Powerplay does not simulate politics, or at least many powers do not. If it was, it would run like elections do and only peaceful actions count.
Elections != politics.
Politics is the exercise of power in governance. There are many forms of power, and the ability to win elections is only one form of it. Manipulating the press is another. So is character assassination. So is actual assassination. So is sabotage. So is espionage . So is economics. So is outright warfare.
That is what Powerplay is attempting, rather poorly, to simulate. Some Powers are adept at manipulating the media and the court of public opinion, exerting their influence by being the darling of the people. Others are more authoritarian, relying on the police and the military to enforce their will. Some are adept at economics, manipulating markets, because they know that who truly rules someone is not their government, but their employer. And some rule via naked violence, relying on fear to keep the people in line.
The nearest action that could be an analog would be the prep phase, which for some powers is flooding systems with propaganda. From memory only a few powers (Winters Mahon and Aisling) approach anything political lore wise, the rest use force or coercion to get what they want. Even then only two (Winters and Mahon) have democratic outlooks. I mean, is Archon a politician? Grom? Antal?
Yes. Very much so. You don’t become a pirate king, dictator, or the leader of a cult by passively waiting for it to fall into your lap. You become one by influencing others, knifing your rivals, and rolling some heads... some times metaphorical, sometimes literal.
But should all fortification run be 'safe'? In a mixed mode situation what will happen is that all forts will be done in solo or PG as it is now, only that it will have no ceiling and go on until one side stops. That to be is bad, as it amplifies the grind people hate with Powerplay. It would make it even harder to 'sell' Powerplay to newcomers.
And unrelenting PvP, whether perceived or real, is going to attract new players? What about rampant player-killing? The inevitable combat logging?
I’m fine with the minority of players doing their fortification runs in solo/PG. If they like that kind of thing, more power to them. I’m also fine with the minority of players doing their undermining combat farming in solo/PG. at least they’d be playing Powerplay, which would incentivize Frontier to devoting additional resources to its improvement. Any “advantage” in not having to worry about human players will be shared by all sides of the conflict.
Creating a toxic environment won’t attract new players to Powerplay. It will only cause more players to quit playing it altogether.
I want that as well, but FD have demonstated to us the scope of the changes we can hope for in the proposals content- and within that scope Open Powerplay is the only significant change that lifts general Powerplay activities above those in the currently superior BGS. I don't know, FD might surprise us and overhaul PP totally....but I think FD are in damage limitation with the minimum effort needed.
I’m convinced that any desire to improve Powerplay left with Sandro. I simply don't see cutting off its head, in order to fix a broken leg, as any kind of solution at all.
But thats the thing, most of the game will remain unchanged, only one part of it would cater to players who currently do not have a feature to use.
Call me crazy, but I’ve always considered adding to the game in order to cater to a particular play style to be better than removing content from the rest of the playerbase in order to achieve the same result.