It is a nice cosy feeling; to think, that if everything that involved PP was played exclusively in open; that then you could face the enemy and through player cooperation, be able to deal with them. However: As pointed out a number of times. This is not the case; based on the facts. The fact that instancing, is the first issue, because you cannot guarantee, to ever meet your opponents. The second fact: There are a number of different types of hardware to play this game. P.C., Xbox, PS, Mac and these systems do not interact with each other; but will still affect, the outcomes of the PP environment.Excuse me, i'm fairly noob at this game, just playing it "seriously" (aka: with friends and more than 5-10mins a day) from 3 days or so....
buuut...Hey, this is a Galaxy Simulator right? And an Ambitious one. The PP part, I really didn't get all the mechanics to it, but in my eyes it brings a LOT for the player community to create game on it. Mercenaries, spyes, Pirates, Police forces, it's just on us players to take a role on that. I find that people who's doing 5C in this kind of game are pitiable...want to do some "inside work"? Well, you could undermine the system, using the gameplay the game give to you. Want to spy? Go socialize with the CMDRS and try to learn when they will be moving and where.
But if PP works in Solo, imho the possibility of gameplay for the entire community is greatly reduced. In Open, I can organize with others commanders, fighting for and in a system, share some fun and having my pixel ship go into pixel space dust as i get outplayed from people who own better equipment, experience, tactis or each. it's part of the game. In Solo, is just *******hit that my action, where nobody can actively do something for stopping it, influence the Online galaxy.
I'm reskilled outside of the station, and lose all my precious CR? Yeah, that's sucks, but in that case i could organize myself, maybe asking from help from some Squadrons who will get the "griefer" out of my system for me, in exchange for 1000T of something valuable. That way i'm creating content and game, without being a supermassive player who can solo an entire wing in an eagle with just 2 lasers, or being a game dev.
To me, this game is full of possibilities, but the community itself can't see it.
Stop ranting about being killed, and out-think the killer, like in any other MMO. Form Alliances, be social, or get good at it, maybe asking the killer how to improve.
But please, don't continue to this futile "war a"bout being able to play an, as I see it, end-game content like PP, who affect EVERYONE, in a safe environment.
PP is a war, and war isn't safe.
Agreed: The way forward, is coordinated player actions. Get as many players to agree the the task and work togeather to achieve a collective goal. That would work, no matter what the general rabble, is doing; out of reach.