BTW, I can produce a fourth version of my maps at any time, as long as I have a complete set of distance data (since I'm calculating the coordinates from the distances myself). My scripts also happen to produce a few statistics which might be a useful guide to locating the (relatively few) remaining systems.
I fear the quibbling over 0.001 ly measurement discrepancies may be missing the point slightly. There's obviously something odd going on in the game's display code, but it's not going to have a practical effect on jump fuel or stuff like that. I might tighten up my own code so that it is more sure of finding exactly precise coordinates, but that's not a massively high priority for me.
I fear the quibbling over 0.001 ly measurement discrepancies may be missing the point slightly. There's obviously something odd going on in the game's display code, but it's not going to have a practical effect on jump fuel or stuff like that. I might tighten up my own code so that it is more sure of finding exactly precise coordinates, but that's not a massively high priority for me.