What Happend to the Dream?

5k concurrent players and 80k? hardly huge numbers and they're dropping.
And another lie. They are not dropping. You have been saying this for the last year, oh and guess what the numbers where pretty much the same then as well. You are talking rubbish, but please carry on. I like a good laugh.
 

Jex =TE=

Banned
Which people are that. I only see a very tiny subset of player base asking so far.

Maybe you should have ready what the game is meant to be about before you bought it. It was never described as an empire building game like the X series, so why expect it to be one?


The general gaming public, the one FDev want to sell to and what tiny subset? Of the people that are left here? That's not going to give you any results worth knowing.

Then in your next quote you try for a strawman - why are you doing that, Max? I never said anything about empire building but despite that there already IS an empire and it's called Mobius which you are well aware of. There's also SDC and a ton of other groups.

The point is, ED is a dinosaur in terms of game design for people still stuck in the 80's. You can market to that tiny niche audience whilst making deceiving ads on youtube about your game and you can get sales but people aren't sticking around, are they.
 

Jex =TE=

Banned
And another lie. They are not dropping. You have been saying this for the last year, oh and guess what the numbers where pretty much the same then as well. You are talking rubbish, but please carry on. I like a good laugh.

The graph is trending downwards - that in statistical terms is dropping. You get upset over posts like mine because it seems you think you own the elite franchise and the game belongs to you. That's exactly how every other game died with attitudes like that along with poor game design.

You are arguing against reality I'm afraid, not me - I'm pointing out the current industry standards which ED doesn't meet along with no social tools in a time when social networking is abundant.

If only that were true.

Says a guy with no argument and no supportive data. If it's not 3% then what is it? I did the maths but I admit I might have got it wrong. Why don't you show everyone here your calculations and results? Do you even have any?
 
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The general gaming public, the one FDev want to sell to and what tiny subset? Of the people that are left here? That's not going to give you any results worth knowing.
The general gaming public. What on earth does that mean. And you say I have a strawman argument.

Then in your next quote you try for a strawman - why are you doing that, Max? I never said anything about empire building but despite that there already IS an empire and it's called Mobius which you are well aware of. There's also SDC and a ton of other groups.
You are the one that bought up empire building regarding the X series. It was you with the strawman.

The point is, ED is a dinosaur in terms of game design for people still stuck in the 80's. You can market to that tiny niche audience whilst making deceiving ads on youtube about your game and you can get sales but people aren't sticking around, are they.

While I do agree that there are a lot of areas that could do with being updated it is still selling and is still being played by a good amount of commanders.
 
The general gaming public, the one FDev want to sell to and what tiny subset? Of the people that are left here? That's not going to give you any results worth knowing.

Then in your next quote you try for a strawman - why are you doing that, Max? I never said anything about empire building but despite that there already IS an empire and it's called Mobius which you are well aware of. There's also SDC and a ton of other groups.

The point is, ED is a dinosaur in terms of game design for people still stuck in the 80's. You can market to that tiny niche audience whilst making deceiving ads on youtube about your game and you can get sales but people aren't sticking around, are they.

I'm late to this party, but just to touch on the point about groups and empire building. I was a leader of a reasonably large playergroup (just shy of 1000 members) and its something our members longed for. The BGS can only do so much, what folks really wanted is to build an empire, haul materials, pump money into making something (for some the "base" game only keeps them interested for so long, its the social aspect that keeps folks playing). I can think of at least 2 dozen other groups who would of liked the same. The word "potential" was and indeed still is, banded around regarding this.
 
Girls stop ing, it's not helping.

How is it that Falcon 4 can work in MP, a game 25+ years old and host 32 players and also run a dynamic war campagin and keep track of tens of thousands of units? It can be done and easily.

I don't know how easy it is, but Falcon 4 AKA BMS is also a SIM that has been taken over by the community, and they have done wonders to it. I don't know much about programming, but the dynamic campaigns is also something IL-2 is doing and works pretty well as far as I know. Why FDEV is not doing it, must be a design decision and not a "we can't do it" reason.
 
The point is, ED is a dinosaur in terms of game design for people still stuck in the 80's. You can market to that tiny niche audience whilst making deceiving ads on youtube about your game and you can get sales but people aren't sticking around, are they.

I have to say I agree with this ethos at least. Prior to release there was definately an impression of the envelope being pushed, and deep and meaningful cause and effect gameplay with depth to come...

3+ years on, multi-crew with basically little/nothing to leverage shows this has all often not been the case... It seems gameplay design choices seem to be aimed at rather "light" and "odd" goals, repeatedly.

I know some Kickstart folks who gave up after less than a year because they felt this... And I must admit, sitting here at the tail end of Season 2, I now all too often I feel like a wife with another black eye, hoping for "things to change..." :(
 
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Jex =TE=

Banned
Sorry max, you touched on PP which I forgot to reply to as well.

I don't think that's going to get developed because....when? when are they going to take the time to re-engineer that over the Thargoids, the Engineers, MultiCrew, Landable Planets, legs, deeper gameplay. There's only so much time and ED is in no top selling charts - I think it made 20th on the PSN for a week and now it's down at 406th or something.

It's all well and good saying what's going to get developed but with nobody buying the game now, who are the going to develop it for? Where are the next 5 years of development going to come from? You realise that they have shareholders, right? That they have a fiscal responsibilty to them? That in a board meeting they're going to say, ED isn't selling anymore, cut the funding and shelve it?

This is the reality we have to face now however I believe that can be turned around because what other space games are there? It's not too late to add in better gameplay (and clans with stations :p)
 
http://steamcharts.com/app/359320#1y

there, dropping, the line on the left is higher than the ending line on the right.

Concurrent players are dropping a bit. So what. It's not relevant in game that is not PvP centric. As long as the main player base is fine (players in the last 2 weeks) there aren't any issues.

Also maybe you should look at "all" where you can see the peaks and troughs. It has stayed pretty much in the same place over the last year or so. as of right now the stats are higher then what they where in May last year. Are they still dropping?

http://steamcharts.com/app/359320#All
 
Can you explain who makes an MMO with barebones networking and no social tools and then expects to survive as a game when their gameplay isn't even up to par?

someone who does not consider ED to be an MMO in anything other than the technical sense.

http://archive.beefjack.com/features/david-braben-elite-dangerous-interview/2/index.html

quote from DB.

It’s not [like EVE online]. One of the things I’ve done today is to put a load more stuff on the FAQ explaining how it’s different and how, in some ways, it’s an MMO, because we expect a massive number of players to play it. But in most ways that people will judge it, Elite: Dangerous is not an MMO.

<snip>. You can choose who you are playing with, so you can create groups.
------

Although i agree, as with anything from DB or FD we get mixed messages

Another quote from DB ...

https://www.nowgamer.com/elite-dangerous-is-an-mmo-braben/

Elite: Dangerous could have “literally millions of players playing it,” David Braben has told NowGamer.

Asked if an online multiplayer mode will nudge Elite: Dangerous into MMO territory, Braben said: “Yeah, I think so. With all of these things, I don’t want to be pigeon-holed because we didn’t set out to create this as an MMO but there will be a lot of players playing it. It’s Halo in MMO! [laughs] At any one time, you’ve got literally millions of players playing it.”

----------

Now that said... imo FD have a lot of work still ahead of them in the coming "core patches" to add the features most were expecting at, or close to launch, and TBH I do not even know if that is even their intention to stick to the vision which sucked me at least in... I hope so however..... but imo we need to get away from looking at ED as an MMO because the kind of game some are thinking of when they think of an MMO is NOT the game FD are trying to make.
 
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Jex =TE=

Banned
The general gaming public. What on earth does that mean. And you say I have a strawman argument.


You are the one that bought up empire building regarding the X series. It was you with the strawman.



While I do agree that there are a lot of areas that could do with being updated it is still selling and is still being played by a good amount of commanders.


No I said making a space station or two and specifically pointing out how much time and money it would make and then went on to say it would take a couple of thosuand years to take of the galaxy in real time.

As for the general gaming public - they move on when new technologies come out for the most part. Games with 3 deaceds old game mechanics aren't really what a modern day gamer is looking for - that should be fairly obvious really.

Ok so it's stil lselling - in what numbers? Yes it's still being played but we know player numbers dwindle as time goes on and just like the steamcharts show. So ED needs something fairly big and exciting to get players back? I think there's players out there who would pick it up again.
 
Sorry max, you touched on PP which I forgot to reply to as well.

I don't think that's going to get developed because....when? when are they going to take the time to re-engineer that over the Thargoids, the Engineers, MultiCrew, Landable Planets, legs, deeper gameplay. There's only so much time and ED is in no top selling charts - I think it made 20th on the PSN for a week and now it's down at 406th or something.

It's all well and good saying what's going to get developed but with nobody buying the game now, who are the going to develop it for? Where are the next 5 years of development going to come from? You realise that they have shareholders, right? That they have a fiscal responsibilty to them? That in a board meeting they're going to say, ED isn't selling anymore, cut the funding and shelve it?

This is the reality we have to face now however I believe that can be turned around because what other space games are there? It's not too late to add in better gameplay (and clans with stations :p)

I don't know when or if it will get developed. But to be honest it doesn't need that much to actually make it a fun part of the game. The main issue is that you only do the same two things again and again and again. Give it a mission system. Maybe have a power mega ship which isn't tied in to the BGS, there you have your guild area, add power specific comms section if there isn't one. Maybe do stuff that needs to upkeep the guild/power ship and add another 10 powers. Differentiate them and make them more unique. There you have a pretty decent guild/faction system for peoples epic battles against each other which shouldn't negatively effect other peoples way of playing.

I don't know when or if they will work on powerplay. I know they have mentioned it a number of times as something that will be updated in the future.
 
The dream never became reality and we ended up with a fantastic looking but very boring galaxy. Such a shame to see something so wonderful to look at remain such an insipid experience.
 

Jex =TE=

Banned
Girls stop ing, it's not helping.



I don't know how easy it is, but Falcon 4 AKA BMS is also a SIM that has been taken over by the community, and they have done wonders to it. I don't know much about programming, but the dynamic campaigns is also something IL-2 is doing and works pretty well as far as I know. Why FDEV is not doing it, must be a design decision and not a "we can't do it" reason.

BMS took over, yes, but the original game had the dynamic campaign capable of not only moving all those thousands of land, sea and air units but when it came to air, managing the air traffic so well that a few times I was put in a holding pattern at 19k whilst my friend (who was wing lead) was at 18k. Each call we'd both drop another thousand whilst seeing all the other planes below us and above us as new aircraft came in.

And we're to expect that 30 years on we can't do more of this?
 
Concurrent players are dropping a bit. So what. It's not relevant in game that is not PvP centric. As long as the main player base is fine (players in the last 2 weeks) there aren't any issues.

Also maybe you should look at "all" where you can see the peaks and troughs. It has stayed pretty much in the same place over the last year or so. as of right now the stats are higher then what they where in May last year. Are they still dropping?

http://steamcharts.com/app/359320#All

That is why I hope/wishful thinking, that we will get more NPC crew members and NPC interaction. This is what we actually was supporting when the game was sold back in the day. Things change, but basically ED is a single player game with some co-op mechanics.
 

Jex =TE=

Banned
I have to say I agree with this ethos at least. Prior to release there was definately an impression of the envelope being pushed, and deep and meaningful cause and effect gameplay with depth to come...

3+ years on, multi-crew with basically little/nothing to leverage shows this has all often not been the case... It seems gameplay design choices seem to be aimed at rather "light" and "odd" goals, repeatedly.

I know some Kickstart folks who gave up after less than a year because they felt this... And I must admit, sitting here at the tail end of Season 2, I now all too often I feel like a wife with another black eye, hoping for "things to change..." :(

In the other thread about what makes you jump, someone mentioned blackholes. But FDev changed them didn't they so they can't kill you? There's an exclusion zone? See how that's making the game worse, not better?

MC - the devs admitted that if it doesn't get used they won't work on it. They basically said, there you go, it's hardly worth using because we made it so bad and if you don't like what we gave you, we won't give you more.

There's a pattern of poor choices from start to finish with ED except when it comes to the looks and sounds which are outstanding and I could never give another credit to the sound and art guys if I tried. The choices for what we got though, starting with SCB's all those years ago hasn't taken the game anywhere.

They have S3 to start to turn that around. Braben always said they had the house now we need the furniture so let's hope we see some good choices...like Exploration and scanners that work and things to find and analyze (lol there's always hope!)
 
BMS took over, yes, but the original game had the dynamic campaign capable of not only moving all those thousands of land, sea and air units but when it came to air, managing the air traffic so well that a few times I was put in a holding pattern at 19k whilst my friend (who was wing lead) was at 18k. Each call we'd both drop another thousand whilst seeing all the other planes below us and above us as new aircraft came in.

And we're to expect that 30 years on we can't do more of this?

Yes I know, good old times indeed.
 
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