Unrealized potential for sure :
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And an oldy but goodie :
Source: https://www.youtube.com/watch?v=RfGfBX2gj2g
I mean stuff like this makes me thing there is something fundamentally different going on in the heads of the CEO/ Board of Directors of Frontier - to what us mere mortals think about the potential to build on this game .
The apparent inability to see what added immmersion interiors would bring to this awesome game kind of baffles me . For now I have tempered all expectations I have that Frontier will add any really new content to this game other than the bare minimum they have been doing for the last few years . I am waiting for StarField to drop to see if that can satisfy the itch that Frontier refuses to scratch . I hope they change their minds one day .
that looks great... 1 person? really?I'm currently testing this hidden gem on Steam, it's called "SpaceBourne 2", I think it's very similar to Starfield, but only created by "one person", it's a Turkish game.
When you see this type of thing created only by one hand, and you see how ED continues like this for years, you realize that there is no real will to want to do things right.
Source: https://www.youtube.com/watch?v=WIHQbOk6P-M&ab_channel=DBKGames
How's the flight model?I'm currently testing this hidden gem on Steam, it's called "SpaceBourne 2", I think it's very similar to Starfield, but only created by "one person", it's a Turkish game.
When you see this type of thing created only by one hand, and you see how ED continues like this for years, you realize that there is no real will to want to do things right.
Interesting!I'm currently testing this hidden gem on Steam, it's called "SpaceBourne 2", I think it's very similar to Starfield, but only created by "one person", it's a Turkish game.
When you see this type of thing created only by one hand, and you see how ED continues like this for years, you realize that there is no real will to want to do things right.
Source: https://www.youtube.com/watch?v=WIHQbOk6P-M&ab_channel=DBKGames
that looks great... 1 person? really?
How's the flight model?
Interesting!
Was there a Spacebourne 1 and are either of them available on console*?! .
*Hopefully on PlayStation!
How's the flight model?
That's not what flight model means. The question was aimed more at the actual flight mechanics, how the ships move and feel, than the connected gameplay loops. Not bashing it, but from the trailer it looks more like the NMS "flight model" than the ED one. Would be interesting if it has 6DoF and the like. ED's flight model is kind of special. Some criticize it for the restrictions they implemented it (drag in space), but in terms of gameplay, it is awesome.it is very similar to elite dangerus,
You can land on any planet, and anywhere, be it an atmospheric planet or cities, there are different biomes and thousands of planets, as long as you pilot your ship well and lower the landing gear
In combat, you also have to lower the shield of the enemy ships and then destroy the hull of the ship.
You can modify your weapons, yesterday I found out that there is a type of weapon that lowers shield and helmet equally. I'm still testing new settings.
You can free paint your ship as you like.
If you drive the ship in third person, the combat sensation changes completely even though the controls are the same.
You can also manage squadrons of other pilots you hire. as if it were a strategy game.
I must say that in its free access stage I haven't found any bug... I've been testing it for a week. Although graphically it lacks things to polish, it has nothing to envy to NMS or ED in that regard.
As far as I know, they are currently working on the customizable base building tool for players, like NMS.
its is probably my age...... but unless i am reading it wrong i would normally interpret this as meaning the opposite of what I think you are meaning.but in terms of gameplay, it is balls.
I've told you a million times not to exaggerate!Can't get more delayed anymore, we've approached infinity.
That's not what flight model means. The question was aimed more at the actual flight mechanics, how the ships move and feel, than the connected gameplay loops. Not bashing it, but from the trailer it looks more like the NMS "flight model" than the ED one. Would be interesting if it has 6DoF and the like. ED's flight model is kind of special. Some criticize it for the restrictions they implemented it (drag in space), but in terms of gameplay, it is awesome.
Since we've been off-topic for awhile now, X4 has a flight model that is very similar to Elite in that it has 6DoF, and yet it is also "arcade-like" when it comes to crazy acceleration in most those DoF. I have found that switching to FA-off greatly improves the feel of smaller ships, giving the ships more realistic mass. Does Spacebourne have an "FA-off" option?Yes, I must say that it is also similar to NMS in how fast and frantic the ship rotates, but in NMS the piloting is too simple. In spacebourne you have to control your shields, it has 3 types of aim, it also has all the directions of propulsion like in Elite dangerous.
That's a good point. The "planes in space" feel is a product of flight assist, and who is to say that future IRL spacecraft won't have something similar? Modern-day drones have "flight assist" that makes them fly as they do, though one might argue they do more with their 6DoF than a game like Elite. Specifically, the ability to equally accelerate in all directions, with no "main engines" pointing in one direction like a typical plane. On the other hand, modern-day rockets do have a main engine, so who knows what the future holds? It'll probably be unmanned drones all piloted by different versions of ChatGPT fighting each other in the most erratic of patterns, LOL.I don't understand how folks call ED's flight model "planes in space". It is more like helicopters in space sometimes.