imho, it all depends on the content they might bring and the new interactions they allow between players.
Really? Seems to be tons to do in the game. What do you mean by empty and shallow?To OP question....Nothing. The game remains empty and shallow.
Hoping your next jump will be be... the jump home.+1000. That's exactly what I wanted. A way to put all my ships in some system far away. A system that I would call my home.
I don't think I'll bother if I have to pay rent to keep a ship I've spent five billion credits on, though. When I buy stuff, it stays bought.
On the fringe what ship can jump 500Ly with jumponium? I know, it not the point to everyone, just one to me why I want one.500ly range which is like 8 jumps in a decent DBX, what is the advantage ?
Cannot really see the attraction to be honest.
Really? Seems to be tons to do in the game. What do you mean by empty and shallow?
Like your car that never needs servicing and your house that never needs repairs?
I play games to get away from the daily grind of work/life not to play games that seems like another job
I don't get it, or understand where these fit in with the Elite lore.
Frontier Elite 2 and Frontier First Encounters had many ships that required hiring multiple crew members, without which you simply couldn't launch. Have you played the Elite series of games?
Like your car that never needs servicing and your house that never needs repairs?
Cars and homes need repairs and maintenance because they exist in the real world. Fleet carriers do not exist in the real world, and any limitations or downsides of ownership that they have are there because they were deliberately placed, not because they are inherent in the object.
If I have to pay for the maintenance of my carrier and its fuel and its purchase price, why not have it so I have to pay for insurance, berthing slots, the necessary licenses to operate it, the crew wages, the supply train that would be required for me to operate it anywhere other than inhabited space, paying regular tribute to the superpowers to make them turn a blind eye to the fact that I'm essentially operating a capital ship in and around their territory, compensation claims for crew injuries in random events, replacement of systems damaged in said random events etc?
There's a sliding scale between enjoying something because it's realistic, and enjoying something because it's not. I like to sit towards the latter end. I game to escape reality, not to emulate it.
Yeah it's OK mate, I don't have delusional thinking patterns or anything and am fully cognisant of the difference between 'things in a game' and 'things in the real world.'
I wasn't replying to justify the mechanic, I was replying to point out that the justification you provided for why you didn't like it was nonsensical. I agree with you in that of the reality vs gameplay argument should usually be resolved on the side of gameplay, other than in hardcore simulators where the reality is the gameplay and this is not such a game.