Again just because you dont do it. Doesnt mean others dont. And it happens. Consistently.
Yes, it does, and as an Open player,
I don't care.
I already don't see the 97% of the players who could might oppose me in Powerplay or the BGS, simply because they don't play at the same time as I do. When you include the instancing difficulties that can arise even when
actively trying to instance with someone overseas, that number rises to about 99% of the players who could
possibly oppose me. The 0.3% that are in other modes are more of a rounding error than anything else in my book. If I can't succeed in my goals due to being opposed by a rounding error, then I'm a
failure at BGS manipulation.
I do, however, want this game to succeed financially. I want Frontier Developments to continue to expand this game, adding new content, things to do, and squashing bugs. Driving away the most passionate of your customer base, the ones who buy cosmetics because they're fully engaged in the most
interesting parts of this game, is how games
fail. I've seen this time and time in other MMOs I've tried. Some end up going the PvP flag route and survive. Most simply have to shut down their servers because they've run out of money.
In my opinion, Open mode in Elite Dangerous has more players than it would normally due to Frontier's brilliant tri-Mode system. The players in Open are there because they
want to be, not because they
have to be to access the game content they enjoy. As a result, they "git gud." And when most players are "gud," this creates an environment where the type of players I have
no desire to interact with don't have fun, because pretty much everyone is either unkillable, or have the ability to kill
them. As a result they, find other amusements.
This is a win for everyone in Open... well, except for those who are such failures at PvP that they
need to attack PvE players to get their kills. And to be honest, I don't care about them. They tend to suffer from "spontaneous networking failure syndrome" as it is, and they're such
terrible conversationalists that even the
NPCs are more interesting to talk to.