This too, is important, you see threads complaining about lack of people in open, because people want victims, not once do they think that maybe they themselves could be (depending naturally on who it is) part of the reason they don't find many victims in open, the good old, interdict and blow people up, isn't exactly something that motivates people to go join open, if they are at the whim of some random person that is in the mood to just blow people up to see pixels belonging to other players explode.
This is the problem. The fact that players need an incentive to join Open is just as greedy as you think of the people who want "victims" Right now Open is dominated by the "Bad Guys" because they are allowed to by the community. It seems that a majority of the Solo/Private players who post here think of one thing and one thing only. "I do not want to be blown up" They act like they won't have an impact in Open or are powerless to do anything about it. With this mindset, the community around here has already lost to the "Bad Guys" It's a defeated mentality that is encouraged around here.
Why can't joining Open and conducting operations at CG's or holding valuable trade routes be enough incentive for someone to play in Open? Imagine how hard it would be for a certain group of "Griefers" to operate if a certain group of 20k+ players started operating in Open? If those 20k+ players banded together in Open it would be quite a force to be reckoned with. That force could own and operate in territories due to sheer numbers alone. Again, THOUSANDS of players are allowing themselves to be defeated by literally a handful of players.
When a group of 15 or players are able to "drive players to Solo" and with a community that outnumbers a "Griefing" community so much, I do not see why the larger community can't band together in this "Sand Box Game"
I see many here who label themselves as "Bounty Hunters", "Mercenaries", etc. but they refuse to live up to the job that they claim to be. Open is rampant with "Bad Guys" because this community let's them.
The people who escape to private or solo have themselves to blame just as much as they blame the "Griefers" in Open.