And all of this changes my game play in exactly No way whatsoever. I don't have to avoid systems..I don't have people hunting me, refusing to trade with me...It's all numbers in a meaningless spreadsheet somewhere that has zero visible effect on game play.
This is actually my only beef with the game (bugs aside).
I watched the Dav Stott (BGS engineer) video only very recently and was amazed and blown away when he started describing all the systems and rulesets and simulations happening behind the scenes. The only way a player could ever appreciate any of this would be to track it all in a spreadsheet.
Dav Stott was quite rightly passionate and excited by all of this, because he's the only guy who gets to see it all happening. Imagine playing the game with the same insight and appreciation that Dav Stott has... best game ever. Look how excited he was. Look at his little face.
- To a player, it always looks STATIC because the client does not communicate what has changed, what might change or what you can do to sway the odds one way or another
- Nothing UNIQUE comes out of these states (no unique opportunities, goods, missions, just increased/decreased odds)
- There are no extremes in the factions, there is nothing unique or memorable about any of them, and this is a direct result of the sheer number of them. There's no need to look beyond numbers in a spreadsheet, the factions don't engage the player in a visceral, satisfying way. No heroes, no notoriety with any of these groups.
Now - you can find the depth in the BGS, it is there. It's just that it's there in an abstract way that is impenetrable on an intuitive, natural, satisfying way. I think this is perhaps the greatest challenge for the lads and lasses in Frontier, how to get the game to utilise that BGS data (and how it is CHANGING) in a way that leads to a natural flow of gameplay and storytelling.
Powerplay on the other hand - I spent a month with it when it was added and it seems to be trying to provide a huge overarching meta using tiny, trivial, ultra-abstract delivery missions. It's honestly terrible and does a great disservice to what we now know exists in BGS but isn't being utilised to anywhere near its potential.
In fact Powerplay as it sits right now is exactly like the final, aimless and meandering moments of a game of Civilisation when the map is already filled, the exciting expansions and wars are already over, all the resources are available to everyone, and there's really nothing more to do other than start over on a new map.