Having trouble seeing how a joystick is going to offer as much ease of control as keyboard/mouse?
As must as I'd prefer to see a joystick being the best device to use - it's far more in keeping with flying a spaceship surely - I feel the keyboard/mouse will surely prevail?
You ever tried flying a plane in a flight sim with a mouse compared to a joystick? Remember this isn't the same thing as how an FPS is far superior with a mouse and keyboard set up compared to a game pad.
You ever tried flying a plane in a flight sim with a mouse compared to a joystick? Remember this isn't the same thing as how an FPS is far superior with a mouse and keyboard set up compared to a game pad.
You ever tried flying a plane in a flight sim with a mouse compared to a joystick? Remember this isn't the same thing as how an FPS is far superior with a mouse and keyboard set up compared to a game pad.
I used to play MS Flightsim with a mouse back in the 90's, since keyboard control didn't self center.
It was doable but not ideal.
But imagine if there is simply a reticle on the screen which is mouse controlled. And where it points is your direction of turn and fire...? Then keys control speed & rotation etc.
The only way I can see a joystick proving its worth is if you fly more like a plane, with a fixed reticle in the middle of the screen.
Am I missing something?
There isn't a reticle on the screen for direction of turn and fire so there is no advantage to having a mouse as the ships do fly like a plane with a fixed reticle in the middle of the screen (unless you have gimballing weapons that provide some automated aim assistance and can fire off the centre line).
Joystick it is then
And how would you see thrust (in various directions, eg: sideways) and rotation being controlled?
Makes sense... Going to be interesting to see how many directions of pitch and thrust are supported.The joystick obviously controls the rotation (what else would it be doing?) but thrust would require a spare HAT switch or some keyboard buttons.
Makes sense... Going to be interesting to see how many directions of pitch and thrust are supported.
Pitch is a rotation around a single axis and thus can only ever have two directions. I'm not entirely sure what you're getting at. Thrust as well can only ever be in 6 directions maximum.
As there's three axis, you could pitch around each of the them, and thrust along each of them.
3 axis x 2 = 6 pitch options (pitch yaw roll)
3 axis x 2 = 6 thrust options
Wonder if all of them will be supported? Some are obvious, others less so...
Hi all, I bagged myself an x52 (standard) for £87.60 yesterday, can't wait for it to arrive, however, it'll be useless for me until Elite Alpha test phase arrives - roll on December...![]()
I'm still debating whether to get a joystick, but at the moment there seems to be more cons than pros. A joystick would take up space on my desk, increase wire-count, stop me from leaning back like a slob, and cost me money.
So what I'm really waiting to find out is whether the experience is significantly enhanced using a joystick. If it's 95% as good playing with an Xbox controller, then I'll stick* with that.
*Pun noted, but not intended.
As there's three axis, you could pitch around each of the them, and thrust along each of them.
3 axis x 2 = 6 pitch options (pitch yaw roll)
3 axis x 2 = 6 thrust options
Wonder if all of them will be supported? Some are obvious, others less so...
For example you couldn't yaw in Elite, and you could only thrust along the x axis.
I haven't heard of anyone using the term pitch when referring to rotation around the other axes. You yourself use the words pitch, yaw and roll to explain what you mean. I thought you were referring to some weird rotation that doesn't lie along any particular axis.
All those options are supported. Why would we not support one or more of them, that'll just be weird like you can roll and yaw but we've decided to remove pitch?! Madness I say.
I haven't heard of anyone using the term pitch when referring to rotation around the other axes. You yourself use the words pitch, yaw and roll to explain what you mean. I thought you were referring to some weird rotation that doesn't lie along any particular axis.
All those options are supported. Why would we not support one or more of them, that'll just be weird like you can roll and yaw but we've decided to remove pitch?! Madness I say.
So in that case, we'd need everything available along the following lines?
Pitch up = Joy back
Pitch forwards = Joy forwards
Roll left = Joy left
Roll right = Joy right
Yaw left = Joy twist left
Yaw right = Joy twist right
Thrust X+ = thrust+
Thrust X- = thrust-
Thrust Y+ = hat right
Thrust Y- = hat left
Thrust Z+ = hat forwards
Thrust Z- = hat backwards