I agree, X is the only thing keeping me going in the realm of space sims.. as craptastic as it is, flight model and jumpgateariffic as it is.. more of an economic sim than a flight sim..
but it's got a cockpit, with (rudimentary) instrumentation. more than i can say for vendetta, or EVE, or vegastrike, or others.. Desperately needs landing-on-planets, better ship modelers, et al.. but hey, it runs on linux. So its a candidate.
I still hope there's room for a Linux version, assuming there'll be a PC version, since it's coming out for the OpenGL'ified PS3, doesn't seem like much of a stretch..
I submit that a dedicated server model is best, if It's going to be a multiplayer game in any capacity.. at least that way we have the chance of playing in galaxies where game-ruining retards are managable, and PCers/Consolers can both have a place to play. (assuming they can play together at all)(of course what's the point of having console versions if they're all incompatible with each other)(well the consoles already are incompatible with each other, why have the game subjected to those limitations?)(...unless it isn't going to be multiplayer afterall)(i'd hate to have to be faced with buying 3 different consoles just to play with three different friends)(I'm certainly not getting buying a new console past my wife, PC parts are a lot easier to justify... and cheaper)
And finally; Steam! many games released on steam work just fine under WINE/Linux, and they're all over the dedicated server model.. and Frontier is no stranger to their platform! Even if there's no native Linux version (tho having one would be ideal, for old Elite fans and new alike), please try to at least be WINE friendly, otherwise, I won't be able to justify buying it at all..
Repeating myself again and again,