I'm curious as to what ships other people keep and whether they use them, and if so for what purpose.
I've played the game from the start and have three ships:
Asp Explorer (A Class fitted):
My mission runner because of the good jump range, also for checking out far out USSs that have very rare mats, and doing engineer runs for modules it has the right sized internal compartments for. Recently bought another one which I fitted purely for long distance exploration and did the 5000 lyr from start for Prof Palin requirement. Was going to keep it, but I'm not a fan of exploration. It's fun for a bit but takes way too long to scan and the money is just plain terrible for time invested.
A few low level mods, but have Increased FSD range, grade 5. May mod this to the hilt, as I'm tired of running away from interdictions from high ranked combat ships.
FDL (A Class fitted):
My only combat ship. I like the FDL and it handles Haz Res and conflict zones very well once modded up, but still is a bit too sluggish in the agility department for my tastes. I miss the Vulture and FAS for this reason. I prefer shield tanking and have been thinking of modding up a Vulture as a second combat ship to get that dogfight feeling back.
My FDL is modded to the hilt with mostly grade 5 mods. With 1850 shield strength class 4A SCBs are pretty much useless, but I still carry one to top up outside of combat, but really could get rid of it and not really notice. Would like to get overcharged mod for my class 4 MC, but those modified embedded firmware are hard to get.
Anaconda (A class fitted - except power plant):
A recent purchase for bulk trading, mining and future CGIs. Not too sure about this in combat, with all turrets for mining it can take any small and non combat medium ships on, but more than that it's time to get out of there. To get a proper combat fit would be very expensive, but I'm not sure if the money invested would be worth it since I have a FDL anyway.
No mods on except some left over lower grade SBs from my early mod attempts.
Corvette (Don't have):
I would love to get the Corvette for hardcore content like high sec bases + some assassination missions, and replace the anaconda but I'm 3 ranks away in fed, and it way too hard to rank up now.
I've played the game from the start and have three ships:
Asp Explorer (A Class fitted):
My mission runner because of the good jump range, also for checking out far out USSs that have very rare mats, and doing engineer runs for modules it has the right sized internal compartments for. Recently bought another one which I fitted purely for long distance exploration and did the 5000 lyr from start for Prof Palin requirement. Was going to keep it, but I'm not a fan of exploration. It's fun for a bit but takes way too long to scan and the money is just plain terrible for time invested.
A few low level mods, but have Increased FSD range, grade 5. May mod this to the hilt, as I'm tired of running away from interdictions from high ranked combat ships.
FDL (A Class fitted):
My only combat ship. I like the FDL and it handles Haz Res and conflict zones very well once modded up, but still is a bit too sluggish in the agility department for my tastes. I miss the Vulture and FAS for this reason. I prefer shield tanking and have been thinking of modding up a Vulture as a second combat ship to get that dogfight feeling back.
My FDL is modded to the hilt with mostly grade 5 mods. With 1850 shield strength class 4A SCBs are pretty much useless, but I still carry one to top up outside of combat, but really could get rid of it and not really notice. Would like to get overcharged mod for my class 4 MC, but those modified embedded firmware are hard to get.
Anaconda (A class fitted - except power plant):
A recent purchase for bulk trading, mining and future CGIs. Not too sure about this in combat, with all turrets for mining it can take any small and non combat medium ships on, but more than that it's time to get out of there. To get a proper combat fit would be very expensive, but I'm not sure if the money invested would be worth it since I have a FDL anyway.
No mods on except some left over lower grade SBs from my early mod attempts.
Corvette (Don't have):
I would love to get the Corvette for hardcore content like high sec bases + some assassination missions, and replace the anaconda but I'm 3 ranks away in fed, and it way too hard to rank up now.
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