What is your view on microtransactions for credits?

I absolutely, irrevocably, utterly oppose any idea of microtransactions. If the company wanted to put out something that improves the game (DLC, expansion), gives a side quest or item (as an example, ship skins) that is not likely to affect the rest of the game, adds some solid value to the product, or anything of that type, sure.

That same company makes it possible to purchase one of their selling points for their product to enable customers to skip the effort of accumulation, absolutely not. If that happens, then I insist that you should be able to buy 'bounty kills', 'smuggling goods', 'piracy kills,' 'rare items,' 'ships,' 'ship parts,' 'invulnerablility,' 'unlimited fuel,' 'unlimited jump,' 'auto-sell at 1,000,000,000 credits,' 'auto-buy at 0 credits,' 'guaranteed stock of all commodities,' 'full system scans,' 'reputation,' 'never wanted status,' 'unlimited multicannon munitions that never requires refilling when firing,' 'insta-gib,' 'automatic quest success,' 'auto-fly to new destination,' 'insta-mine,' 'insta-fly to new destination,' 'zero-lock on,' (so no one can get a bead on you) and 'always awesome quests from the bulletin board,' and that's for starters.

Why make the game cause you to have to do anything, when you can just have the game do it? The NPCs get some of these, and fighting people is hard, and those anacondas sure have a lot of plating and shields.

Please, just no.

Commander Leslie
Clearly on the fence about the idea of buying credits in the game.
 
The same point there is when I play any other game, because I find playing the game entertaining. Joe Blogs doesnt affect me, I could care less what he does or has. If youre in it for competition there are actual competitive games out there, this isnt one. If you are playing video games, not as entertainment, but as a means of feeling some self worth or superiority then you've got some issues to work through that have nothing to do with micro transactions.

This seems to me to largely boil down to jealousy. People without excess money feeling inferior to those with excess money and wanting their pixel superiority to be untouched by real life income. I can totally understand the mindset in an actual competitive game, but in a game like this it seems silly.

As someone who is afraid to actually get out there and play with others, it's not difficult to see why you don't understand why this is a bad thing. I have money I could burn and I still know it's a bad idea to sell out your own game.
 
In a competitive online game with regular PvP combat I would fully agree with you. In ED though you meet relatively few other players in open mode and, hence, the impact of people buying upgraded ships with RL cash would be miniscule.
Just because you don't see many players does not mean others won't. Miniscule or not it will still negatively affect players.

I updated my post you quoted after you quoted it with an alternative idea. If you have a separate game mode (similar to Iron man mode) you can keep the players who want to play the game with their ship without the time to go through progression in a world with others like-minded whilst leaving those who don't have/want to spend cash to get more credits in a game without worry of those abusing the ability for trolling/griefing.
 
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Important points

Two points
1. Remember that costs in game are exponential, lets say $10 will get you a basic Cobra, because you don't want to have to grind up to the most memorable ship. Fair. Want to buy a Asp? Well a Asp costs twenty times as much. It would cost $200. For a player to by one of the top tier ships of the bat it would cost them thousands of dollars and even if they did that's positive for the game overall cause it funds the games continued development at the miniscule downside of having a newbie in a python.

2. The only con for inter player credit transfers is the idea of Gold Farming (as seen in WoW). If we can just buy our money anyway this stops being such a problem. There are a LOT of pros to credit transfers, suddenly players have a reason to help over players. We can start having escorts, sharing bounties, hold races. Fantastic. So if we allow people to buy credits with $s we can add a mechanic to the game that helps bring players together.
 
No problem. Credits for sale! $1/£1/€1 per CR.

Problem solved. Crazy people who want to pay at that rate can fund FD for the rest of us.

Even at $1 per 1000 creds this holds true. $380 for a cobra anyone?

Even at $1 per 10,000 credits it's $660 for a Asp and $14690 for a Conda. That's a big paycheck for FD for sure.
 
Micro transactions for credits is a slippery slope, if Fdev did that what would stop them raising the price of ships and upgrades to force you to buy them? In fact what would stop the charging real cash for fuel or insurance?

This is not a free to play game and those sort of mechanics have no place here and while it doesn't matter what anyone else has putting things behind pay walls or pandering to the impatient will make a lot of people think twice before even buying the game.
 
As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.


Please tell us your ship name ... lol it's a BAD IDEA
 
Uh, no. Aesthetic means visual only, not something that makes you more powerful like credits would.

So yes, games are extremely successful not selling power.

Uh, yes. Visual, correct. Visuals no one can see except for..

I can see it in the outfitting screen and on other commanders. *mind not blown*

Sweet, $15 to see it in the outfitting screen. Oh, and ALL those other players you run into all the time, in the dark of space at a distance usually. haha, kind of stretching for it there.

My point was that these skins aren't going to fund much, there is no good reason to buy them except the "I wanna support FD!" people, who aren't going to be enough.

If they see profit in doing it, all things considered, it will happen, believe that.
 
While I don't think I would buy credits myself I can see the benefit of micro transactions for credits provided nothing was made attainable (other than cosmetic changes) for money that wasn't obtainable by gameplay;

1. A source of ongoing funding (keep development going, keep the servers up)
2. A way for time-poor people to get into the ships they want

For some the game is in getting the credits to get to their goals in terms of ships and equipment, while for others it comes down to wanting to fly the biggest, baddest, ship they can. Ultimately it could be a benefit to both sorts of players. Those who want to work their way up will have better things to work for, while those who just want to jump in and have the occasional fun their schedules afford can.
 
Even at $1 per 1000 creds this holds true. $380 for a cobra anyone?

Even at $1 per 10,000 credits it's $660 for a Asp and $14690 for a Conda. That's a big paycheck for FD for sure.

My initial case was extremal, but as you show above it's easy to make the P2W aspect marginal at best. At 1000CR/$ it probably saves a few people short on an insurance payment if they made an unwise risk decision - and hurts in the wallet instead of game time. At 10KCR/$ it means startup is quicker for impatient people - big iron is still relatively out of reach.

I don't want P2W any more than the NONONO contingent in this thread, but if we are talking about a serious financial upside for FD at the cost of a very small number of people who have money to burn running around in big ships, this is not going to be any worse than the gold farming scenario if/when credit transfers would be enabled. Farming for $ in a secondary market could already happen via cargo drops. I would prefer FD to get the cash.
 
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micro transactions for credits sounds like a good idea in theory but in practice all it does is put a cash value on credits that can then be undercut by gold farmers and FD ends up having to forever discount them to stop it. its not really a good way of supporting the company or the game as it could end up costing more to police than they make from it.
 
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