When can we actually expect some real gameplay content?

I've just started playing, so take that for what it is, but I hardly notice a difference between playing in Open and playing in Single Player. I think that is the biggest shame for me. The only draw to open: "Oooh I can get inderdicted by some jerk and blown up because I have no cargo to even give him". I think I'll go play SP from now on. Hmmm.

That is pretty much the only difference.
 
Dear Frontier.. when can we actually expect some real gameplay content?

In Elite Dangerous, everyone is hidden, it's a big but very empty universe and incredible boring, everyone I intruduce to the game, leaves after a week. You have a great piece of foundation that doesn't use it's fullest potential, and it breaks my heart, it really does.

Elite Dangerous, should be a hardcore game, when even the slightest NPC can be really dangerous and not behave so stupid. It should be a living universe that have a sense of danger in it. Im not talking about constant interdictions every second, thats boring and to predictable and too much. The game needs to be alive, a breathing living universe, and the only way to archive that, is to rethink how the game works right now. Everything should matter, and every NPC should act that they are affraid of dying and gives you the illusion that they care, but if you can catch an NPC and kill it, you should be rewarded, and killing an NPC that are not wanted, makes you wanted and that creates a lot of problems if you are in that system.

Animated portraits of NPCs thats randomly generated, actually talking to you, make the game feel alive, I know that you can do it. The NPC part was perfect a way back, exept when everyone boosted more than 500 as soon as they get their shields went down, thats just silly.

More interesting missions, escort missions and so on or maybe get hired by the military to join a war and other players might join the other side, so you can end up fighting other players and NPCs at the same time, if you just look at other games how living those games are, look at even Freelancer from way back, 20 years ago, even that Game is more alive, NPCs talking to each other, and even those aweful badly made stations are alive, you can "walk" to a bar and so on and when landing on planets, there are cities there. In Elite dangerous, you see a hologram screen, thats it... and it's 2017 now.

Solve combat logging issue, make sure players are still in the game even if they logged out, unless they logging out at a station or in their sleeping quarters in the ship (cant go to sleep while in danger).

Multi jumping feature to relax at the "loading screen", able to check stuff in the game, and communicate while in a jump, looking markets and mission board at galnet and so on. Main chats not instanced ones, actually main chats, trading chats and group finding chats, and trading must be added to the game, so players can trade and buying and selling between each other, that will also make the game more alive. Trading is a very important aspect of many games to make them feel more alive.

Also allow people to build stations in space and settlements on planets, also mining facilities on planets, using the % that you already have on planets what they contain, then using prospector drones to shoot them down into the ground by survering the planet until you find a good yield. And constructing a base should not be instant, it will take time, you hire workers to work there, can you imagine how great that would be. Also connecting some kind of mobile service, so you can check progress of your base, and also chatting with people in game, so where ever you go, you have it in your pocket, mobile would only allow simple stuff, checking auctions and making changes to your base or what ever, also outfitting.

Auction houses should be in the game, which we can call Trade hubs, and should be located in just a few systems in the bubble which are connected with each other, allow people to travel easy and more comfortable. Imagine you can sit and be socialize with people and maybe making trade buisness while jumping, and im not talking about, select star, charge frame shift drive, align, jump, refuel, move away from star, and keep doing this, this is not a fun gameplay im talking about planning 50 or more economical jumps in one loading screen, and a progress bar and time until arrival. Each "jump" in the background, adds a set amount of seconds, so if you wana to do 100 jumps in one loading screen, sure you can do that if you want and that will take you about for an example 600 LY, but in this time, you can't really relax, never.

Make sure Elite dangerous have everything you need, you don't want to minize the game to check homepages to check where you can find stuff. There should be more detailed Engineering screen that shows what you need and what you can do at the moment with the materials you have.

There is sooooooooooooooooo much more fun stuff that you can do to improve the game. I can't be the only one here thinking about how much more this game could have been.

TL; DR. I'm always glad of more gameplay content, but to claim there is none now is utter garbage
 
C
I'll stick up for the game. Basically what we have is a supercharged version of Elite / Frontier Elite 2, single player games where you were given the tools to 'live the life' of a jobbing pilot. (A dead uncle left you a Sidewinder + 100 credits. End of introduction). This you can continue with now, in ED with the obvious career types, trader, explorer, miner, pirate, smuggler, scavenger, gun for hire etc. and this is a core reworking of what was and remains a popular game, with multi-player / CG's adding more interactive ways to do the same things, but adding in collaborative (or confrontational) styles too.

Where Elite games 1,2 and 3 stopped, was being able to leave your seat, and the base networking for doing that looks like being 2.3 where your avatar starts to become the character (at the moment your ship is the character more or less). Adding the obvious possibility to leave the ship into stations later, to do the same activites above but on foot, my understanding (since kickstarter) is this is the general direction of the game going forward.

Now story. With the exception of PG generated multi-part missions, the 'provided' story elements are injected. You can follow a series of CG's (help to build, equip, defend a new station) there's the Colonia initiatve or whatever is going on in Maia with the alien ruins etc. but it's also possible to plonk yourself near any old faction and promote an expansion (assist in a lockdown, find food for famine victims, medecines against an outbreak etc) which is content even though you kind of provide it yourself, by bouncing off the BGS, to achieve whatever it is you decide to achieve. While there a few things that happen on a galactic level though (injected events) most content in ED will always be local, and BGS related, even though that BGS can expand. It stays up to you how you interact with it but this is by design because you can't have a 'save the proncess mission' unless there are 100,000 princesses (so everyone gets to save the princess) which is DBOBE's example.

Best approach for understanding the general 'content' of ED in my view is to imagine yourself as a jobbing pilot who, in order to be ready for anything, should aim to be an expert in everything (trader, explorer, miner, pirate, smuggler, scavenger, gun for hire etc.). As such the 'content' of ED is, I think, better described as the 'mechanics' of what you can do. Every time a new mechanic is added you get a new way to interact with the BGS (or other players) and this how 'content' emerges. Through having more and more combinations of activites (even variety in AI interaction), the chances of having to do the same thing twice, shrink and the number of different ways to do the same thing increase. Eventually that's sure to reach a critical mass, though the game isn't developed long enough yet for that true.

TLDR: Though sounds odd, YOU'RE the content in ED. Given starter ship, it's up to you what to do with it.

This is how I've always imagined it as well. Elite dangerous is in its infancy. Every major update simply adds ways in which to interact with our environment, people just need to be a bit creative in how exactly they may choose to interact with said environment.

another way to think of it is this: given the scope of the Galaxy, why should we feel entitled enough to be anything more than utterly insignificant in the grand scale of the game? You and I both are just members of the pilots federation. Cogs in a galactic machine if you will. Nothing more, nothing less. You're a pilot, living your life in a ship.

For me, that's always been the premise of the game. You aren't the hero. You aren't the villain. You aren't anything but a pilot in a universe that doesn't care about you in the least.

Mind you, some folks, simply cannot wrap their heads around that premise. By and large, people are spoiled, entitled, and because they have annual "AAA" rehashes that they'll play for only dozens of hours shoved down their throats, they've become jaded. They just can't handle games without the pizazz of these "block buster" and appreciate elite for what it is. God forbid you tell them to use their imaginations, or ask them to do things that require patience; they have none.

Elite fills a certain niche that some can't handle and it IS a niche, just one that's somehow been exposed to the masses who demand more! Now! Content! When they can't even make their own way without some kind of guiding hand.

Personally, I've put thousands of hours into this game and I've yet to become bored. Sure, sometimes I take breaks, but that's usually because I get distracted temporarily by a new game or another. In the end though, I come back and still enjoy myself immensely. I mean, I fly a g spaceship. But, as I stated previously; people are jaded.

Each to their own I guess. If people don't like it, they can play something else. If they like it, good on them. Makes no difference to me. I like the direction FDev is taking, as there's no other game quite like elite dangerous and I get that in the grand scale of it all, commander Argus Leadhead is just one of many others who don't matter nearly as much as they feel they should.
 
For the record, I genuinely don't think we need more gameplay elements added to the game. What we *need* is to flesh out those elements already in the game, & better link together those elements. Like fleshing out C&P, & linking it together with maximum faction rep & leevels of black market access. Strong links between Factions & Powers-& between Powers & the BGS. Strong links between Factions & Engineers. A favour & reputation system that can work to bind together Super Powers, Powers, Factions & Engineers. A more interactive, in-depth Mission & Passenger Contract system. That kind of thing.
 
For the record, I genuinely don't think we need more gameplay elements added to the game. What we *need* is to flesh out those elements already in the game, & better link together those elements. Like fleshing out C&P, & linking it together with maximum faction rep & leevels of black market access. Strong links between Factions & Powers-& between Powers & the BGS. Strong links between Factions & Engineers. A favour & reputation system that can work to bind together Super Powers, Powers, Factions & Engineers. A more interactive, in-depth Mission & Passenger Contract system. That kind of thing.

I agree with this. The basics are all there. They just need adding together and expanding on to make it a more compelling experience.
 
I think people have to bear in mind that as well that everything FDev comes up with takes time and resources, and they have to manage that according to the vision they have for the game. Clearly, the idea of a simulation style game for space ships resonates with enough people to make Elite players come back for more.

Personally, I see it a lot like GTA V or any other open world game - the storyline is secondary to the game mechanics and the environment they've created. I never pick up GTA to play the missions, I play it to enjoy the beautiful countryside, find a new style to mod vehicles, and just enjoy the mechanics behind driving.

Elite is the same. I've recently came back after a hiatus and I assure you it was the gameplay mechanics and not the 'content' that brought me back. After playing ED, for example, I was incredibly disappointed with No Man's Sky for the engine they used for piloting ships. The skill it takes to master flying, even the basics at first, makes ED a worthwhile endevour. Having to learn about module management, ship builds, etc. in all its complex glory is what makes this game for me.

If FDev spent more time adding in story content instead of mechanics, they we'd end up with more 'reasons' that we need to go from Point A to Point B, instead of more ways to enjoy going from Point A to Point B. I think we've proven we're going to do these trips anyway, so focusing on the mechanics seems like an excellent way to improve the game.

Having said all that, I certainly agree that Elite isn't perfect or even vaguely close to completion, but hey, it's a journey, an experience like no other. The love/hate factor is something I personally enjoy in games, as it means the developers are commiting to a vision and not just trying to make it appeal to as many people as possible. Sometimes you've gotta face criticism to create something unique and true to itself.
 
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http://imgur.com/a/rMKSZ

courtesty of tosoco over on reddit, shows a possible science based expansion, using extension of existing mechanics let us know what u think folks

- - - Updated - - -

Couresty of ToSoCo on reddit here is some ideas from a few months back the devs could pickup and run with if they wanted to actually add the off quoted missing depth in the game especially in the exploration area of the game.

http://imgur.com/a/rMKSZ

Feel free to discuss folks

I like this.

As for the OP, dont want a Hardcore version of ED, the game is a mile wide and at the moment a inch deep, I can live with that even tho so many things I do in game could be made better and lot better and interactive and dare I say it more immersive. Not going over a lot of stuff that has been said before but you know Rome wasn't built in a day and all that.
 

Ozric

Volunteer Moderator
There should be a rule put in place that if someone starts a thread designed to cause debate and/or baiting, and then can't be bothered to post again, it should be deleted. Still as I'm here I should say something before I get jumped on.

As for the OP

1) Iterative Development

2) Most of the things you're talking about you won't find in this game. Just because Elite does things differently to other games it's not a bad thing.

3) A hardcore version of ED, but you want to be able to do multi jumping so you can sit back and relax...
 
There should be a rule put in place that if someone starts a thread designed to cause debate and/or baiting, and then can't be bothered to post again, it should be deleted. Still as I'm here I should say something before I get jumped on.

As for the OP

1) Iterative Development

2) Most of the things you're talking about you won't find in this game. Just because Elite does things differently to other games it's not a bad thing.

3) A hardcore version of ED, but you want to be able to do multi jumping so you can sit back and relax...

This is Standard Response #11 to this equally-Standard Directionless Gameplay Desire Thread #13. It may be responded to with Standard Rebuttal #05, Development Processes Somehow Shouldn't Affect Development.

I have a handbook.
 
This is Standard Response #11 to this equally-Standard Directionless Gameplay Desire Thread #13. It may be responded to with Standard Rebuttal #05, Development Processes Somehow Shouldn't Affect Development.

I have a handbook.

That's really all there is to say. The devs envision ED as an HD remake of Elite I and that's what it will always be. Many people expected a more modern design only to discover that they have no agency whatsoever.
 
That's really all there is to say. The devs envision ED as an HD remake of Elite I and that's what it will always be. Many people expected a more modern design only to discover that they have no agency whatsoever.

If that's the case and I don't doubt that it might very well be, why do all the advertising blurb and promo videos suggest the exact opposite?

https://www.elitedangerous.com/en/story/

Take control, your actions shape the galaxy! - Erm, no, they don't.

Becom Elite, create your legend! - I have no legend, I'm a space nobody that the galaxy couldn't care less about apparently.

Play your way, As you play, your actions, experience and story influence a unique connected gaming experience and an evolving narrative that provides ever-changing multiplayer gameplay opportunities. - Ever changing opportunities to blast somebody's ship apart or have mine blasted apart?

Reshape the Galaxy, humanities frontier is reshaped, all by the actions of you and your fellow players. - No, humanities frontier is reshaped by the devs, then they tell us about it on GalNet.

None of that blurb suggests that you're an insignificant nobody with a spaceship, in fact it goes to great lengths to try and suggest that you're some godlike being with the power to reshape the Galaxy.
 
Dear Frontier.. when can we actually expect some real gameplay content?

In Elite Dangerous, everyone is hidden, it's a big but very empty universe and incredible boring, everyone I intruduce to the game, leaves after a week. You have a great piece of foundation that doesn't use it's fullest potential, and it breaks my heart, it really does.

Elite Dangerous, should be a hardcore game, when even the slightest NPC can be really dangerous and not behave so stupid. It should be a living universe that have a sense of danger in it. Im not talking about constant interdictions every second, thats boring and to predictable and too much. The game needs to be alive, a breathing living universe, and the only way to archive that, is to rethink how the game works right now. Everything should matter, and every NPC should act that they are affraid of dying and gives you the illusion that they care, but if you can catch an NPC and kill it, you should be rewarded, and killing an NPC that are not wanted, makes you wanted and that creates a lot of problems if you are in that system.

Animated portraits of NPCs thats randomly generated, actually talking to you, make the game feel alive, I know that you can do it. The NPC part was perfect a way back, exept when everyone boosted more than 500 as soon as they get their shields went down, thats just silly.

More interesting missions, escort missions and so on or maybe get hired by the military to join a war and other players might join the other side, so you can end up fighting other players and NPCs at the same time, if you just look at other games how living those games are, look at even Freelancer from way back, 20 years ago, even that Game is more alive, NPCs talking to each other, and even those aweful badly made stations are alive, you can "walk" to a bar and so on and when landing on planets, there are cities there. In Elite dangerous, you see a hologram screen, thats it... and it's 2017 now.

Solve combat logging issue, make sure players are still in the game even if they logged out, unless they logging out at a station or in their sleeping quarters in the ship (cant go to sleep while in danger).

Multi jumping feature to relax at the "loading screen", able to check stuff in the game, and communicate while in a jump, looking markets and mission board at galnet and so on. Main chats not instanced ones, actually main chats, trading chats and group finding chats, and trading must be added to the game, so players can trade and buying and selling between each other, that will also make the game more alive. Trading is a very important aspect of many games to make them feel more alive.

Also allow people to build stations in space and settlements on planets, also mining facilities on planets, using the % that you already have on planets what they contain, then using prospector drones to shoot them down into the ground by survering the planet until you find a good yield. And constructing a base should not be instant, it will take time, you hire workers to work there, can you imagine how great that would be. Also connecting some kind of mobile service, so you can check progress of your base, and also chatting with people in game, so where ever you go, you have it in your pocket, mobile would only allow simple stuff, checking auctions and making changes to your base or what ever, also outfitting.

Auction houses should be in the game, which we can call Trade hubs, and should be located in just a few systems in the bubble which are connected with each other, allow people to travel easy and more comfortable. Imagine you can sit and be socialize with people and maybe making trade buisness while jumping, and im not talking about, select star, charge frame shift drive, align, jump, refuel, move away from star, and keep doing this, this is not a fun gameplay im talking about planning 50 or more economical jumps in one loading screen, and a progress bar and time until arrival. Each "jump" in the background, adds a set amount of seconds, so if you wana to do 100 jumps in one loading screen, sure you can do that if you want and that will take you about for an example 600 LY, but in this time, you can't really relax, never.

Make sure Elite dangerous have everything you need, you don't want to minize the game to check homepages to check where you can find stuff. There should be more detailed Engineering screen that shows what you need and what you can do at the moment with the materials you have.

There is sooooooooooooooooo much more fun stuff that you can do to improve the game. I can't be the only one here thinking about how much more this game could have been.

This question was better be posted 1 year ago. I think with the Aliens, the Guardians and the Raxxla-Stuff we actually HAVE Gameplay. Finally.

Now the ball is on the players field.
 
If that's the case and I don't doubt that it might very well be, why do all the advertising blurb and promo videos suggest the exact opposite?

https://www.elitedangerous.com/en/story/

Take control, your actions shape the galaxy! - Erm, no, they don't.

Becom Elite, create your legend! - I have no legend, I'm a space nobody that the galaxy couldn't care less about apparently.

Play your way, As you play, your actions, experience and story influence a unique connected gaming experience and an evolving narrative that provides ever-changing multiplayer gameplay opportunities. - Ever changing opportunities to blast somebody's ship apart or have mine blasted apart?

Reshape the Galaxy, humanities frontier is reshaped, all by the actions of you and your fellow players. - No, humanities frontier is reshaped by the devs, then they tell us about it on GalNet.

None of that blurb suggests that you're an insignificant nobody with a spaceship, in fact it goes to great lengths to try and suggest that you're some godlike being with the power to reshape the Galaxy.

The same reason marketing for practically everything is different than reality since the beginning of marketing. Go read a book dust jacket and then ask yourself if the person who wrote it ever READ the book, or just summed up someone else's summary. Many MANY marketing teams do not have direct understanding of the things they are working to get you to buy.

FD has a very disconnected marketing team - I'd suggest that they are the failteam on this project the most consistently, faaar above any coding disasters.
 
Remember brabeb saying they would take their time and implement things "properly"
Never in my life have played a game so broken and inconsistent as this
And this games community split in half by the ppl who where there back in the day and demand you acknowledge them an do as they do and the people who actually want t play a fun game that makes sense

Take the docking computer for instance it has to be separate module that draws more poweer than a fighter back or a size 5D sensor array
Becuz obtaining one was the endgame then a so the whole community has to be penalized for owning one just because the "elite" crybabies and their demands that everything in the game should be "stepping stone" towards playing this game the way they demand you to

Fdev will never make this game work with a petty singelminded player base to cater to
 
For the record, I genuinely don't think we need more gameplay elements added to the game. What we *need* is to flesh out those elements already in the game, & better link together those elements. Like fleshing out C&P, & linking it together with maximum faction rep & leevels of black market access. Strong links between Factions & Powers-& between Powers & the BGS. Strong links between Factions & Engineers. A favour & reputation system that can work to bind together Super Powers, Powers, Factions & Engineers. A more interactive, in-depth Mission & Passenger Contract system. That kind of thing.

ED would definitely benefit from this. 100%, and I would like to think FD recognises it and they're working on some of it right now. But I'd like to see certain elements of the gameplay evolve where they are currently quite basic - exploration, mining and elements of combat (I really dislike the way RES work).

In regards to interacting with other players, I'm told wings are still quite basic but then I've never winged up so can't really comment. Multi-crew is coming next and I think that will give us an idea of where FD want to take the game. I'm very interested to see what new gameplay this will bring as I have no idea what it will look like.

I think community goals need to continue developing in terms of their complexity and requirement for cmdrs to work together. They're a good opportunity to develop open play. It's a little ironic that ED has maybe the biggest game world ever created yet often works best (from an open perspective) when players are pointed towards specific systems.

For me I'd like to see more added to the universe and for gameplay opportunities to come off the back of that. The galaxy does not feel like a living breathing environment at the moment. There is much that could be done to improve on this. FD are moving slowly in the right direction with some new assets like the pvp structures and capital ship yards. Missions, activities, events could be added to these to make the game a bit more dynamic. Obviously they'd need to differ from what exists already. It looks like big transporter ships are on the way. Will these bring new opportunities? Could you dock at one and have it transport you 100's of light years?

2.4 is also due this year. I'm guessing this will be a real game changer. FD are super tight lipped about their updates which is frustrating and exciting in equal measure for me. So having said all of the above, I'm content to wait until end of season 2 to see where FD are taking us.
 
This is Standard Response #11 to this equally-Standard Directionless Gameplay Desire Thread #13. It may be responded to with Standard Rebuttal #05, Development Processes Somehow Shouldn't Affect Development.

I have a handbook.

You forgot the preface in the handbook that states any game play or mechanics that you do not agree with are garbage.
 
Take control, your actions shape the galaxy! - Erm, no, they don't.

Erm yes they do. Organise a buckyball event, begin a group, start a radio station .. or .. contribute to a CG, disrupt a CG, expand a faction.

Becom Elite, create your legend! - I have no legend, I'm a space nobody that the galaxy couldn't care less about apparently.

Plenty of people care about ordinary players; Who go for triple elite in a sidewinder. Or people who need rescuing (with jumponium mining) by fuel rats in an epic rescue. Or who end up interviewed by the gaming press, when they're the first to spot an alien.

Play your way, As you play, your actions, experience and story influence a unique connected gaming experience and an evolving narrative that provides ever-changing multiplayer gameplay opportunities. - Ever changing opportunities to blast somebody's ship apart or have mine blasted apart?

Mine, explore, scavenge, log volcanics .. or play a faction via the BGS in non-combat states .. get medecines at outbreaks, food for famines, trade in booms. Not a shot was fired.

Reshape the Galaxy, humanities frontier is reshaped, all by the actions of you and your fellow players. - No, humanities frontier is reshaped by the devs, then they tell us about it on GalNet.

I have personal experience of this not being true. I was mining outside the bubble edge, found a nice metallic ring in system with population zero, industrial hi tech systems nearby to sell at, lovely. After a number of visits though with spawned pirates checking me out, the population of system went from zero, to ten people. This spawned RES and gave the galaxy map an extraction label when before it was nothing. My mining expanded human space.

None of that blurb suggests that you're an insignificant nobody with a spaceship, in fact it goes to great lengths to try and suggest that you're some godlike being with the power to reshape the Galaxy.

Obviously the Galaxy is a big place. When people say you're insignificant it doesn't mean the local systems don't react to your actions it just means there's a lot of systems out there. My example above increased the populated bubble by about 0.01% (bubble is about 10,000 systems?)
 
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You forgot the preface in the handbook that states any game play or mechanics that you do not agree with are garbage.

Very true.

Well you DO have a copy right there in your hands for easy reference. I can tell by the friendly colouration of the cover. I actually left mine in the cockpit carryall of my Sidey. >___>
 
that's just an emergency exit.

Playing the game you want to play is an easy exit, compared to trying to bludgeon a multi-million pound software house into changing their existing product into something vastly different, because you once gave them £20? I'd day that playing the game you want to play instead is the *sensible* option.

We're customers. If we don't like the product, we move on. Threads like these are not dissimilar to standing at a market stall, buying an apple and then spending an hour talking to someone a yard away saying loudly how the grocer should replace your apple with a crate of pomegranates, because nobody likes apples anyway.
 
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