What happened to the FSS ?

What is truly awesome about the FSS is I don't have to look at those beautifully illustrated and rendered planets anymore. I get to look at line drawings of daggers and circles over and over. coming back from a little explore. Only 135 jumps left to get home. Joy joy joy.
 
What is truly awesome about the FSS is I don't have to look at those beautifully illustrated and rendered planets anymore. I get to look at line drawings of daggers and circles over and over. coming back from a little explore. Only 135 jumps left to get home. Joy joy joy.

No you don't have to look at them, but you can if you want to, I'm not sure what you are implying here, is it somehow that we players who like the FSS are preventing you from looking at the planets?
 
The latest patch has done more damage to the FSS than one would think, I cannot under stand how FDev can let this crap slip through the internal QA process.....


Oh Ya, I forgot, they do NOT HAVE A QA process.!
Your forgetting. It's their game, and they can do whatever they want with it.
 
Your forgetting. It's their game, and they can do whatever they want with it.

Four years after they sold it, removing existing functionality on a whim is not okay. Justifying a change for balance reasons is the norm. Adding to the existing game is the norm. Needlessly removing functionality long after release is not the norm. It was just an oversight than needs to be put right, that's all. It is not a complex issue.
 
No you don't have to look at them, but you can if you want to, I'm not sure what you are implying here, is it somehow that we players who like the FSS are preventing you from looking at the planets?
The way the mechanic is designed eliminates the need to actually view the planets. Waiting for the psuedo image resolution process is not required. The whole mechanic took beautiful images and replaced them with low res squiggles and circles. There is no mystery as to the actual objects since a text description accompanies each squiggle on the energy band.

Why not just have images of the planetary illustrations/renderings on the energy band instead of squiggles? That would certainly be more visually appealing. It wouldn't be betraying data that is already displayed as text - right? The whole mechanic hides data already present in the ship's onboard computer. Weird. Bad design. Clearly a different dev team than the core mining group.
 
OK, it wasn't great to begin with but it was still better than the blob hunt which is just so utterly lame.

They thought to make exploration more 'fun' by introducing a bottom-achingly tedious mini-game of the most vapid kind?

I can't believe that this is what they conjured up! Worse, still, is that a lot of time and effort has clearly gone into this creakingly banal effort to improve 'gameplay'.

Oh yeah, they really 'improved' exploration. /s :rolleyes:
 
My FSS is behaving badly as well since the last patch. Here's what I have found out, when I use FSS and begin scanning bodies, if there is a collection of bodies in a secondary or third system "B" or "C" etc., when I attempt to scan those bodies, after a couple seconds (within the 2nd blue scan refresh) the screen goes black and I cannot use the game at all without closing out and coming back in.

I use FSS all the time for exploration as it's the only way to really see what planets are out there without having to travel hundreds of thousands of light seconds to get to each system. Without the FSS working properly, my exploration has almost ceased. Please Frontier, I'm begging you, please provide some sort of fix. I'm willing to reinstall the entire application to see if that fixes things so long as I don't lose my account, particularly the 200M credits.
 
I returned from a quick overnight trip earlier today and scanned a few systems on the way home. I didn't get any folding or distortion but the barycentre behaviour was consistent. I would much prefer that my telescope zooms back out to the same position I zoomed into, it was a little disorienting to keep returning to the same spot multiple times and having it stay where I put it would be more intuitive. Hopefully this is just a regression bug & not another 'feature' no one asked for.
I am pretty sure it's no feature. It was like that at the beginning and the overiding feedback was that it shouldn't. So they changed it so you zoomed out to where you were. I also hope they get it fixed soon as well as the other bugs.
 
Finally I also had the issues referred to here. Only once, though, after scanning a few hundred systems since the bug was first reported. So it still looks like it hits people differently. Of course, we are not scanning the same systems, so it's not possible to establish clearly if it is a hardware-dependent issue.

In my case, one system with multiple stars (I've scanned a multitude of such systems, so this system was not unusual), the issue appeared when zooming in on the B star: The 'canvas' (this is in VR) flipped 90 degrees and was basically useless. When zooming back out, lateral movement shifted to head-look - and inverted to boot! And it seemed impossible to select anything. Next 20 systems or so that I jumped to did not have that issue.

Definitely a bug though.

:D S
 
I have noticed that the 'zoom' is now returning back to the 'zoom' point once the object has been scanned, as opposed to the nearest primary object. I have updated the thread concerning the grid 'flipping' when zooming in on distant objects.
 
Looks like it got fixed with the last patch though, no flippin' flipping anymore, and we got the return-to-last-point-zoom-out back. The thread can be closed if the OP wants? Alternatively, we can keep it open so that people that would like to have both zoom functionalities can complain here.

:D S
 
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