Whatever happened to the design forum ideas?

I wasn't talking about actual gameplay but the technology used to create space, planets and surface because mojonaut said 'they have already solved seamless space-planet transitions' which sounds like it's something FDEV couldn't or didn't solve. The engine itself has no problems with seamless planetary landings, but they put an additional layer on top of it to allow instancing which kind of makes them non seamless. There are some dev videos showing the capability.

Even with the transition you can drop out basically instantly (a few ms), sadly the servers are limiting this experience most of the time.

So what? The engine is capable to AI wingmen and NPC crew but they're not in the game. Pauses in the change from SC to Normal space to planetary services are not seamless.


But it can be. You can fly from planet to planet or planet to station in normal space. It would just take a long time.

I'll quote myself here
So it's not seamless for the vast majority of users. I get that it can be seamless if you play the game in a way that no one ever does.... but there's a definite seam between Normal Space and Super Cruise.
 
It all depends on bandwidth and server load, I had many instant transitions, mostly on the beta servers. Anyway, the Cobra engine is capable of seamless planetary landings.

No, it's not (at least not right now). Seamless is expected to mean continuous. But as we see today an instance must be formed for the game to continue which breaks the continuity big time. And this is where big pauses occur for many. This is what the Cobra engine does today.

What you've done is used FDev's clever marketing words saying "yeah, it's seamless" as in the player doesn't have to do anything for the game to continue (instances are formed for them same as the seamless hyper-jumping). But it's not continuous as players expect and want. Players want continuous flight transitioning from space to the planet surface which Elite never will likely provide due to it's P2P / instancing design.
 
So what? The engine is capable to AI wingmen and NPC crew but they're not in the game. Pauses in the change from SC to Normal space to planetary services are not seamless.
I'll quote myself here

When servers and bandwidth are doing fine I have seamless planetary landings, no pauses. Ergo there are seamless planetary landings in ED. If you experience them all the time is a different matter, there is a thread about it.

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No, it's not (at least not right now). Seamless is expected to mean continuous. But as we see today an instance must be formed for the game to continue which breaks the continuity big time. And this is where big pauses occur for many. This is what the Cobra engine does today.

What you've done is used FDev's clever marketing words saying "yeah, it's seamless" as in the player doesn't have to do anything for the game to continue (instances are formed for them same as the seamless hyper-jumping). But it's not continuous as players expect and want. Players want continuous flight transitioning from space to the planet surface which Elite never will likely provide due to it's P2P / instancing design.

You can go from planetary surface to space using normal flight. It's seamless. Even when using SC, pauses only happen due to server load and bandwidth (IF they happen...).

https://youtu.be/jUGFlDCiJB0?t=80
 
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It is a syncing pause with other players, something that NMS does not have as it isn't multiplayer. It is not a loading screen.
That's interesting because I recently saw a video of NMS :x and it didn't look any more seamless than ED...

I guess we will just have to wait till next week to see if NMS is as good as the hype makes out it is. :)
 
When servers and bandwidth are doing fine I have seamless planetary landings, no pauses. Ergo there are seamless planetary landings in ED. If you experience them all the time is a different matter, there is a thread about it.

You're putting yourself a smaller and smaller box there. It's only "seamless" at certain periods... when the moon is full and everyone in the world is asleep.

Nope, not even then. Even when I play at 0300 in the morning, and the servers having a good day... even when there pause to load is really really small... there's a noticeable transition. IT's seamless the same way this is seamless.
Aluglas_Moulded_Glass_Lexion_034.jpg



AGain, I get that the engine is capable of being seamless, but due to design decisions it's not.
 
I see the pause or sync pause as a transition from SC warp space to normal, which is what it primarly is. The pause can be explained with time effects due to the warping of space and time coming to an end. That is how I see it, so it doesn't bother me. And the Cobra Engine is capable of seemless planetary landing right know if the game wasn't multiplayer or if you fly from station to planet or planet to planet.
 
You're putting yourself a smaller and smaller box there. It's only "seamless" at certain periods... when the moon is full and everyone in the world is asleep.

Nope, not even then. Even when I play at 0300 in the morning, and the servers having a good day... even when there pause to load is really really small... there's a noticeable transition. IT's seamless the same way this is seamless.
https://www.aluglas.com/assets/common/images/Lexicon/Aluglas_Moulded_Glass_Lexion_034.jpg


AGain, I get that the engine is capable of being seamless, but due to design decisions it's not.

Take a look at the video I added to my last post.
 
You're putting yourself a smaller and smaller box there. It's only "seamless" at certain periods... when the moon is full and everyone in the world is asleep.

Nope, not even then. Even when I play at 0300 in the morning, and the servers having a good day... even when there pause to load is really really small... there's a noticeable transition. IT's seamless the same way this is seamless.
https://www.aluglas.com/assets/common/images/Lexicon/Aluglas_Moulded_Glass_Lexion_034.jpg


AGain, I get that the engine is capable of being seamless, but due to design decisions it's not.

Not for me at the moment. I am out exploring and it is seamless, without any pause at all.

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That's interesting because I recently saw a video of NMS :x and it didn't look any more seamless than ED...

I guess we will just have to wait till next week to see if NMS is as good as the hype makes out it is. :)

I haven't seen it and I doubt I will play it either. Graphics look pretty bad to me.
 
The idea of improving the surface scanner to show the percentage of materials was taken into account by developers.

But we need 600 votes to achieve and many private messages.

You have it in my signature below, along with other ideas also need more votes.

Let's put that example into context? A few lines of text on a screen, as a solution to a problem whereby no one knew where to look for materials without rediculous amounts of effort.

In truth it was a bug fix to a problem of their own making :)


And we know (you're familiar with this :)) there's more interesting approaches to that same issue, which add more depth, and even head towards the image of mining DBOBE gave at kickstarter time. ie: You'd be able to go out and discover and utilise stateful mining resources. eg - https://forums.frontier.co.uk/showt...antity/page8?p=4007154&viewfull=1#post4007154

C7T6koq.gif


Will we get mechanics like that? Because in over a year those sort of areas really haven't progressed at all.
 
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Take a look at the video I added to my last post.

2 problems
1) While this is possible, it doesn't represent the experience of myself or a number of other here.
2) December 15, is a long time ago, transition have gotten worse
3) EVEN this has a seam, the droop from SC to NS is noticeable.

I frikken hate to do this, but this is seamless

[video=youtube;X5XSiww9ZO4]https://www.youtube.com/watch?v=X5XSiww9ZO4[/video]
 
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You can fly from planet to planet or planet to station in normal space. It would just take a long time.

Not sure if this has been tried to know for sure - in theory yes.

I know that system to system is definitely not possible because at the new location nothing is there until you hit the hyperspace button (was done during Alpha prior to FD adding in fuel).
 
And you get the same in NMS

Possibly, I don't know. Doesn't seem to be @ 30 sec

[video=youtube;Ff5-44qTjC8]https://www.youtube.com/watch?v=Ff5-44qTjC8[/video]

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Let's put that example into context? A few lines of text on a screen, as a solution to a problem whereby no one new where to look for materials without rediculous amounts of effort.

In truth it was a bug fix to a problem of their own making :)


And we know (you're familiar with this :)) there's more interesting approaches to that same issue, which add more depth, and even head towards the image of mining DBOBE gave at kickstarter time. ie: You'd be able to go out and discover and utilise stateful mining resources. eg - https://forums.frontier.co.uk/showt...antity/page8?p=4007154&viewfull=1#post4007154

http://i.imgur.com/C7T6koq.gif

Will we get mechanics like that? Because in over a year those sort of areas really haven't progressed at all.

THIS!!! this is what I've been hoping for!
 
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I frikken hate to do this, but this is seamless

is this in the beta yet? if so i may have to fire up as it was not in there last time i looked

if it is then fab, as it does look good, if it isnt then, untill i see it with my own eyes I will always be a little worried after seeing vertical slices of play in watchdogs and Alien CM!
 
Back when I was playing I never experienced it being seamless when landing or when popping out of SC at a station, this also happened in solo.

Sometimes it got close, but the pause was always there.

I dont know if anyone has watched any of the NMS leaks, now THAT is seamless.
 
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is this in the beta yet? if so i may have to fire up as it was not in there last time i looked

if it is then fab, as it does look good, if it isnt then, untill i see it with my own eyes I will always be a little worried after seeing vertical slices of play in watchdogs and Alien CM!

Apparently soon. I'm skeptical myself, but it does APPEAR to be good.
 
I only have a 16.000 connection, but in 40% of the drops from supercruise to planets there is nothing but a tiny hickup, before continuing into glide. 100% would be nice, but this is no game changer for me. Hyperjumps are more laggy for me, but also not always. I am sure networking will improve over time and the seams will become more seamless. And long gone are the times, where a drop could take 10 minutes or so. At least for me.
 
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