What happened to the graphics / textures?

...I think the main issue is the colour. Look at the first image, the planet has a mixture of dark and light areas, which is realistic looking at planets/moons of our own solar system. These need to come back as at the moment a lot of the planets are a solid colour with very little variation...

This very much so, you can still see massive variations in surface colour on the non land-able planets; particularly the volcanic types.
It would also be great to see more variety in surface scatter, i.e. large rocky outcrops and overhangs etc.
 
OP that's a stunning looking picture, I wish we'd see that in game now. Still compromises must be made, not everybody has a pc that can run at that level so perhaps we'll see it in the future when most people have upgraded. I'd love to see optional high res for those that can run it though, I'm sure obsidian ant would capitalise greatly on images like this in his videos.

I think it should be an option tho :(
 
Its not the textures that where the issue. As of right now, the texture on planets are far better then what we ever had. I think the main issue is the colour. Look at the first image, the planet has a mixture of dark and light areas, which is realistic looking at planets/moons of our own solar system. These need to come back as at the moment a lot of the planets are a solid colour with very little variation. The textures are fine and hi-res as they are.

So much this. I just did 6 hour play and planet textures - especially those which you can land on - looks terrific. However, colouring is a bit off due of lack of variety and it is known issue, unwanted regression and we all hope FD will find a way to fix it more permanently in core updates coming after 2.4.

As for some higher texture mode - I am all for it. If it does not require huge work from FD and it is authorable, sure, why not, +1. Moar graphics options, the better.
 
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The OP covers many aspects with each screen shot but to pick one out from the crowd, the old 'iceteroids' appear to have been rendered with an incorrect albedo value for the sub-surface scattering.
Whilst this produced a high contrast appearance that may be pleasing to the eyes of some people, it was not 'correct' in the sense of PBR.
I feel that people need to adjust their expectations to fit with the goal that Frontier is aiming for.

It's just a question of realism vs fantasy, reality is mostly dull and flat not high contrast and saturated colours.
I get the impression a lot of the negative attitude towards changes are the same arguments for using shader modifiers to 'enhance' the scene.

That being said, I would like to see some higher presets for people who can push the pixels; rather than having to resort to config file hacks.

Realism VS fantasy you speak of? Fact: Stars are NOT yellow! All stars appear white from space because they radiate the full spectrum of colours. The yellowish colour is caused by various particles in our atmosphere. I don't buy this crapping on about realism when they decide to go with pure fantasy where it suites them. There was probably another reason. Most likely just a massive balls up.
 
Realism VS fantasy you speak of? Fact: Stars are NOT yellow! All stars appear white from space because they radiate the full spectrum of colours. The yellowish colour is caused by various particles in our atmosphere. I don't buy this crapping on about realism when they decide to go with pure fantasy where it suites them. There was probably another reason. Most likely just a massive balls up.

True but how much fun would a game be if it simulated you being blinded by the true luminosity of the stars? :p
I didn't argue that it was or was not a mistake, just that FD are trying to find a combination of features that works; no need to be so apparently aggressive in your responses ;)
At the end of the day it is a pure style choice, some will like it, some won't; other's will just say "ooo pretty" and then carry on shooting things regardless of the colour balance.
 

verminstar

Banned
Must be a fluke that the game runs better on the xbone than it does on my relic of a pc. Admittedly, the pic itself is an overheating antique which was medium range 7 years ago but it still runs elite...not well though and it almost always crashed me into desktop when fps got demanding.

I've heard players claiming graphics and textures have gotten better, but quite frankly, I'm not seeing it. Looks exactly the same on the console as it did pre 2.4 with the exception of some of the planets that were affected by beigeification...now some are gun metal gray which is arguably even worse looking.

I'm in the black right now and scanning every 5th system...I land on a lotta planets so if something had changed or improved, I would have noticed almost immediately.

I'm not complaining because the game runs flawlessly on the xbone, but then it was running flawlessly before 2.4, so I'm struggling to see what these alleged improvements are.

Placebo effect perhaps...wishful thinking maybe who knows ^
 
True but how much fun would a game be if it simulated you being blinded by the true luminosity of the stars? :p
I didn't argue that it was or was not a mistake, just that FD are trying to find a combination of features that works; no need to be so apparently aggressive in your responses ;)
At the end of the day it is a pure style choice, some will like it, some won't; other's will just say "ooo pretty" and then carry on shooting things regardless of the colour balance.

Noted. O'il leave me foitin' words for the 'Goids.
 
My graphics look good. Not sure what the problem is. And that imgur album shows one of those fancy station interiors, that isn't early graphics.

I think the only real issue at the moment that many seem upset over is the beigification of planets, but i don't see that changing any time soon.

Not just the beigification, I could live with that, the terrain mesh for all the planets is stuck on high/medium, can't understand how anyone is unable to notice the difference unless they have been running graphics settings below ultra. Planet terrain mesh looks like crap now.
 
Noted. O'il leave me foitin' words for the 'Goids.

LOL. No worries. It's fine to be passionate about it, just seems pointless to bite each other's heads off over semantics.
I would rather work together to identify the exact nature of the things that people want to see change.

On that note, I have just visited Anahit, Styx & Vulcan (In the screen shots) but sadly those planets have complete changed base types since beta.
i.e. Rocky > Ice etc. So it is not possible to make an apples to apples comparison in those cases.

Regarding the asteroid rinds however, I believe the fogging was something that has been discussed on length so I won't rehash it.

EDIT:

... Planet terrain mesh looks like crap now.

Not to disregard your point, but do you have any evidence other than anecdotal?
 
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Has anyone noticed that the pre 2.4 Thargoids during hyperdiction were way more detailed than the ones currently in game?
 
Must be a fluke that the game runs better on the xbone than it does on my relic of a pc. Admittedly, the pic itself is an overheating antique which was medium range 7 years ago but it still runs elite...not well though and it almost always crashed me into desktop when fps got demanding.

I've heard players claiming graphics and textures have gotten better, but quite frankly, I'm not seeing it. Looks exactly the same on the console as it did pre 2.4 with the exception of some of the planets that were affected by beigeification...now some are gun metal gray which is arguably even worse looking.

I'm in the black right now and scanning every 5th system...I land on a lotta planets so if something had changed or improved, I would have noticed almost immediately.

I'm not complaining because the game runs flawlessly on the xbone, but then it was running flawlessly before 2.4, so I'm struggling to see what these alleged improvements are.

Placebo effect perhaps...wishful thinking maybe who knows ^

I don't think the textures have gotten any better in 2.4. We are talking about old screen shots from the early days of Horizons or before. The close-up textures on planets are far superior now to what we had when 2.0 was first released, but again, I doubt your ancient PC can see those, so it's a moot point. The Xbox has had these better texture from when it got horizons, so the xbox users are not seeing anything different either.

I have found that the game runs a bit smoother after 2.4, but you may not notice that on your PC.
 
Has anyone noticed that the pre 2.4 Thargoids during hyperdiction were way more detailed than the ones currently in game?

No, haven't noticed and I don't believe that's actually true, considering there's more animation and interaction with them.
 
Not to disregard your point, but do you have any evidence other than anecdotal?

Evidence, mate I've been playing ED since Alpha, I don't need to provide evidence, it is blatantly obvious that they screwed something up whilst trying to fix places like the Junga crater.

I can name multiple improvements and downgrades since Alpha, pretty much all of them I can live with, why they would downgrade the ultra setting planetary mesh so much is beyond me.
 
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Not just the beigification, I could live with that, the terrain mesh for all the planets is stuck on high/medium, can't understand how anyone is unable to notice the difference unless they have been running graphics settings below ultra. Planet terrain mesh looks like crap now.

When I get close to a planet now post 2.4 they look more sharp, more defined in their texture, when you get around 20km they start to get blurred again. Pre 2.4 planets was always very blurry more like a ball of cotton :D

And I run 4K everything on ultra locked to 60FPS.
 
Agreed, and Skyrim is a prime example of where people chose to mod it to 'enhance' the look.
Personally I feel these mods are always over-saturated and look worse, and to further what I said above; how good something looks is a subjective argument.
I would have to assume that the OP prefers the high contrast lights and darks of the ice in the earlier shots over the more natural subtle colours now.

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;)
 
My graphics look good. Not sure what the problem is.

Take a look at the ice asteroids.

FD should decide whether they want to move towards "realistic" or dramatised graphics - e.g. our current ice asteroids or the ones OP posted respectively.

Problem is they're moving towards neither. Beigification aside the graphics just look cheaper, and compounded by the ridiculous lighting found in dark environments.

Ofc I'm never gonna damn the ED graphics as one of its crowning failures. I have my own problems with them but for the most part this is one of those "look at the potential" complaints. It could be literally jaw-dropping.
 
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