Power Play is, and was at the time DBOBE said it, part of "the entire game".
And PP was made with the mode system in mind, look at the quotes on "The Wall of Information" in my Sig.
Ok, there's a slight misunderstanding here. I'm not saying that open is "the way it was meant to be played". When I said that, I wasn't refering to game mode. I meant more in the same way that you can't do bulk-trading in a fully combat fitted ship, grind CZs in a dedicated mining ship, or mine in a trade-optimized T7.
I would actually be perfectly happy with people continuing to PP in solo or PG, so long as the underlying issues were addressed in some manner. Open-only is probably the easiest solution to those issues, and it is the one FD seem to be looking at, but that doesn't mean it is the only solution.
Frankly, just making NPC interdictions even close to the threat of player interdictions, in the context of PP (so interdictions by NPCS aligned with opposing factions, while you are conducting PP activities, not just all the time, regardless of whether you PP or not) would be a reasonable solution IMO.
Currently NPC interdictions pose no threat whatsoever, and are not a factor at all. PP is my main chosen activity in game when I'm not grinding (I don't care about credits, or having the big ships, so I don't grind for credits or faction rank, only for engineering new modules to try different loadouts on my ships), and I can't even remember the last time I was successfully interdicted by a PP NPC, or even had one attempt to interdict me, and when an NPC does interdict you, you can literally escape in an unshielded T7 without taking a hit 95% of the time, and you would have to make some sort of major mistake to ever be in real danger from them.
Edit: Just to clarify, I only got involved in this discussion because people are denying that there is an issue just because this proposed solution inconviniences them. I am totally behind people being able to do their chosen activities in whichever mode they chose (unless they want to PvP in Solo ;P ), but that is the current issue with PP, if you want to PP seriously (ie not just module shopping), you are almost forced to do it in solo or PG, otherwise you have significantly less impact on the outcome of PP, which is decided by the actions of the people not in open.
If the people opposed to open-only PP had countered the arguments for it by saying "that just shifts the problem from one group of "Open players" to "Solo/PG players", maybe we should see if there is another way to fix the problem", I would be 100% on their side. Instead, the response was to simply deny that there even is a problem.