What is this??

Ian Phillips

Volunteer Moderator
On a serious note.... DB did posit the possibility of having special modules that you would attach to an asteroid of the correct composition and in would then "melt" it and blow it up a bit like a balloon, to form a shell in which base could be made.

The FGE Explorers group got "VERY" excited by this idea, way back when, but so far nothing more has been heard about it.

I have learned patience.....
 
Probably not, but moving them would be risky, so they'll stay where they are.

Michael

That brings up an interesting question

Will we see some highly elliptical orbits eventually?

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On a serious note.... DB did posit the possibility of having special modules that you would attach to an asteroid of the correct composition and in would then "melt" it and blow it up a bit like a balloon, to form a shell in which base could be made.

The FGE Explorers group got "VERY" excited by this idea, way back when, but so far nothing more has been heard about it.

I have learned patience.....

I don't know why they don't just put a coriolis or orbis inside a large asteroit and only show the front part poking out. Then rotate the asteroid... call it an asteroid base. Same interior just an exterior of an asteroid!

Could be done reasonably quick if you ask me.
 
totally offtopic, bit it makes me wonder..

Where are the starports inside astroids?

Was thinking same as we seen artwork of stations inside astroids. hope they get added at some point. as pirat bases or a navy Secret base for some covert work or reserch.
 
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Or maybe they're already here in some capacity, but nobody has discovered one yet because it might not broadcast it's location?

Lore has mentioned a secret asteroid base in Alioth, from where the mycoid vaccine was stolen... which is why I've been working on getting the permit for that system ;) There is something special about Alioth and the Alliance, since they have no specific ships or ranks, I gotta believe there is a reason.
 
May I ask what's the holdup? Comets are one of the most important and prominent phenomena in space. One should think their visual models would have been in the game a long time ago.

Honestly, while I have no inside knowledge doing comets right would be challenging. In the first place, their typical highly eccentric orbits likely fall a bit outside any "sanity limits" that might be imposed generating a star system. That's tweakable but given the procedural methods used to generate star systems could easily have undesirable effects down the road. That makes the effort of doing so non-trivial for FD. Since they currently exist as point masses, let's assume that FD have cracked this one as that would likely be a prerequisite for even including the mass. Visually, a comet core would likely be too small to show up on a scanner unless you were right in its frame of reference in normal space, much the same as individual rocks show up on your scanner in ring systems and asteroid fields. Since the game can do that we know FD already have most of the code they need for this part but again, it would likely require modification. Since the game can render asteroids probably an individual rock is not beyond the bounds of possibility either. Now we get to the stuff that we DONT see similar examples of in the game already. Rendering individual off-gassing jets and the coma and tail. While the visual effects for approaching and flying through these would likely be somewhat similar to those experienced while flying within a nebula, nebulae in the game are largely static whereas the volume and intensity of those visual effects for a comet would be highly dynamic, varying by proximity of the comets nucleus to any stellar bodies in the system and by the vector(s) from any nearby star(s) - They'd effectively have to model the direction and intensity of the solar wind at the comets location in real time, along with the amount of surface heating the comet was experiencing and a host of other factors.

All in all, I'm happy that they are intent on doing it as correctly as possible rather than throwing in a visual placeholder. The point masses are placeholder enough until they can do the visuals well.
 
I always assumed this kind of thing was due to being in a system I hadn't explored and for some reason couldn't visibly see the objects.
 
It's a glitch. I've seen it in two systems where the only things in the system were an asteroid belt and the station. It's not a gravitational Lagrange Point effect, since there were no things in those systems for the station to interact with gravitationally other than the star.
 
Possibly in a Lissajous orbit:-

https://en.wikipedia.org/wiki/Lissajous_orbit

Gravity is weird, and it is indeed possible to orbit a bit of nothing, as long as that bit of nothing happens to be a Lagrange point.
This is the answer.

The game doesn't always render more than one orbital path if a planet or station is in a binary, for example.

I've also seen stations orbiting in what I assume to be Lagrange points. To confirm, you really need a discovery scanner. Honk, then look at the system map.
 
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