Well after its launch back in 2016 I didn't think I would say this about NMS but this for me is the best game I have played since elite dangerous. it is the 1st game to really want me to go back into VR and play just a bit more for ages.... have already had a few 1am sessions (harder now when i may be getting up any time after 5:30 in the morning.)
Whilst it is limited in some areas it is just so cool playing in VR. ,(Without it it would not interest me much)
forgetting the lack of galaxy sim and the cartoony visuals, 1 seemingly simple thing where i think FD could really learn from it is the story campaign in it.
whilst everyone essentially gets exactly the same story, because it changes to fit around what ever systems you are flying in it works really well. I am finding the story in NMS lightyears ahead of any narrative in Elite....... Considering both are procedural space games and both are optionally multiplayer, i see no reason at all why FD couldn't implement something similar in ED. It does a really good job of hiding the fact we are all doing the same story, and it is obviously hand crafted which is nice too (albeit with the smaller procedural missions on top as well). The other thing as well is it is entirely optional.... if that kind of scripting thing is not your bag then just ignore it.
I also love the abilty to find wrecked ships and to be able to salvage them to fly again. I think FD could do a much better job of this however
This is the only single player game i am playing at the moment (also dabbling with Dead Rising 3 in coop)
Whilst it is limited in some areas it is just so cool playing in VR. ,(Without it it would not interest me much)
forgetting the lack of galaxy sim and the cartoony visuals, 1 seemingly simple thing where i think FD could really learn from it is the story campaign in it.
whilst everyone essentially gets exactly the same story, because it changes to fit around what ever systems you are flying in it works really well. I am finding the story in NMS lightyears ahead of any narrative in Elite....... Considering both are procedural space games and both are optionally multiplayer, i see no reason at all why FD couldn't implement something similar in ED. It does a really good job of hiding the fact we are all doing the same story, and it is obviously hand crafted which is nice too (albeit with the smaller procedural missions on top as well). The other thing as well is it is entirely optional.... if that kind of scripting thing is not your bag then just ignore it.
I also love the abilty to find wrecked ships and to be able to salvage them to fly again. I think FD could do a much better job of this however
This is the only single player game i am playing at the moment (also dabbling with Dead Rising 3 in coop)
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