Where is the patterning?

Our brains are weird things, you will also see patterns where there aren't any, if it thinks there's a pattern there it will fill in details for you. Common optical illusions are fascinating once you delve into the process, and unfortunately it often makes you doubt everything you look at! This is why people here devil messages in backward songs and jesus in toast.
Of course the opposite is true as well: If there are things you don't want to see, your brain will hide them from you. It's called denialism, and it's on display in this thread.
 
Wow! Those patterns are really bad! 😳

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Something interesting, if you look a bit closely at the repeating patterns...they're not identical. Strictly speaking, they seem to be closely related derivations rather than truly similar in a geometric sense. So the devs just need to turn up the noise generation a few notches, conceptually.
 
I literally just fired up the game, took off from the planetary base I was docked at and decided to turn around and take a look.
I don't search this stuff out, its just out there, everywhere (or in lots of places)

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Uuuh look how bright the cockpit is it looks silly.

I can't help but imagine a truck racing down the motorway at night, and Fred shouting to Jack "Turn the cabin lights out I can't see the road."
 
Something interesting, if you look a bit closely at the repeating patterns...they're not identical. Strictly speaking, they seem to be closely related derivations rather than truly similar in a geometric sense. So the devs just need to turn up the noise generation a few notches, conceptually.
yeah procedural images will do this as they rely on height maps for variation, they can be done with multiple layers of complexity and some will be more obvious, having different values in texture to colours, will alter how obvious a pattern is.... regardless of how a surface colouration or texture is made, they still have to rely on a basic pattern
 
this is with three different basic textures that include bump mapping, however they are set to world space.... my next slide....
triple planet testers.jpg
 
same spheres, same textures, just set to object space, and as you can see, some textures work much better than others for hiding repeats and anomalous texture behaviour
tripple planets 2.jpg
 
Screenshot battles will accomplish nothing. It's cherry picked on both side.
The fact remains we have some planet which look better than horizon, but a lot of them are much worse. Patterning effect, lod issues, whatever.

Eventually, there is not "one truth". So it's pointless to fight over it. We have issues, hopefully they get fixed. I don't see the point in denying those exists, but I don't see the point in trying to prove every planet is made by a 5yo on MS paint either.
 
Screenshot battles will accomplish nothing. It's cherry picked on both side.
The fact remains we have some planet which look better than horizon, but a lot of them are much worse. Patterning effect, lod issues, whatever.

Eventually, there is not "one truth". So it's pointless to fight over it. We have issues, hopefully they get fixed. I don't see the point in denying those exists, but I don't see the point in trying to prove every planet is made by a 5yo on MS paint either.
I was merely trying to demonstrate where both the good and bad texturing issues might stem from, it would make sense for them to use Bryce as it is old tech that has survived extremely well, simply because it is so good at procedural texturing, my examples were deliberately basic (though the left planet turned out well! might use it)
 
Please show me where I have badgered anyone. I've been thumbs up voting posts that showed the repetition.

Okay, here's a recent example:
Please show me where I have badgered anyone. I've been thumbs up voting posts that showed the repetition.


Here's the part of your post that prompted me to describe your behaviour as badgering:
Its not something to get bent out of shape over.
 
So,

The planets are supposed to be tiled or something, I saw a video and people keep insisting that the planet textures are all off.

Has anyone been to one of these super not good planets or moons? Cause the ones I'm seeing look fantastic.
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If you rest your forehead against a tree, you will never be able to see the Forest.
Posting some screenshots that are not showing obvious repeating patterns, will not make disappear the ones that show obvious repeating patterns
 
Haven't seen any repeating patterns yet but my biggest gripe is the "digital camo" textures when closing in on a planet. They look like crap. (On mobile for the next two days so no screeny possible.)
 
I've not seen the repeating patterns yet, which leads me to wonder whether they're happening for everyone, or just players with particular graphics cards or CPUs that experience some kind of bug in the planet generation. Either that or I've just been lucky/unobservant.
 
I was merely trying to demonstrate where both the good and bad texturing issues might stem from, it would make sense for them to use Bryce as it is old tech that has survived extremely well, simply because it is so good at procedural texturing, my examples were deliberately basic (though the left planet turned out well! might use it)
I do not know bryce, but generating an entire galaxy worth of planets, using the stellar forge for all the "event" in the history of those world and so on, is a massive task. And a lot bigger than making one or 2 "good" planets.
While I have no doubt about your skill, or your program for a planet. I don't think it can handle anything close to what ED is doing.
 
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