PP seems to me to just be Trucking with the added bonus/risk of being blown up. Unless you like going out with 2 tons of cargo in your engineered PVP gunboat.
So essentially I can do one with minimal risk in a lightly armed cargo ship and the other in a purpose built PVP ship. Seems to me this is the better option due to setups being better optimised with more cargo space and the other more Pew Pew.
Kind of makes the current PP system redundant in my game life. Unless a lack of player PP participation renders whole star systems ghost towns then I can’t see any real need other than getting content locked items.
That seems to be the main beef with the PvP community. All those evil “cheaters” playing Powerplay in modes other than Open, just as the game is designed to be played, who are unavailable to be blown up. In a game system that solely revolves around the movement of PvE tokens.
Without knowing exactly how many players play in which mode, it’s difficult to know how adversely PPOO will affect Powerplay’s player base. That being said, 40 years of game development, and thirty years of personally playing games like Elite: Dangerous Powerplay, indicates that if PPOO goes forward, most players will quit rather than put up with “spontaneous PvP.”