What sort of design would you like for Alliance ships?

Probably because they are Baron's and Chief Petty Officers. Just a guess.

We could use a ship design competition. Am sure we have some talented folks in the 1.4 million player base.

I already have a mostly completed design I'd be willing to submit. I would just need an animator to help bring it to life because I can't draw to same my life :D
 
Am I the only person who imagined something more like Advent or Vasari from Sins?
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Probably because they are Baron's and Chief Petty Officers. Just a guess.

We could use a ship design competition. Am sure we have some talented folks in the 1.4 million player base.

I do like the look of those 'spider' or scorpion designs. We have the snake family for existing ships.
Why not have the Alliance spread its web with the 'spider'/'scorpion' class ships.
Black widow, Tarantula, Death tail, Spitting Thicktail Black Scorpion:cool:
http://feafum.blogspot.co.uk/2014/02/6-most-poisonous-scorpion-in-world.html
 
Alliance doesn't strike me as the type to have sleek designs. They'd be function over form.

Perhaps?
_lung_foress__doomstar_class_warship_by_vattalus-d7glz4x.jpg
or
space_ship_04_by_astrokevin-d5kod7g.jpg
..and then occasionally, something so insane.....
philipp_erkinger_02.jpg
... it puts Fed/Emp to shame..
 
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It does mean an unbalanced center of mass, but it doesn't mean that it's something you can't work around.

But artificially balancing the center of mass without being forced to and when you have an alternative that does it by design is a bit silly from an engineering standpoint. Why have to produce thrusters of different powers for each side just to keep the ship going steady?

In space, where there is no real difference between up or down and left and right, every ship in the game is already asymmetrical
 
Alliance doesn't strike me as the type to have sleek designs. They'd be function over form.

I don't know, Alliance has the largest cultural diversity and "access" to thargoid capital ships "gifted" to them after saving the thargoid race. You'd think there'd be some influence here.

It's been something that has largely disappointing me about all futuristic space fantasy. They all do a terrible job at developing cultural diversity. Even Star Trek. Firefly was the closest, though still disappointing... you could argue it's because Serenity largely stays on the edge of civilized space. Programmers and game makers, I suspect, generally don't hire culturally diverse writing staffs. If they have the resources, they should take a page from Google and hire humanities and anthropologists from many ethnic and cultural backgrounds, but i suppose that's usually outside the budget of giant tech companies.
 
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I don't know, Alliance has the largest cultural diversity and "access" to thargoid capital ships "gifted" to them after saving the thargoid race. You'd think there'd be some influence here.
Whilst I can't disagree with their cultural diversity, Alliance is made up of independent systems; each with their own style/ideas/etc. I say not sleek, and function over form as it's the most neutral design. It doesn't favour any one particular system and caters to all. I could be utterly wrong, I'm just hypothesising here. :)

It's been something that has largely disappointing me about all futuristic space fantasy. They all do a terrible job at developing cultural diversity. Even Star Trek. Firefly was the closest, though still disappointing... you could argue it's because Serenity largely stays on the edge of civilized space. Programmers and game makers, I suspect, generally don't hire culturally diverse writing staffs. If they have the resources, they should take a page from Google and hire humanities and anthropologists from many ethnic and cultural backgrounds, but i suppose that's usually outside the budget of giant tech companies.
Agreed, 100%.
 
Whilst I can't disagree with their cultural diversity, Alliance is made up of independent systems; each with their own style/ideas/etc. I say not sleek, and function over form as it's the most neutral design. It doesn't favour any one particular system and caters to all. I could be utterly wrong, I'm just hypothesising here. :).

I added this as an after thought to a previous post, but i'll move it here: Curves and arches are functionally and architecturally more robust and durable. When's the last time you saw a boxed shaped car?

I think it depends on the approach and how many ship variants they produce. if it's a few, they might want to stick to the greatest common denominator, but if they produce many (or if they have many lead engineers) you'd think that each designer would add his/her special flavor to it.
 
This thread is an example as to why All Alliance ships were built by one shipyard on Alioth in FFE
If it wasn't for Meredith and Turner setting up AAAI and the New Rossyth Shipyards, and actually getting things done, it would still be being argued over in committee :p


I would like to see the ED takes on these
 
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