clans which doesn't impact on other players too much. We don't need a new clan system when we have something already in-game that could do the job with a bit of tweeking. All that is needed is a power specific communications channel and we are all good to go.

Powperplay needs an entire overhaul to it which the devs said isn't going to happen and as for the simplistic BGS, that's not going to get any deeper. What does it do? It moves prices a little and changes text on who owns a station - hardly ground breaking stuff when you compare it to games like the X series decades before that were much more intricate and has persistent NPCs.

You already said you don't want to see it - I just pointed out that you won't see it - now you made the discussion circular by saying you don't want to see it. OK, well, you won't see it because there's 400 BILLION systems out there and we protect the core worlds - so what exactly is the issue here? You just cannot stand the fact that out of 200 TRILLION planets a few thousand players could have a station or two around some of them?
 
All you're showing here is how much you don't play multiplayer games or get them, or the current social norms going on today. It won't be pointless to the clans that own them is the point. It would give the game more life - something to actually strive for because right now, what exactly is there to do? Go for triple elite? Get more ships? Hardly gameworthy goals which is why hardly anyone is playing.

I do play multiplayer games and do get them. But that is not what I wan't to see in ED. Not all multiplayer games have to be about clans and guilds though. I have played plenty and have been part of guilds and clans and have not been part of guilds or clans.

If you feel like you have to be part of a big group to find enjoyment, then that says something about yourself more then anything else.

How do you work out that hardly anyone is playing. Steam had around 80,000 people in the last 2 weeks. Seems fine to me. I am pretty sure it will go up after 2.4 drops as well.
 
There's over 400 BILLION systems nobody is "taking over" this galaxy to think that would happen is ridiculous LOL. You keep the core worlds free of player influence and you make the payments for stations huge, as in the blillions. A clan with a station in system xb-319y that you've never heard of and will never visit won't affect you at all.

The alternative is to sit back in the 80's and try and pretend there's no social networking now that if you don't want to be a part of, don't expect games to last long without.

The galaxy will never be taken over, the game will be long dead by then as it would take a few thousand years in real time to actually do.

Really? We're back to 'if you dont do what I want the game will die soon!'? Disappointing...
 
And that is exactly what I don't want to see in the game. We already have powerplay. All they need to do is expand that, make it a bit more involved in the BGS and include a missions system into it.
Add another 10 or so powers and you have a system there for clans which doesn't impact on other players too much. We don't need a new clan system when we have something already in-game that could do the job with a bit of tweeking. All that is needed is a power specific communications channel and we are all good to go.

Unfortunately, that's just not good enough. That's poor development meant to cater for a supposed minority just to shut them up without actually addressing the requirement.
Which is a very big problem because alienating your customers this way is a sure way to send them packing.

The entire purpose of a clan system is to bring players of shared interest and vision together.
It's purpose is to create and encourage that multiplayer aspect.

If you don't want to be part of that, then don't .. nobody will be forcing you to, nor will anybody care if you don't. It's your experience, you can play it as you like.

Star Citizen is implementing a clan system, and people love it.. why? Because that's how humans are.
Here's the organisation I'm affiliated with: https://robertsspaceindustries.com/orgs/VALINOR

And you know what? Almost nobody is worried about this organisation, or that organisation taking over the galaxy .. and they'll only have around 100 systems.
 
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If you feel like you have to be part of a big group to find enjoyment, then that says something about yourself more then anything else.
Yeah, it's says he's human.. Google "Belongingness". It's a biological trait of every single human being.
 
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Powperplay needs an entire overhaul to it which the devs said isn't going to happen and as for the simplistic BGS, that's not going to get any deeper. What does it do? It moves prices a little and changes text on who owns a station - hardly ground breaking stuff when you compare it to games like the X series decades before that were much more intricate and has persistent NPCs.

You already said you don't want to see it - I just pointed out that you won't see it - now you made the discussion circular by saying you don't want to see it. OK, well, you won't see it because there's 400 BILLION systems out there and we protect the core worlds - so what exactly is the issue here? You just cannot stand the fact that out of 200 TRILLION planets a few thousand players could have a station or two around some of them?

That is the thing. That is not what people want though. Okay you give this group of players a station to do whatever they want with. It 100's or 1000's of lightyears away from any other clan or guild or the bubble. What does it achieve. Please tell me. What do they do there, fly in and out of the station because its thiers, or do they go about their business in the bubble completely ignoring the station of their clan/guild because they can't do anything with it. It becomes useless as stated. It would be a huge amount of dev work for something that is functionally useless.

Powperplay needs an entire overhaul to it which the devs said isn't going to happen and as for the simplistic BGS, that's not going to get any deeper. What does it do? It moves prices a little and changes text on who owns a station - hardly ground breaking stuff when you compare it to games like the X series decades before that were much more intricate and has persistent NPCs

I agree that the BGS factions and powerplay needs some love. But they never said it was never going to happen.

The X-series, yes a single player empire building game, which bears very little resemblance to the multiplayer game, man in his ship in a bid to survive the environment game that ED is meant to be (that is what it is advertised as and is how I play it too). They are two completely different types of game and the only resemblance is that they are set in space.
 
No you are not doing planetary scans - what exactly are you "doing" to scan the planet. Break the process down for us. We didn't pay £70 to have to use our imaginations, money was paid for a product and we'd like something called a "game" in there as this is a game - it's not a novel or a film or a play so we'd like some gameplay please.

Are you serious? I accepted the mission at Lave Station. I flew to the designated system. I scanned the system and located the destination body. I flew there. I avoided an interdiction and then made a planetary approach. After a short search I located the base. I landed a short distance away (without using lights), then deployed my SRV. I took a devious route into the base (again without lights) avoiding defence turrets and scanned the data point! You should have seen me, it was really heroic.

OK, if you want to tell me all that wasn't real I'll be forced to agree. But within the game context it's what happened. If you're not prepared to use that degree of imagination I guess that you don't really enjoy any computer games.
 
Unfortunately, that's just not good enough. That's poor development meant to cater for a supposed minority just to shut them up without actually addressing the requirement.
Which is a very big problem because alienating your customers this way is a sure way to send them packing.

You will always alienate someone because the game isn't always what they want though. The only thing FDev can do is make the game they want to make and hope people play it. Luckily a lot of people do.
 
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