When is VOID OPAL nerf coming?

S.O.P.: check Inara for best sell locations for (whatever I plan to mine); Load limpets and go mining; finish mining then go back to Inara again and check best sell locations; fly there and make lots of credits. Bottom line: high end mineral prices change constantly. During the hour to 1.5 hours it takes me to mine the best minerals, the sell locations change. This may not be realistic enough for some but it is what it is. GL HF
 
Considering the amount of time it takes to farm these, it would make mining nit worth it again.
The amount of time is stuff all compared to other activities and their respective payouts. Overall prices could be halved and it'd still be a superior money spinner.

But again, overall prices are not being nerfed, just the case where a market is flooded.
 
Wrong. All items react to demand, and it can create or destroy certain trade routes, independent of state effects. The difference between selling to high and low demand can be up to 75% of profit margins. And of you bought from low supply, expect a loss.

Core minerals just don't demonstrate a proportional adjustment.
Really? So, then tell me why NPC ships transport water or any other incredibly low profit item?
 
Really? So, then tell me why NPC ships transport water or any other incredibly low profit item?
.... what?

Genuinely, I don't understand your question. Did you leave out a word or something?

If you mean "Why do NPC ships transport water or any other incredibly low-profit item?"... because they're high-demand-volume, stable trade items, maybe?

If you mean ""Why don't NPC ships transport water or any other incredibly low-profit item?"... see above. They do transport low-value items, frequently. It's worth noting, profit margins on things like Water, Biowaste, can be up to 700cr and is relatively stable, compared to Palladium, which is much less stable, and the margins can degrade as low as 200cr, if not a loss.

But regardless, NPC trade ships don't affect the galaxy or it's markets. Markets are influenced entirely by player activity and BGS states.
 
Last edited:
With all of the "Really Broke" stuff in the game, why in Zeus' __hole are we "adjusting" mining? And the folks saying it's not a nerf, keep drinking the Koolaid. Been playing since release and lived through many "not nerfing" statements that were rubbish. Besides, when was the last patch where stuff was changed that didn't break other stuff, or just not work at all? That's right been over a year. Fleet carriers were delayed to FIX things, not "adjust" things currently working. I grinded out 40 bil on each of my accounts, so don't flipping care in that regard. Just seems so typical they waste time and energy on things that don't need fix'n. No salt, just the truth. We will see when the patch is released. My money is on mining will be nerfed, intended or unintended, ending the nice gravy train we have enjoyed. If I am wrong, I will admit it and eat humble pie. Not thinking I will taste that pie though.

KAPPAsm.png
 
With all of the "Really Broke" stuff in the game, why in Zeus' __hole are we "adjusting" mining? And the folks saying it's not a nerf, keep drinking the Koolaid. Been playing since release and lived through many "not nerfing" statements that were rubbish. Besides, when was the last patch where stuff was changed that didn't break other stuff, or just not work at all? That's right been over a year. Fleet carriers were delayed to FIX things, not "adjust" things currently working. I grinded out 40 bil on each of my accounts, so don't flipping care in that regard. Just seems so typical they waste time and energy on things that don't need fix'n. No salt, just the truth. We will see when the patch is released. My money is on mining will be nerfed, intended or unintended, ending the nice gravy train we have enjoyed. If I am wrong, I will admit it and eat humble pie. Not thinking I will taste that pie though.

View attachment 157790
What possible use do you think you will have for that much money?
I mean if getting it was fun I could understand it but most people don’t refer to fun activities as a grind.

Whether you would call it a nerf or not is up to you but the intention is AIUI that stations that only want a handful of any core mined product will no longer be stupid enough to pay over the odds for it but stations that actually need them will still pay more.
 
Are only void opals concerned? I didn't follow the whole discussion, but from my experience lately it seems prices for LTD and Painite are very volatile, though not for Void Opals. At least the system I'm selling during the last 3 days keeps static at 1.6 Mio. System state (in case it matters) is investigation, civil liberty and pirate attack.
It is supposed to be all the materials that were introduced with core mining, Painite and LTD pre date Core mining and already have supply and demand pricing.
 
If by 'nerf' you mean players actually have to put some effort into finding good markets to sell, and those markets are logical, then you'll have to wait till late Jan, a bit earlier hopefully.

By effort you mean looking up alternative sell sites on a web page like everybody already do?
 
Are only Void Opals concerned? I didn't follow the whole discussion, but from my experience lately it seems prices for LTD and Painite are very volatile, though not for Void Opals. At least the system I'm selling during the last 3 days keeps static at 1.6 Mio. System state (in case it matters) is investigation (meanwhile at max), civil liberty and pirate attack. It's a high frequency system (<800 ships according to traffic report, I never hear any system chat though).
3 days is the maximum length for Pirate Attack, so on this tick the prices must drop to about half...
Oops, not anymore! Just had booted the game and the price suddenly went down to 750k. Demand is and was at zero over the last days.
...right on schedule :)

Wish I'd seen this thread about an hour earlier, really.

By effort you mean looking up alternative sell sites on a web page like everybody already do?
Depending on how the demand effects pricing, that's probably going to be the worst possible way to find good sell prices, since anywhere they recommend will quickly become saturated, and anywhere that's got enough player traffic to have recently-updated prices is going to be saturated even quicker...

Knowing how to find them without that? That'll be where the big profits are.

Knowing enough about what causes the pricing to be able to predict where the next high price will be and be sitting in the docking bay ready with a full hold of Void Opals for when it suddenly jumps upwards? Exceptionally big profits are possible.
 
Depending on how the demand effects pricing, that's probably going to be the worst possible way to find good sell prices, since anywhere they recommend will quickly become saturated, and anywhere that's got enough player traffic to have recently-updated prices is going to be saturated even quicker...

Knowing how to find them without that? That'll be where the big profits are.

Knowing enough about what causes the pricing to be able to predict where the next high price will be and be sitting in the docking bay ready with a full hold of Void Opals for when it suddenly jumps upwards? Exceptionally big profits are possible.

Correct, it might lead to sites getting saturated faster. But there are two factors here you are not considering.

Time - If you spend a lot of time finding a good sale place to earn a higher sale price - that time is lost farming. Earning a lot of money quick is not only about highest sale price, it is about efficiency.

Number of people - The sites have a lot more people reporting in compared to you alone or your squadron. Finding a rare high price sell site which those people have not already found is going to take a lot more time, which leads to loss of time farming.
 
Time - If you spend a lot of time finding a good sale place to earn a higher sale price - that time is lost farming. Earning a lot of money quick is not only about highest sale price, it is about efficiency.

Number of people - The sites have a lot more people reporting in compared to you alone or your squadron. Finding a rare high price sell site which those people have not already found is going to take a lot more time, which leads to loss of time farming.
Just jumping from station to station hoping to find one will indeed not work out very well, no matter how big your squadron is. You need to know before you set off.

But there are much smarter ways to use the big data sets that EDDB and similar provide to work out where undocumented good prices might be now, or where good prices will be tomorrow, or where a good price could be encouraged to show up in a couple of weeks time.

Obviously anyone who does build a data analysis tool to do this will keep it to themselves or their friends because making it public knowledge will defeat the point. Some hints, for people who want to try:
- think carefully about the difference between system and station data in EDDN
- think especially carefully about the behaviour of Pirate Attack
- be prepared to collect (and store) a lot of EDDN data over several months to detect patterns
 
IMO they should just nerf everything:
  • deep core mining or mining in general (getting billions of credits in just 1 day is lame)
  • reputation farming (just hop between 2 stations/systems and get max rank in 1-2 days)
  • solo play log off and back in on one spot farming for literly everything (materials, data etc.) and then just simply trade for what you realy need, wow, what a challenge...
  • farming guardian modules is a joke too, get all modules in 1-2 days.
  • and so on...

Might as well just disable 99.9% of the entire available universe, you don't realy need to explore, jump arround much to get everything.

Not realy sure what has happened, but this game became way too meaningless now.
You don't realy have to grind anymore, you can pretty much finish all serious grinds in just 1-2 weeks.
With all theese possible cheasy mechanics they implement they effectively have made 95%+ of the content meaningless now.

Nerf everything!
It can take 7-10 hours to get 576 void opals... It's not a fast process. It drains you and makes you not want to play the game anymore. It's not unbalanced. Have you ever mined a full cargo of void opals?
What possible use do you think you will have for that much money?
I mean if getting it was fun I could understand it but most people don’t refer to fun activities as a grind.

Whether you would call it a nerf or not is up to you but the intention is AIUI that stations that only want a handful of any core mined product will no longer be stupid enough to pay over the odds for it but stations that actually need them will still pay more.

Everyone has use for the money. It's a play style thing. Get in do stuff come out sell. It's very time consuming. But in the end it pays out and you can play other things. If that doesn't exist there is no point in mining. And people couldn't play how they wanted.
 
Last edited:
It can take 7-10 hours to get 576 void opals... It's not a fast process. It drains you and makes you not want to play the game anymore. It's not unbalanced. Have you ever mined a full cargo of void opals?
Fighting an opposed war for a week makes Voipals look like a childs effort. And you'll walk away with a pittance by comparison. It's simply not a valid reason for the exorbitant payout, unless you want to make the case for equal pay for equal effort.

And then there's exploration...
 
Last edited:
Back
Top Bottom