Where is the patterning?

I've not seen the repeating patterns yet, which leads me to wonder whether they're happening for everyone, or just players with particular graphics cards or CPUs that experience some kind of bug in the planet generation. Either that or I've just been lucky/unobservant.
Planets look the same for everyone. You don't see the pattern. They exist.
PC config have nothing to do with that. A mountain will not disappear on a better computer.
 
I don't understand the outright denial of this situation. When they decided to drop the procedural generation and instead use hand-crafted tiles it was obvious that we were going to see this issue if they didn't get it right. The human brain is hard-wired to identify patterns so really, this tiling approach is just asking for trouble.

On the large-scale you can see the repeated tiles on the screenshots in this thread, as you go closer the smaller tiles show up to a lesser or greater extent depending on how they have been blended-in. Varying the placement depth for mountain ranges does not hide the fact that the peaks still show the pattern as they broach the surface. I don't know if they have sorted the dot-pattern on the actual surfaces now ( I have not checked lately) but I know I see the other tiling very clearly on just about every planet.

Why on earth (or planet of your choice) they chose to scrap the procedural planetary creation for this g*d-awful result is beyond me.
 
I do not know bryce, but generating an entire galaxy worth of planets, using the stellar forge for all the "event" in the history of those world and so on, is a massive task. And a lot bigger than making one or 2 "good" planets.
While I have no doubt about your skill, or your program for a planet. I don't think it can handle anything close to what ED is doing.
My point was that I suspect they are using a similar sort of system, which would make sense as Bryce works best with procedural mapping and uses simple maths to do so, being older tech that still functions well, I would assume that they would be at least familiar with it as a procedural heightmap and texture generator, and folding a program like it into stellar forge for the new terrains would be something at least partially likely. the issues with textures that people are seeing are something one who has used Bryce would also be aware of as an issue with texture mapping using procedural textures...sorry Erie should have been a little clearer (also these were simply spheres with stock basic textures, so nothing very complex and took literally minutes)
 
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