As the devs consider which QoL features will be worked on post-2.4, it made me wonder what things cause you to leave the game (break immersion). If we can outline why we leave the game, or how the game fails to meet our needs, then they should be able to fill those gaps with their oompa-loompa magic.
I know that I go to EDDB (trade, ship / module location and station info), coriolis.edcd.io (ship builds and mods) and inara.cz (Engineer info and commodities/materials) quite often.
The other obvious question is should Frontier try to replicate those functions in-game or leave it with third party devs to handle so they can focus on other core gameplay aspects?
I know that I go to EDDB (trade, ship / module location and station info), coriolis.edcd.io (ship builds and mods) and inara.cz (Engineer info and commodities/materials) quite often.
The other obvious question is should Frontier try to replicate those functions in-game or leave it with third party devs to handle so they can focus on other core gameplay aspects?
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